First Really Working version

This commit is contained in:
Paolo Cignoni 2005-10-14 15:07:59 +00:00
parent 71b34e6b95
commit ca26ad417e
3 changed files with 829 additions and 0 deletions

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/****************************************************************************
* VCGLib o o *
* Visual and Computer Graphics Library o o *
* _ O _ *
* Copyright(C) 2004 \/)\/ *
* Visual Computing Lab /\/| *
* ISTI - Italian National Research Council | *
* \ *
* All rights reserved. *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
* for more details. *
* *
****************************************************************************/
/****************************************************************************
History
$Log: not supported by cvs2svn $
****************************************************************************/
#ifndef __VCG_FACE_PLUS_COMPONENT
#define __VCG_FACE_PLUS_COMPONENT
#include <vcg/space/triangle3.h>
namespace vcg {
namespace face {
/*
Some naming Rules
All the Components that can be added to a vertex should be defined in the namespace vert:
*/
/*-------------------------- VERTEX ----------------------------------------*/
template <class T> class EmptyVertexRef: public T {
public:
// typedef typename T::VertexType VertexType;
// typedef typename T::CoordType CoordType;
inline typename T::VertexType * & V( const int j ) { assert(0); static typename T::VertexType *vp=0; return vp; }
inline typename T::VertexType * const & V( const int j ) const { assert(0); static typename T::VertexType *vp=0; return vp; }
inline typename T::VertexType * const cV( const int j ) const { assert(0); static typename T::VertexType *vp=0; return vp; }
inline typename T::CoordType & P( const int j ) { assert(0); static typename T::CoordType coord(0, 0, 0); return coord; }
inline const typename T::CoordType & P( const int j ) const { assert(0); static typename T::CoordType coord(0, 0, 0); return coord; }
inline const typename T::CoordType &cP( const int j ) const { assert(0); static typename T::CoordType coord(0, 0, 0); return coord; }
static bool HasVertexRef() { return false; }
};
template <class T> class VertexRef: public T {
public:
// typedef typename T::VertexType VertexType;
// typedef typename T::VertexType::CoordType CoordType;
inline typename T::VertexType * & V( const int j ) { assert(j>=0 && j<3); return v[j]; }
inline typename T::VertexType * const & V( const int j ) const { assert(j>=0 && j<3); return v[j]; }
inline typename T::VertexType * const cV( const int j ) const { assert(j>=0 && j<3); return v[j]; }
// Shortcut per accedere ai punti delle facce
inline typename T::CoordType & P( const int j ) { assert(j>=0 && j<3); return v[j]->P(); }
inline const typename T::CoordType & P( const int j ) const { assert(j>=0 && j<3); return v[j]->cP(); }
inline const typename T::CoordType &cP( const int j ) const { assert(j>=0 && j<3); return v[j]->cP(); }
/** Return the pointer to the ((j+1)%3)-th vertex of the face.
@param j Index of the face vertex.
*/
inline typename T::VertexType * & V0( const int j ) { return V(j);}
inline typename T::VertexType * & V1( const int j ) { return V((j+1)%3);}
inline typename T::VertexType * & V2( const int j ) { return V((j+2)%3);}
inline const typename T::VertexType * const & V0( const int j ) const { return V(j);}
inline const typename T::VertexType * const & V1( const int j ) const { return V((j+1)%3);}
inline const typename T::VertexType * const & V2( const int j ) const { return V((j+2)%3);}
inline const typename T::VertexType * const & cV0( const int j ) const { return cV(j);}
inline const typename T::VertexType * const & cV1( const int j ) const { return cV((j+1)%3);}
inline const typename T::VertexType * const & cV2( const int j ) const { return cV((j+2)%3);}
/// Shortcut per accedere ai punti delle facce
inline typename T::CoordType & P0( const int j ) { return V(j)->P();}
inline typename T::CoordType & P1( const int j ) { return V((j+1)%3)->P();}
inline typename T::CoordType & P2( const int j ) { return V((j+2)%3)->P();}
inline const typename T::CoordType & P0( const int j ) const { return V(j)->P();}
inline const typename T::CoordType & P1( const int j ) const { return V((j+1)%3)->P();}
inline const typename T::CoordType & P2( const int j ) const { return V((j+2)%3)->P();}
inline const typename T::CoordType & cP0( const int j ) const { return cV(j)->P();}
inline const typename T::CoordType & cP1( const int j ) const { return cV((j+1)%3)->P();}
inline const typename T::CoordType & cP2( const int j ) const { return cV((j+2)%3)->P();}
inline typename T::VertexType * & UberV( const int j ) { assert(j>=0 && j<3); return v[j]; }
inline const typename T::VertexType * const & UberV( const int j ) const { assert(j>=0 && j<3); return v[j]; }
static bool HasVertexRef() { return true; }
private:
typename T::VertexType *v[3];
};
/*-------------------------- NORMAL ----------------------------------------*/
template <class T> class EmptyNormal: public T {
public:
//typedef vcg::Point3s NormalType;
typedef typename T::VertexType::NormalType NormalType;
NormalType &N() { static NormalType dummy_normal(0, 0, 0); return dummy_normal; }
const NormalType cN() const { static NormalType dummy_normal(0, 0, 0); return dummy_normal; }
NormalType &WN(int) { static NormalType dummy_normal(0, 0, 0); return dummy_normal; }
const NormalType cWN(int) const { static NormalType dummy_normal(0, 0, 0); return dummy_normal; }
static bool HasWedgeNormal() { return false; }
static bool HasFaceNormal() { return false; }
static bool HasWedgeNormalOpt() { return false; }
static bool HasFaceNormalOpt() { return false; }
void ComputeNormal() {assert(0);}
void ComputeNormalizedNormal() {assert(0);}
};
template <class T> class NormalFromVert: public T {
public:
typedef typename T::VertexType::NormalType NormalType;
NormalType &N() { return _norm; }
NormalType cN() const { return _norm; }
static bool HasFaceNormal() { return true; }
void ComputeNormal() { _norm = vcg::Normal<typename T::FaceType>(*(static_cast<typename T::FaceType *>(this))); }
void ComputeNormalizedNormal() { _norm = vcg::NormalizedNormal(*this);}
private:
NormalType _norm;
};
template <class A, class T> class NormalAbs: public T {
public:
typedef A NormalType;
NormalType &N() { return _norm; }
NormalType cN() const { return _norm; }
static bool HasFaceNormal() { return true; }
void ComputeNormal() { _norm = vcg::Normal<typename T::FaceType>(*(static_cast<typename T::FaceType *>(this))); }
void ComputeNormalizedNormal() { _norm = vcg::NormalizedNormal<FaceType>(*this);}
private:
NormalType _norm;
};
template <class T> class WedgeNormal: public T {
public:
typedef typename T::VertexType::NormalType NormalType;
NormalType &WN(const int j) { return _wnorm[j]; }
const NormalType cWN(const int j) const { return _wnorm[j]; }
static bool HasWedgeNormal() { return true; }
private:
NormalType _wnorm[3];
};
template <class T> class Normal3s: public NormalAbs<vcg::Point3s, T> {};
template <class T> class Normal3f: public NormalAbs<vcg::Point3f, T> {};
template <class T> class Normal3d: public NormalAbs<vcg::Point3d, T> {};
/*-------------------------- Texture ----------------------------------------*/
template <class TT> class EmptyWedgeTexture: public TT {
public:
typedef vcg::TCoord2<float,1> TexCoordType;
TexCoordType &WT(const int) { static TexCoordType dummy_texture; return dummy_texture;}
TexCoordType const &cWT(const int) const { static TexCoordType dummy_texture; return dummy_texture;}
static bool HasWedgeTexture() { return false; }
};
template <class A, class TT> class WedgeTexture: public TT {
public:
typedef A TexCoordType;
TexCoordType &WT(const int i) { return _t[i]; }
TexCoordType const &cWT(const int i) const { return _t[i]; }
static bool HasWedgeTexture() { return true; }
private:
TexCoordType _t;
};
template <class TT> class WedgeTexture2s: public WedgeTexture<TCoord2<short,1>, TT> {};
template <class TT> class WedgeTexture2f: public WedgeTexture<TCoord2<float,1>, TT> {};
template <class TT> class WedgeTexture2d: public WedgeTexture<TCoord2<double,1>, TT> {};
/*------------------------- FLAGS -----------------------------------------*/
template <class T> class EmptyFlag: public T {
public:
/// Return the vector of Flags(), senza effettuare controlli sui bit
int &Flags() { static int dummyflags(0); return dummyflags; }
const int Flags() const { return 0; }
static bool HasFlag() { return false; }
};
template <class T> class Flag: public T {
public:
Flag(){_flags=0;}
int &Flags() {return _flags; }
const int Flags() const {return _flags; }
static bool HasFlag() { return true; }
private:
int _flags;
};
/*-------------------------- COLOR ----------------------------------*/
template <class T> class EmptyColorQuality: public T {
public:
typedef float QualityType;
typedef vcg::Color4b ColorType;
ColorType &C() { static ColorType dumcolor(vcg::Color4b::White); return dumcolor; }
ColorType &WC(const int) { static ColorType dumcolor(vcg::Color4b::White); return dumcolor; }
QualityType &Q() { static QualityType dummyQuality(0); return dummyQuality; }
static bool HasFaceColor() { return false; }
static bool HasWedgeColor() { return false; }
static bool HasFaceQuality() { return false; }
};
template <class A, class T> class Color: public T {
public:
typedef A ColorType;
ColorType &C() { return _color; }
static bool HasFaceColor() { return true; }
private:
ColorType _color;
};
template <class A, class T> class WedgeColor: public T {
public:
typedef A ColorType;
ColorType &WC(const int i) { return _color[i]; }
static bool HasFaceColor() { return true; }
private:
ColorType _color[3];
};
template <class T> class Color4b: public Color<vcg::Color4b, T> {};
/*-------------------------- Quality ----------------------------------*/
template <class T> class EmptyQuality: public T {
public:
};
template <class A, class T> class Quality: public T {
public:
typedef A QualityType;
QualityType &Q() { return _quality; }
static bool HasFaceQuality() { return true; }
private:
QualityType _quality;
};
template <class T> class Qualitys: public Quality<short, T> {};
template <class T> class Qualityf: public Quality<float, T> {};
template <class T> class Qualityd: public Quality<double, T> {};
/*----------------------------- VFADJ ------------------------------*/
template <class T> class EmptyAdj: public T {
public:
typename T::FacePointer &VFp(const int) { static typename T::FacePointer fp=0; return fp; }
typename T::FacePointer const cVFp(const int) { static typename T::FacePointer fp=0; return fp; }
typename T::FacePointer &FFp(const int) { static typename T::FacePointer fp=0; return fp; }
typename T::FacePointer const cFFp(const int) { static typename T::FacePointer fp=0; return fp; }
char &VFi(const int j){static char z=0; return z;};
char &FFi(const int j){static char z=0; return z;};
static bool HasVFAdjacency() { return false; }
static bool HasFFAdjacency() { return false; }
static bool HasFFAdjacencyOpt() { return false; }
static bool HasVFAdjacencyOpt() { return false; }
};
template <class T> class VFAdj: public T {
public:
typename T::FacePointer &VFp(const int j) { assert(j>=0 && j<3); return _vfp[j]; }
typename T::FacePointer const VFp(const int j) const { assert(j>=0 && j<3); return _vfp[j]; }
typename T::FacePointer const cVFp(const int j) const { assert(j>=0 && j<3); return _vfp[j]; }
char &VFi(const int j) {return _vfi[j]; }
static bool HasVFAdjacency() { return true; }
static bool HasVFAdjacencyOpt() { return false; }
private:
typename T::FacePointer _vfp[3] ;
char _vfi[3] ;
};
/*----------------------------- FFADJ ------------------------------*/
template <class T> class FFAdj: public T {
public:
typename T::FacePointer &FFp(const int j) { assert(j>=0 && j<3); return _ffp[j]; }
typename T::FacePointer const FFp(const int j) const { assert(j>=0 && j<3); return _ffp[j]; }
typename T::FacePointer const cFFp(const int j) const { assert(j>=0 && j<3); return _ffp[j]; }
char &FFi(const int j) {return _ffi[j]; }
static bool HasFFAdjacency() { return true; }
static bool HasFFAdjacencyOpt() { return false; }
private:
typename T::FacePointer _ffp[3] ;
char _ffi[3] ;
};
} // end namespace vert
}// end namespace vcg
#endif

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/****************************************************************************
* VCGLib o o *
* Visual and Computer Graphics Library o o *
* _ O _ *
* Copyright(C) 2004 \/)\/ *
* Visual Computing Lab /\/| *
* ISTI - Italian National Research Council | *
* \ *
* All rights reserved. *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
* for more details. *
* *
****************************************************************************/
/****************************************************************************
History
$Log: not supported by cvs2svn $
****************************************************************************/
/*
Note
OCF = Optional Component Fast (hopefully)
compare with OCC(Optional Component Compact)
Mainly the trick here is to store a base pointer in each simplex...
****************************************************************************/
#ifndef __VCG_FACE_PLUS_COMPONENT_OCF
#define __VCG_FACE_PLUS_COMPONENT_OCF
#include <vcg/simplex/faceplus/component.h>
#include <vector>
namespace vcg {
namespace face {
/*
All the Components that can be added to a faceex should be defined in the namespace face:
*/
template <class VALUE_TYPE>
class vector_ocf: public std::vector<VALUE_TYPE> {
typedef std::vector<VALUE_TYPE> BaseType;
typedef typename vector_ocf<VALUE_TYPE>::iterator ThisTypeIterator;
public:
vector_ocf():std::vector<VALUE_TYPE>(){
ColorEnabled=false;
NormalEnabled=false;
VFAdjacencyEnabled=false;
FFAdjacencyEnabled=false;
}
// override di tutte le funzioni che possono spostare
// l'allocazione in memoria del container
void push_back(const VALUE_TYPE & v)
{
ThisTypeIterator oldbegin=begin();
ThisTypeIterator oldend=end();
BaseType::push_back(v);
if(oldbegin!=begin()) _update(begin(),end());
else _update(oldend,end());
}
void pop_back();
void resize(const unsigned int & _size)
{
ThisTypeIterator oldbegin=begin();
ThisTypeIterator oldend=end();
BaseType::resize(_size);
if(oldbegin!=begin()) _update(begin(),end());
else _update(oldend,end());
if(ColorEnabled) CV.resize(_size);
if(NormalEnabled) NV.resize(_size);
if(VFAdjacencyEnabled) AV.resize(_size);
if(FFAdjacencyEnabled) AF.resize(_size);
}
void reserve(const unsigned int & _size)
{
ThisTypeIterator oldbegin=begin();
BaseType::reserve(_size);
if (ColorEnabled) CV.reserve(_size);
if (NormalEnabled) NV.reserve(_size);
if (VFAdjacencyEnabled) AV.reserve(_size);
if (FFAdjacencyEnabled) AF.reserve(_size);
if(oldbegin!=begin()) _update(begin(),end());
}
void _update(ThisTypeIterator lbegin, ThisTypeIterator lend)
{
ThisTypeIterator vi;
//for(vi=lbegin;vi!=lend;++vi)
for(vi=begin();vi!=end();++vi)
(*vi).EV=this;
}
////////////////////////////////////////
// Enabling Eunctions
void EnableColor() {
assert(VALUE_TYPE::HasColorOcf());
ColorEnabled=true;
CV.resize(size());
}
void DisableColor() {
assert(VALUE_TYPE::HasColorOcf());
ColorEnabled=false;
CV.clear();
}
void EnableNormal() {
assert(VALUE_TYPE::HasNormalOcf());
NormalEnabled=true;
NV.resize(size());
}
void DisableNormal() {
assert(VALUE_TYPE::HasNormalOcf());
NormalEnabled=false;
NV.clear();
}
void EnableVFAdjacency() {
assert(VALUE_TYPE::HasVFAdjacencyOcf());
VFAdjacencyEnabled=true;
AV.resize(size());
}
void DisableVFAdjacency() {
assert(VALUE_TYPE::HasVFAdjacencyOcf());
VFAdjacencyEnabled=false;
AV.clear();
}
void EnableFFAdjacency() {
assert(VALUE_TYPE::HasFFAdjacencyOcf());
FFAdjacencyEnabled=true;
AF.resize(size());
}
void DisableFFAdjacency() {
assert(VALUE_TYPE::HasFFAdjacencyOcf());
FFAdjacencyEnabled=false;
AF.clear();
}
struct AdjType {
typename VALUE_TYPE::FacePointer _fp[3] ;
char _zp[3] ;
};
public:
std::vector<typename VALUE_TYPE::ColorType> CV;
std::vector<typename VALUE_TYPE::NormalType> NV;
std::vector<struct AdjType> AV;
std::vector<struct AdjType> AF;
bool ColorEnabled;
bool NormalEnabled;
bool VFAdjacencyEnabled;
bool FFAdjacencyEnabled;
};
//template<> void EnableAttribute<typename VALUE_TYPE::NormalType>(){ NormalEnabled=true;}
/*------------------------- COORD -----------------------------------------*/
/*----------------------------- VFADJ ------------------------------*/
template <class T> class VFAdjOcf: public T {
public:
typename T::FacePointer &VFp(const int j) {
assert(Base().VFAdjacencyEnabled);
return Base().AV[Index()]._fp[j];
}
typename T::FacePointer cVFp(const int j) const {
if(! Base().VFAdjacencyEnabled ) return 0;
else return Base().AV[Index()]._fp[j];
}
char &VFi(const int j) {
assert(Base().VFAdjacencyEnabled);
return Base().AV[Index()]._zp[j];
}
static bool HasVFAdjacency() { return true; }
static bool HasVFAdjacencyOcf() { return true; }
private:
};
/*----------------------------- FFADJ ------------------------------*/
template <class T> class FFAdjOcf: public T {
public:
typename T::FacePointer &FFp(const int j) {
assert(Base().FFAdjacencyEnabled);
return Base().AF[Index()]._fp[j];
}
typename T::FacePointer const FFp(const int j) const { return cFFp(j)}
typename T::FacePointer const cFFp(const int j) const {
if(! Base().FFAdjacencyEnabled ) return 0;
else return Base().AF[Index()]._fp[j];
}
char &FFi(const int j) {
assert(Base().FFAdjacencyEnabled);
return Base().AF[Index()]._zp[j];
}
static bool HasFFAdjacency() { return true; }
static bool HasFFAdjacencyOcf() { return true; }
private:
};
/*------------------------- Normal -----------------------------------------*/
template <class A, class T> class NormalOcf: public T {
public:
typedef A NormalType;
static bool HasNormal() { return true; }
static bool HasNormalOcf() { return true; }
NormalType &N() {
// you cannot use Normals before enabling them with: yourmesh.face.EnableNormal()
assert(Base().NormalEnabled);
return Base().NV[Index()]; }
};
template <class T> class Normal3sOcf: public NormalOcf<vcg::Point3s, T> {};
template <class T> class Normal3fOcf: public NormalOcf<vcg::Point3f, T> {};
template <class T> class Normal3dOcf: public NormalOcf<vcg::Point3d, T> {};
///*-------------------------- COLOR ----------------------------------*/
template <class A, class T> class ColorOcf: public T {
public:
typedef A ColorType;
ColorType &C() { assert(Base().NormalEnabled); return Base().CV[Index()]; }
static bool HasColor() { return true; }
static bool HasColorOcf() { return true; }
};
template <class T> class Color4bOcf: public ColorOcf<vcg::Color4b, T> {};
///*-------------------------- InfoOpt ----------------------------------*/
template < class T> class InfoOcf: public T {
public:
vector_ocf<typename T::FaceType> &Base() const { return *EV;}
inline int Index() const {
typename T::FaceType const *tp=static_cast<typename T::FaceType const *>(this);
int tt2=tp- &*(EV->begin());
return tt2;
}
public:
vector_ocf<typename T::FaceType> *EV;
};
} // end namespace face
}// end namespace vcg
#endif

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/****************************************************************************
* VCGLib o o *
* Visual and Computer Graphics Library o o *
* _ O _ *
* Copyright(C) 2004 \/)\/ *
* Visual Computing Lab /\/| *
* ISTI - Italian National Research Council | *
* \ *
* All rights reserved. *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
* for more details. *
* *
****************************************************************************/
/****************************************************************************
History
$Log: not supported by cvs2svn $
****************************************************************************/
/*
Note
OCF = Optional Component Fast (hopefully)
compare with OCC(Optional Component Compact)
Mainly the trick here is to store a base pointer in each simplex...
****************************************************************************/
#ifndef __VCG_VERTEX_PLUS_COMPONENT_OCF
#define __VCG_VERTEX_PLUS_COMPONENT_OCF
#include <vcg/simplex/vertexplus/component.h>
#include <vector>
namespace vcg {
namespace vert {
/*
All the Components that can be added to a vertex should be defined in the namespace vert:
*/
template <class VALUE_TYPE>
class vector_ocf: public std::vector<VALUE_TYPE> {
typedef std::vector<VALUE_TYPE> BaseType;
typedef typename vector_ocf<VALUE_TYPE>::iterator ThisTypeIterator;
public:
vector_ocf():std::vector<VALUE_TYPE>(){
ColorEnabled=false;
NormalEnabled=false;
VFAdjacencyEnabled=false;
}
// override di tutte le funzioni che possono spostare
// l'allocazione in memoria del container
void push_back(const VALUE_TYPE & v)
{
ThisTypeIterator oldbegin=begin();
ThisTypeIterator oldend=end();
BaseType::push_back(v);
if(oldbegin!=begin()) _update(begin(),end());
else _update(oldend,end());
}
void pop_back();
void resize(const unsigned int & _size)
{
ThisTypeIterator oldbegin=begin();
ThisTypeIterator oldend=end();
BaseType::resize(_size);
if(oldbegin!=begin()) _update(begin(),end());
else _update(oldend,end());
if(ColorEnabled) CV.resize(_size);
if(NormalEnabled) NV.resize(_size);
}
void reserve(const unsigned int & _size)
{
ThisTypeIterator oldbegin=begin();
BaseType::reserve(_size);
if (ColorEnabled) CV.reserve(_size);
if (NormalEnabled) NV.reserve(_size);
if(oldbegin!=begin()) _update(begin(),end());
}
void _update(ThisTypeIterator lbegin, ThisTypeIterator lend)
{
ThisTypeIterator vi;
//for(vi=lbegin;vi!=lend;++vi)
for(vi=begin();vi!=end();++vi)
(*vi).EV=this;
}
////////////////////////////////////////
// Enabling Eunctions
void EnableColor() {
assert(VALUE_TYPE::HasColorOcf());
ColorEnabled=true;
CV.resize(size());
}
void DisableColor() {
assert(VALUE_TYPE::HasColorOcf());
ColorEnabled=false;
CV.clear();
}
void EnableNormal() {
assert(VALUE_TYPE::HasNormalOcf());
NormalEnabled=true;
NV.resize(size());
}
void DisableNormal() {
assert(VALUE_TYPE::HasNormalOcf());
NormalEnabled=false;
NV.clear();
}
void EnableVFAdjacency() {
assert(VALUE_TYPE::HasVFAdjacencyOcf());
VFAdjacencyEnabled=true;
AV.resize(size());
}
void DisableVFAdjacency() {
assert(VALUE_TYPE::HasVFAdjacencyOcf());
VFAdjacencyEnabled=false;
AV.clear();
}
struct VFAdjType {
typename VALUE_TYPE::FacePointer _fp ;
int _zp ;
};
public:
std::vector<typename VALUE_TYPE::ColorType> CV;
std::vector<typename VALUE_TYPE::NormalType> NV;
std::vector<struct VFAdjType> AV;
bool ColorEnabled;
bool NormalEnabled;
bool VFAdjacencyEnabled;
};
//template<> void EnableAttribute<typename VALUE_TYPE::NormalType>(){ NormalEnabled=true;}
/*------------------------- COORD -----------------------------------------*/
/*----------------------------- VFADJ ------------------------------*/
template <class T> class VFAdjOcf: public T {
public:
typename T::FacePointer &VFp() {
assert(Base().VFAdjacencyEnabled);
return Base().AV[Index()]._fp;
}
typename T::FacePointer cVFp() const {
if(! Base().VFAdjacencyEnabled ) return 0;
else return Base().AV[Index()]._fp;
}
int &VFi() {
assert(Base().VFAdjacencyEnabled);
return Base().AV[Index()]._zp;
}
static bool HasVFAdjacency() { return true; }
static bool HasVFAdjacencyOcf() { return true; }
private:
};
/*------------------------- Normal -----------------------------------------*/
template <class A, class T> class NormalOcf: public T {
public:
typedef A NormalType;
static bool HasNormal() { return true; }
static bool HasNormalOcf() { return true; }
NormalType &N() {
// you cannot use Normals before enabling them with: yourmesh.vert.EnableNormal()
assert(Base().NormalEnabled);
return Base().NV[Index()]; }
};
template <class T> class Normal3sOcf: public NormalOcf<vcg::Point3s, T> {};
template <class T> class Normal3fOcf: public NormalOcf<vcg::Point3f, T> {};
template <class T> class Normal3dOcf: public NormalOcf<vcg::Point3d, T> {};
///*-------------------------- COLOR ----------------------------------*/
template <class A, class T> class ColorOcf: public T {
public:
typedef A ColorType;
ColorType &C() { assert(Base().NormalEnabled); return Base().CV[Index()]; }
static bool HasColor() { return true; }
static bool HasColorOcf() { return true; }
};
template <class T> class Color4bOcf: public ColorOcf<vcg::Color4b, T> {};
///*-------------------------- InfoOpt ----------------------------------*/
template < class T> class InfoOcf: public T {
public:
vector_ocf<typename T::VertType> &Base() const { return *EV;}
inline int Index() const {
typename T::VertType const *tp=static_cast<typename T::VertType const*>(this);
int tt2=tp- &*(EV->begin());
return tt2;
}
public:
vector_ocf<typename T::VertType> *EV;
};
} // end namespace vert
}// end namespace vcg
#endif