correct 1 bug in VertexBorderCorner function
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@ -491,7 +491,8 @@ static void VertexBorderCorner(MeshType & m, VertexSampler &ps, float angleRad)
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for(VertexIterator vi=m.vert.begin();vi!=m.vert.end();++vi)
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{
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if(angleSumH[vi]<angleRad && vi->IsB())
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if((angleSumH[vi]<angleRad && vi->IsB())||
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(angleSumH[vi]>(360-angleRad) && vi->IsB()))
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ps.AddVert(*vi);
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}
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