corrected computation of Barycenter
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@ -20,6 +20,7 @@ template <class MESH> class BallPivoting: public AdvancingFront<MESH> {
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typedef typename MESH::VertexType VertexType;
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typedef typename MESH::FaceType FaceType;
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typedef typename MESH::ScalarType ScalarType;
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typedef typename MESH::VertexIterator VertexIterator;
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typedef typename MESH::VertexType::CoordType Point3x;
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typedef GridStaticPtr<typename MESH::VertexType, typename MESH::ScalarType > StaticGrid;
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@ -39,14 +40,11 @@ template <class MESH> class BallPivoting: public AdvancingFront<MESH> {
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//compute bbox
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baricenter = Point3x(0, 0, 0);
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int count = 0;
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this->mesh.bbox = Box3<ScalarType>();
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for(int i = 0; i < (int)this->mesh.vert.size(); i++) {
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VertexType &v = this->mesh.vert[i];
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if(v.IsD()) continue;
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this->mesh.bbox.Add(v.P());
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baricenter += v.P();
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}
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UpdateBounding<MESH>::Box(_mesh);
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for(VertexIterator vi=this->mesh.vert.begin();vi!=this->mesh.vert.end();++vi)
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if( !(*vi).IsD() ) baricenter += (*vi).P();
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baricenter /= this->mesh.vn;
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assert(this->mesh.vn > 3);
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if(radius == 0)
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