First Really Working version
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/****************************************************************************
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* VCGLib o o *
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* Visual and Computer Graphics Library o o *
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* _ O _ *
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* Copyright(C) 2004 \/)\/ *
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* Visual Computing Lab /\/| *
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* ISTI - Italian National Research Council | *
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* \ *
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* All rights reserved. *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
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* for more details. *
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* *
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****************************************************************************/
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/****************************************************************************
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History
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$Log: not supported by cvs2svn $
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****************************************************************************/
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#ifndef __VCG_FACE_PLUS_COMPONENT
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#define __VCG_FACE_PLUS_COMPONENT
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#include <vcg/space/triangle3.h>
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namespace vcg {
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namespace face {
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/*
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Some naming Rules
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All the Components that can be added to a vertex should be defined in the namespace vert:
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*/
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/*-------------------------- VERTEX ----------------------------------------*/
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template <class T> class EmptyVertexRef: public T {
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public:
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// typedef typename T::VertexType VertexType;
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// typedef typename T::CoordType CoordType;
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inline typename T::VertexType * & V( const int j ) { assert(0); static typename T::VertexType *vp=0; return vp; }
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inline typename T::VertexType * const & V( const int j ) const { assert(0); static typename T::VertexType *vp=0; return vp; }
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inline typename T::VertexType * const cV( const int j ) const { assert(0); static typename T::VertexType *vp=0; return vp; }
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inline typename T::CoordType & P( const int j ) { assert(0); static typename T::CoordType coord(0, 0, 0); return coord; }
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inline const typename T::CoordType & P( const int j ) const { assert(0); static typename T::CoordType coord(0, 0, 0); return coord; }
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inline const typename T::CoordType &cP( const int j ) const { assert(0); static typename T::CoordType coord(0, 0, 0); return coord; }
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static bool HasVertexRef() { return false; }
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};
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template <class T> class VertexRef: public T {
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public:
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// typedef typename T::VertexType VertexType;
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// typedef typename T::VertexType::CoordType CoordType;
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inline typename T::VertexType * & V( const int j ) { assert(j>=0 && j<3); return v[j]; }
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inline typename T::VertexType * const & V( const int j ) const { assert(j>=0 && j<3); return v[j]; }
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inline typename T::VertexType * const cV( const int j ) const { assert(j>=0 && j<3); return v[j]; }
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// Shortcut per accedere ai punti delle facce
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inline typename T::CoordType & P( const int j ) { assert(j>=0 && j<3); return v[j]->P(); }
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inline const typename T::CoordType & P( const int j ) const { assert(j>=0 && j<3); return v[j]->cP(); }
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inline const typename T::CoordType &cP( const int j ) const { assert(j>=0 && j<3); return v[j]->cP(); }
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/** Return the pointer to the ((j+1)%3)-th vertex of the face.
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@param j Index of the face vertex.
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*/
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inline typename T::VertexType * & V0( const int j ) { return V(j);}
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inline typename T::VertexType * & V1( const int j ) { return V((j+1)%3);}
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inline typename T::VertexType * & V2( const int j ) { return V((j+2)%3);}
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inline const typename T::VertexType * const & V0( const int j ) const { return V(j);}
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inline const typename T::VertexType * const & V1( const int j ) const { return V((j+1)%3);}
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inline const typename T::VertexType * const & V2( const int j ) const { return V((j+2)%3);}
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inline const typename T::VertexType * const & cV0( const int j ) const { return cV(j);}
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inline const typename T::VertexType * const & cV1( const int j ) const { return cV((j+1)%3);}
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inline const typename T::VertexType * const & cV2( const int j ) const { return cV((j+2)%3);}
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/// Shortcut per accedere ai punti delle facce
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inline typename T::CoordType & P0( const int j ) { return V(j)->P();}
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inline typename T::CoordType & P1( const int j ) { return V((j+1)%3)->P();}
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inline typename T::CoordType & P2( const int j ) { return V((j+2)%3)->P();}
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inline const typename T::CoordType & P0( const int j ) const { return V(j)->P();}
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inline const typename T::CoordType & P1( const int j ) const { return V((j+1)%3)->P();}
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inline const typename T::CoordType & P2( const int j ) const { return V((j+2)%3)->P();}
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inline const typename T::CoordType & cP0( const int j ) const { return cV(j)->P();}
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inline const typename T::CoordType & cP1( const int j ) const { return cV((j+1)%3)->P();}
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inline const typename T::CoordType & cP2( const int j ) const { return cV((j+2)%3)->P();}
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inline typename T::VertexType * & UberV( const int j ) { assert(j>=0 && j<3); return v[j]; }
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inline const typename T::VertexType * const & UberV( const int j ) const { assert(j>=0 && j<3); return v[j]; }
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static bool HasVertexRef() { return true; }
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private:
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typename T::VertexType *v[3];
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};
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/*-------------------------- NORMAL ----------------------------------------*/
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template <class T> class EmptyNormal: public T {
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public:
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//typedef vcg::Point3s NormalType;
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typedef typename T::VertexType::NormalType NormalType;
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NormalType &N() { static NormalType dummy_normal(0, 0, 0); return dummy_normal; }
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const NormalType cN() const { static NormalType dummy_normal(0, 0, 0); return dummy_normal; }
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NormalType &WN(int) { static NormalType dummy_normal(0, 0, 0); return dummy_normal; }
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const NormalType cWN(int) const { static NormalType dummy_normal(0, 0, 0); return dummy_normal; }
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static bool HasWedgeNormal() { return false; }
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static bool HasFaceNormal() { return false; }
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static bool HasWedgeNormalOpt() { return false; }
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static bool HasFaceNormalOpt() { return false; }
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void ComputeNormal() {assert(0);}
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void ComputeNormalizedNormal() {assert(0);}
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};
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template <class T> class NormalFromVert: public T {
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public:
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typedef typename T::VertexType::NormalType NormalType;
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NormalType &N() { return _norm; }
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NormalType cN() const { return _norm; }
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static bool HasFaceNormal() { return true; }
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void ComputeNormal() { _norm = vcg::Normal<typename T::FaceType>(*(static_cast<typename T::FaceType *>(this))); }
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void ComputeNormalizedNormal() { _norm = vcg::NormalizedNormal(*this);}
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private:
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NormalType _norm;
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};
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template <class A, class T> class NormalAbs: public T {
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public:
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typedef A NormalType;
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NormalType &N() { return _norm; }
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NormalType cN() const { return _norm; }
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static bool HasFaceNormal() { return true; }
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void ComputeNormal() { _norm = vcg::Normal<typename T::FaceType>(*(static_cast<typename T::FaceType *>(this))); }
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void ComputeNormalizedNormal() { _norm = vcg::NormalizedNormal<FaceType>(*this);}
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private:
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NormalType _norm;
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};
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template <class T> class WedgeNormal: public T {
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public:
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typedef typename T::VertexType::NormalType NormalType;
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NormalType &WN(const int j) { return _wnorm[j]; }
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const NormalType cWN(const int j) const { return _wnorm[j]; }
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static bool HasWedgeNormal() { return true; }
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private:
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NormalType _wnorm[3];
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};
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template <class T> class Normal3s: public NormalAbs<vcg::Point3s, T> {};
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template <class T> class Normal3f: public NormalAbs<vcg::Point3f, T> {};
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template <class T> class Normal3d: public NormalAbs<vcg::Point3d, T> {};
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/*-------------------------- Texture ----------------------------------------*/
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template <class TT> class EmptyWedgeTexture: public TT {
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public:
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typedef vcg::TCoord2<float,1> TexCoordType;
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TexCoordType &WT(const int) { static TexCoordType dummy_texture; return dummy_texture;}
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TexCoordType const &cWT(const int) const { static TexCoordType dummy_texture; return dummy_texture;}
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static bool HasWedgeTexture() { return false; }
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};
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template <class A, class TT> class WedgeTexture: public TT {
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public:
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typedef A TexCoordType;
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TexCoordType &WT(const int i) { return _t[i]; }
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TexCoordType const &cWT(const int i) const { return _t[i]; }
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static bool HasWedgeTexture() { return true; }
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private:
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TexCoordType _t;
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};
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template <class TT> class WedgeTexture2s: public WedgeTexture<TCoord2<short,1>, TT> {};
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template <class TT> class WedgeTexture2f: public WedgeTexture<TCoord2<float,1>, TT> {};
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template <class TT> class WedgeTexture2d: public WedgeTexture<TCoord2<double,1>, TT> {};
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/*------------------------- FLAGS -----------------------------------------*/
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template <class T> class EmptyFlag: public T {
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public:
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/// Return the vector of Flags(), senza effettuare controlli sui bit
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int &Flags() { static int dummyflags(0); return dummyflags; }
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const int Flags() const { return 0; }
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static bool HasFlag() { return false; }
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};
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template <class T> class Flag: public T {
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public:
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Flag(){_flags=0;}
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int &Flags() {return _flags; }
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const int Flags() const {return _flags; }
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static bool HasFlag() { return true; }
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private:
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int _flags;
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};
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/*-------------------------- COLOR ----------------------------------*/
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template <class T> class EmptyColorQuality: public T {
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public:
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typedef float QualityType;
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typedef vcg::Color4b ColorType;
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ColorType &C() { static ColorType dumcolor(vcg::Color4b::White); return dumcolor; }
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ColorType &WC(const int) { static ColorType dumcolor(vcg::Color4b::White); return dumcolor; }
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QualityType &Q() { static QualityType dummyQuality(0); return dummyQuality; }
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static bool HasFaceColor() { return false; }
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static bool HasWedgeColor() { return false; }
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static bool HasFaceQuality() { return false; }
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};
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template <class A, class T> class Color: public T {
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public:
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typedef A ColorType;
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ColorType &C() { return _color; }
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static bool HasFaceColor() { return true; }
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private:
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ColorType _color;
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};
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template <class A, class T> class WedgeColor: public T {
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public:
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typedef A ColorType;
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ColorType &WC(const int i) { return _color[i]; }
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static bool HasFaceColor() { return true; }
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private:
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ColorType _color[3];
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};
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template <class T> class Color4b: public Color<vcg::Color4b, T> {};
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/*-------------------------- Quality ----------------------------------*/
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template <class T> class EmptyQuality: public T {
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public:
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};
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template <class A, class T> class Quality: public T {
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public:
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typedef A QualityType;
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QualityType &Q() { return _quality; }
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static bool HasFaceQuality() { return true; }
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private:
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QualityType _quality;
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};
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template <class T> class Qualitys: public Quality<short, T> {};
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template <class T> class Qualityf: public Quality<float, T> {};
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template <class T> class Qualityd: public Quality<double, T> {};
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/*----------------------------- VFADJ ------------------------------*/
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template <class T> class EmptyAdj: public T {
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public:
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typename T::FacePointer &VFp(const int) { static typename T::FacePointer fp=0; return fp; }
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typename T::FacePointer const cVFp(const int) { static typename T::FacePointer fp=0; return fp; }
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typename T::FacePointer &FFp(const int) { static typename T::FacePointer fp=0; return fp; }
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typename T::FacePointer const cFFp(const int) { static typename T::FacePointer fp=0; return fp; }
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char &VFi(const int j){static char z=0; return z;};
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char &FFi(const int j){static char z=0; return z;};
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static bool HasVFAdjacency() { return false; }
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static bool HasFFAdjacency() { return false; }
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static bool HasFFAdjacencyOpt() { return false; }
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static bool HasVFAdjacencyOpt() { return false; }
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};
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template <class T> class VFAdj: public T {
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public:
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typename T::FacePointer &VFp(const int j) { assert(j>=0 && j<3); return _vfp[j]; }
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typename T::FacePointer const VFp(const int j) const { assert(j>=0 && j<3); return _vfp[j]; }
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typename T::FacePointer const cVFp(const int j) const { assert(j>=0 && j<3); return _vfp[j]; }
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char &VFi(const int j) {return _vfi[j]; }
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static bool HasVFAdjacency() { return true; }
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static bool HasVFAdjacencyOpt() { return false; }
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private:
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typename T::FacePointer _vfp[3] ;
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char _vfi[3] ;
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};
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/*----------------------------- FFADJ ------------------------------*/
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template <class T> class FFAdj: public T {
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public:
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typename T::FacePointer &FFp(const int j) { assert(j>=0 && j<3); return _ffp[j]; }
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typename T::FacePointer const FFp(const int j) const { assert(j>=0 && j<3); return _ffp[j]; }
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typename T::FacePointer const cFFp(const int j) const { assert(j>=0 && j<3); return _ffp[j]; }
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char &FFi(const int j) {return _ffi[j]; }
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static bool HasFFAdjacency() { return true; }
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static bool HasFFAdjacencyOpt() { return false; }
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private:
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typename T::FacePointer _ffp[3] ;
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char _ffi[3] ;
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};
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} // end namespace vert
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}// end namespace vcg
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#endif
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@ -0,0 +1,279 @@
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/****************************************************************************
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* VCGLib o o *
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||||
* Visual and Computer Graphics Library o o *
|
||||
* _ O _ *
|
||||
* Copyright(C) 2004 \/)\/ *
|
||||
* Visual Computing Lab /\/| *
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||||
* ISTI - Italian National Research Council | *
|
||||
* \ *
|
||||
* All rights reserved. *
|
||||
* *
|
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* This program is free software; you can redistribute it and/or modify *
|
||||
* it under the terms of the GNU General Public License as published by *
|
||||
* the Free Software Foundation; either version 2 of the License, or *
|
||||
* (at your option) any later version. *
|
||||
* *
|
||||
* This program is distributed in the hope that it will be useful, *
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
|
||||
* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
|
||||
* for more details. *
|
||||
* *
|
||||
****************************************************************************/
|
||||
/****************************************************************************
|
||||
History
|
||||
|
||||
$Log: not supported by cvs2svn $
|
||||
|
||||
****************************************************************************/
|
||||
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/*
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Note
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OCF = Optional Component Fast (hopefully)
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compare with OCC(Optional Component Compact)
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Mainly the trick here is to store a base pointer in each simplex...
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****************************************************************************/
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#ifndef __VCG_FACE_PLUS_COMPONENT_OCF
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#define __VCG_FACE_PLUS_COMPONENT_OCF
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#include <vcg/simplex/faceplus/component.h>
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#include <vector>
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namespace vcg {
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namespace face {
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/*
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All the Components that can be added to a faceex should be defined in the namespace face:
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*/
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template <class VALUE_TYPE>
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class vector_ocf: public std::vector<VALUE_TYPE> {
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typedef std::vector<VALUE_TYPE> BaseType;
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typedef typename vector_ocf<VALUE_TYPE>::iterator ThisTypeIterator;
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public:
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vector_ocf():std::vector<VALUE_TYPE>(){
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ColorEnabled=false;
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NormalEnabled=false;
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VFAdjacencyEnabled=false;
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FFAdjacencyEnabled=false;
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}
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// override di tutte le funzioni che possono spostare
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// l'allocazione in memoria del container
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void push_back(const VALUE_TYPE & v)
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{
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ThisTypeIterator oldbegin=begin();
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ThisTypeIterator oldend=end();
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BaseType::push_back(v);
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if(oldbegin!=begin()) _update(begin(),end());
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else _update(oldend,end());
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}
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void pop_back();
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void resize(const unsigned int & _size)
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{
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ThisTypeIterator oldbegin=begin();
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ThisTypeIterator oldend=end();
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BaseType::resize(_size);
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if(oldbegin!=begin()) _update(begin(),end());
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else _update(oldend,end());
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if(ColorEnabled) CV.resize(_size);
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if(NormalEnabled) NV.resize(_size);
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if(VFAdjacencyEnabled) AV.resize(_size);
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if(FFAdjacencyEnabled) AF.resize(_size);
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}
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void reserve(const unsigned int & _size)
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{
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ThisTypeIterator oldbegin=begin();
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BaseType::reserve(_size);
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if (ColorEnabled) CV.reserve(_size);
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if (NormalEnabled) NV.reserve(_size);
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if (VFAdjacencyEnabled) AV.reserve(_size);
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if (FFAdjacencyEnabled) AF.reserve(_size);
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if(oldbegin!=begin()) _update(begin(),end());
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}
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void _update(ThisTypeIterator lbegin, ThisTypeIterator lend)
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{
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ThisTypeIterator vi;
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//for(vi=lbegin;vi!=lend;++vi)
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for(vi=begin();vi!=end();++vi)
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(*vi).EV=this;
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}
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////////////////////////////////////////
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// Enabling Eunctions
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||||
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||||
void EnableColor() {
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assert(VALUE_TYPE::HasColorOcf());
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ColorEnabled=true;
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CV.resize(size());
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}
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void DisableColor() {
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assert(VALUE_TYPE::HasColorOcf());
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ColorEnabled=false;
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CV.clear();
|
||||
}
|
||||
|
||||
void EnableNormal() {
|
||||
assert(VALUE_TYPE::HasNormalOcf());
|
||||
NormalEnabled=true;
|
||||
NV.resize(size());
|
||||
}
|
||||
|
||||
void DisableNormal() {
|
||||
assert(VALUE_TYPE::HasNormalOcf());
|
||||
NormalEnabled=false;
|
||||
NV.clear();
|
||||
}
|
||||
|
||||
void EnableVFAdjacency() {
|
||||
assert(VALUE_TYPE::HasVFAdjacencyOcf());
|
||||
VFAdjacencyEnabled=true;
|
||||
AV.resize(size());
|
||||
}
|
||||
|
||||
void DisableVFAdjacency() {
|
||||
assert(VALUE_TYPE::HasVFAdjacencyOcf());
|
||||
VFAdjacencyEnabled=false;
|
||||
AV.clear();
|
||||
}
|
||||
|
||||
|
||||
void EnableFFAdjacency() {
|
||||
assert(VALUE_TYPE::HasFFAdjacencyOcf());
|
||||
FFAdjacencyEnabled=true;
|
||||
AF.resize(size());
|
||||
}
|
||||
|
||||
void DisableFFAdjacency() {
|
||||
assert(VALUE_TYPE::HasFFAdjacencyOcf());
|
||||
FFAdjacencyEnabled=false;
|
||||
AF.clear();
|
||||
}
|
||||
|
||||
|
||||
|
||||
struct AdjType {
|
||||
typename VALUE_TYPE::FacePointer _fp[3] ;
|
||||
char _zp[3] ;
|
||||
};
|
||||
|
||||
public:
|
||||
std::vector<typename VALUE_TYPE::ColorType> CV;
|
||||
std::vector<typename VALUE_TYPE::NormalType> NV;
|
||||
std::vector<struct AdjType> AV;
|
||||
std::vector<struct AdjType> AF;
|
||||
|
||||
bool ColorEnabled;
|
||||
bool NormalEnabled;
|
||||
bool VFAdjacencyEnabled;
|
||||
bool FFAdjacencyEnabled;
|
||||
};
|
||||
|
||||
|
||||
//template<> void EnableAttribute<typename VALUE_TYPE::NormalType>(){ NormalEnabled=true;}
|
||||
|
||||
/*------------------------- COORD -----------------------------------------*/
|
||||
/*----------------------------- VFADJ ------------------------------*/
|
||||
|
||||
|
||||
template <class T> class VFAdjOcf: public T {
|
||||
public:
|
||||
typename T::FacePointer &VFp(const int j) {
|
||||
assert(Base().VFAdjacencyEnabled);
|
||||
return Base().AV[Index()]._fp[j];
|
||||
}
|
||||
|
||||
typename T::FacePointer cVFp(const int j) const {
|
||||
if(! Base().VFAdjacencyEnabled ) return 0;
|
||||
else return Base().AV[Index()]._fp[j];
|
||||
}
|
||||
|
||||
char &VFi(const int j) {
|
||||
assert(Base().VFAdjacencyEnabled);
|
||||
return Base().AV[Index()]._zp[j];
|
||||
}
|
||||
static bool HasVFAdjacency() { return true; }
|
||||
static bool HasVFAdjacencyOcf() { return true; }
|
||||
|
||||
private:
|
||||
};
|
||||
/*----------------------------- FFADJ ------------------------------*/
|
||||
|
||||
|
||||
template <class T> class FFAdjOcf: public T {
|
||||
public:
|
||||
typename T::FacePointer &FFp(const int j) {
|
||||
assert(Base().FFAdjacencyEnabled);
|
||||
return Base().AF[Index()]._fp[j];
|
||||
}
|
||||
|
||||
typename T::FacePointer const FFp(const int j) const { return cFFp(j)}
|
||||
typename T::FacePointer const cFFp(const int j) const {
|
||||
if(! Base().FFAdjacencyEnabled ) return 0;
|
||||
else return Base().AF[Index()]._fp[j];
|
||||
}
|
||||
|
||||
char &FFi(const int j) {
|
||||
assert(Base().FFAdjacencyEnabled);
|
||||
return Base().AF[Index()]._zp[j];
|
||||
}
|
||||
static bool HasFFAdjacency() { return true; }
|
||||
static bool HasFFAdjacencyOcf() { return true; }
|
||||
|
||||
private:
|
||||
};
|
||||
|
||||
/*------------------------- Normal -----------------------------------------*/
|
||||
|
||||
template <class A, class T> class NormalOcf: public T {
|
||||
public:
|
||||
typedef A NormalType;
|
||||
static bool HasNormal() { return true; }
|
||||
static bool HasNormalOcf() { return true; }
|
||||
|
||||
NormalType &N() {
|
||||
// you cannot use Normals before enabling them with: yourmesh.face.EnableNormal()
|
||||
assert(Base().NormalEnabled);
|
||||
return Base().NV[Index()]; }
|
||||
};
|
||||
|
||||
template <class T> class Normal3sOcf: public NormalOcf<vcg::Point3s, T> {};
|
||||
template <class T> class Normal3fOcf: public NormalOcf<vcg::Point3f, T> {};
|
||||
template <class T> class Normal3dOcf: public NormalOcf<vcg::Point3d, T> {};
|
||||
|
||||
///*-------------------------- COLOR ----------------------------------*/
|
||||
|
||||
template <class A, class T> class ColorOcf: public T {
|
||||
public:
|
||||
typedef A ColorType;
|
||||
ColorType &C() { assert(Base().NormalEnabled); return Base().CV[Index()]; }
|
||||
static bool HasColor() { return true; }
|
||||
static bool HasColorOcf() { return true; }
|
||||
};
|
||||
|
||||
template <class T> class Color4bOcf: public ColorOcf<vcg::Color4b, T> {};
|
||||
|
||||
///*-------------------------- InfoOpt ----------------------------------*/
|
||||
|
||||
template < class T> class InfoOcf: public T {
|
||||
public:
|
||||
vector_ocf<typename T::FaceType> &Base() const { return *EV;}
|
||||
|
||||
inline int Index() const {
|
||||
typename T::FaceType const *tp=static_cast<typename T::FaceType const *>(this);
|
||||
int tt2=tp- &*(EV->begin());
|
||||
return tt2;
|
||||
}
|
||||
public:
|
||||
vector_ocf<typename T::FaceType> *EV;
|
||||
};
|
||||
|
||||
|
||||
} // end namespace face
|
||||
}// end namespace vcg
|
||||
#endif
|
|
@ -0,0 +1,235 @@
|
|||
/****************************************************************************
|
||||
* VCGLib o o *
|
||||
* Visual and Computer Graphics Library o o *
|
||||
* _ O _ *
|
||||
* Copyright(C) 2004 \/)\/ *
|
||||
* Visual Computing Lab /\/| *
|
||||
* ISTI - Italian National Research Council | *
|
||||
* \ *
|
||||
* All rights reserved. *
|
||||
* *
|
||||
* This program is free software; you can redistribute it and/or modify *
|
||||
* it under the terms of the GNU General Public License as published by *
|
||||
* the Free Software Foundation; either version 2 of the License, or *
|
||||
* (at your option) any later version. *
|
||||
* *
|
||||
* This program is distributed in the hope that it will be useful, *
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
|
||||
* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
|
||||
* for more details. *
|
||||
* *
|
||||
****************************************************************************/
|
||||
/****************************************************************************
|
||||
History
|
||||
|
||||
$Log: not supported by cvs2svn $
|
||||
|
||||
****************************************************************************/
|
||||
|
||||
/*
|
||||
Note
|
||||
OCF = Optional Component Fast (hopefully)
|
||||
compare with OCC(Optional Component Compact)
|
||||
|
||||
Mainly the trick here is to store a base pointer in each simplex...
|
||||
|
||||
****************************************************************************/
|
||||
#ifndef __VCG_VERTEX_PLUS_COMPONENT_OCF
|
||||
#define __VCG_VERTEX_PLUS_COMPONENT_OCF
|
||||
|
||||
#include <vcg/simplex/vertexplus/component.h>
|
||||
#include <vector>
|
||||
|
||||
|
||||
namespace vcg {
|
||||
namespace vert {
|
||||
/*
|
||||
All the Components that can be added to a vertex should be defined in the namespace vert:
|
||||
|
||||
*/
|
||||
template <class VALUE_TYPE>
|
||||
class vector_ocf: public std::vector<VALUE_TYPE> {
|
||||
typedef std::vector<VALUE_TYPE> BaseType;
|
||||
typedef typename vector_ocf<VALUE_TYPE>::iterator ThisTypeIterator;
|
||||
|
||||
public:
|
||||
vector_ocf():std::vector<VALUE_TYPE>(){
|
||||
ColorEnabled=false;
|
||||
NormalEnabled=false;
|
||||
VFAdjacencyEnabled=false;
|
||||
}
|
||||
|
||||
// override di tutte le funzioni che possono spostare
|
||||
// l'allocazione in memoria del container
|
||||
void push_back(const VALUE_TYPE & v)
|
||||
{
|
||||
ThisTypeIterator oldbegin=begin();
|
||||
ThisTypeIterator oldend=end();
|
||||
BaseType::push_back(v);
|
||||
if(oldbegin!=begin()) _update(begin(),end());
|
||||
else _update(oldend,end());
|
||||
}
|
||||
void pop_back();
|
||||
void resize(const unsigned int & _size)
|
||||
{
|
||||
ThisTypeIterator oldbegin=begin();
|
||||
ThisTypeIterator oldend=end();
|
||||
BaseType::resize(_size);
|
||||
if(oldbegin!=begin()) _update(begin(),end());
|
||||
else _update(oldend,end());
|
||||
if(ColorEnabled) CV.resize(_size);
|
||||
if(NormalEnabled) NV.resize(_size);
|
||||
|
||||
}
|
||||
void reserve(const unsigned int & _size)
|
||||
{
|
||||
ThisTypeIterator oldbegin=begin();
|
||||
BaseType::reserve(_size);
|
||||
if (ColorEnabled) CV.reserve(_size);
|
||||
if (NormalEnabled) NV.reserve(_size);
|
||||
if(oldbegin!=begin()) _update(begin(),end());
|
||||
}
|
||||
|
||||
void _update(ThisTypeIterator lbegin, ThisTypeIterator lend)
|
||||
{
|
||||
ThisTypeIterator vi;
|
||||
//for(vi=lbegin;vi!=lend;++vi)
|
||||
for(vi=begin();vi!=end();++vi)
|
||||
(*vi).EV=this;
|
||||
}
|
||||
////////////////////////////////////////
|
||||
// Enabling Eunctions
|
||||
|
||||
void EnableColor() {
|
||||
assert(VALUE_TYPE::HasColorOcf());
|
||||
ColorEnabled=true;
|
||||
CV.resize(size());
|
||||
}
|
||||
|
||||
void DisableColor() {
|
||||
assert(VALUE_TYPE::HasColorOcf());
|
||||
ColorEnabled=false;
|
||||
CV.clear();
|
||||
}
|
||||
|
||||
void EnableNormal() {
|
||||
assert(VALUE_TYPE::HasNormalOcf());
|
||||
NormalEnabled=true;
|
||||
NV.resize(size());
|
||||
}
|
||||
|
||||
void DisableNormal() {
|
||||
assert(VALUE_TYPE::HasNormalOcf());
|
||||
NormalEnabled=false;
|
||||
NV.clear();
|
||||
}
|
||||
|
||||
void EnableVFAdjacency() {
|
||||
assert(VALUE_TYPE::HasVFAdjacencyOcf());
|
||||
VFAdjacencyEnabled=true;
|
||||
AV.resize(size());
|
||||
}
|
||||
|
||||
void DisableVFAdjacency() {
|
||||
assert(VALUE_TYPE::HasVFAdjacencyOcf());
|
||||
VFAdjacencyEnabled=false;
|
||||
AV.clear();
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
struct VFAdjType {
|
||||
typename VALUE_TYPE::FacePointer _fp ;
|
||||
int _zp ;
|
||||
};
|
||||
|
||||
public:
|
||||
std::vector<typename VALUE_TYPE::ColorType> CV;
|
||||
std::vector<typename VALUE_TYPE::NormalType> NV;
|
||||
std::vector<struct VFAdjType> AV;
|
||||
|
||||
bool ColorEnabled;
|
||||
bool NormalEnabled;
|
||||
bool VFAdjacencyEnabled;
|
||||
};
|
||||
|
||||
|
||||
//template<> void EnableAttribute<typename VALUE_TYPE::NormalType>(){ NormalEnabled=true;}
|
||||
|
||||
/*------------------------- COORD -----------------------------------------*/
|
||||
/*----------------------------- VFADJ ------------------------------*/
|
||||
|
||||
|
||||
template <class T> class VFAdjOcf: public T {
|
||||
public:
|
||||
typename T::FacePointer &VFp() {
|
||||
assert(Base().VFAdjacencyEnabled);
|
||||
return Base().AV[Index()]._fp;
|
||||
}
|
||||
|
||||
typename T::FacePointer cVFp() const {
|
||||
if(! Base().VFAdjacencyEnabled ) return 0;
|
||||
else return Base().AV[Index()]._fp;
|
||||
}
|
||||
|
||||
int &VFi() {
|
||||
assert(Base().VFAdjacencyEnabled);
|
||||
return Base().AV[Index()]._zp;
|
||||
}
|
||||
static bool HasVFAdjacency() { return true; }
|
||||
static bool HasVFAdjacencyOcf() { return true; }
|
||||
|
||||
private:
|
||||
};
|
||||
|
||||
/*------------------------- Normal -----------------------------------------*/
|
||||
|
||||
template <class A, class T> class NormalOcf: public T {
|
||||
public:
|
||||
typedef A NormalType;
|
||||
static bool HasNormal() { return true; }
|
||||
static bool HasNormalOcf() { return true; }
|
||||
|
||||
NormalType &N() {
|
||||
// you cannot use Normals before enabling them with: yourmesh.vert.EnableNormal()
|
||||
assert(Base().NormalEnabled);
|
||||
return Base().NV[Index()]; }
|
||||
};
|
||||
|
||||
template <class T> class Normal3sOcf: public NormalOcf<vcg::Point3s, T> {};
|
||||
template <class T> class Normal3fOcf: public NormalOcf<vcg::Point3f, T> {};
|
||||
template <class T> class Normal3dOcf: public NormalOcf<vcg::Point3d, T> {};
|
||||
|
||||
///*-------------------------- COLOR ----------------------------------*/
|
||||
|
||||
template <class A, class T> class ColorOcf: public T {
|
||||
public:
|
||||
typedef A ColorType;
|
||||
ColorType &C() { assert(Base().NormalEnabled); return Base().CV[Index()]; }
|
||||
static bool HasColor() { return true; }
|
||||
static bool HasColorOcf() { return true; }
|
||||
};
|
||||
|
||||
template <class T> class Color4bOcf: public ColorOcf<vcg::Color4b, T> {};
|
||||
|
||||
///*-------------------------- InfoOpt ----------------------------------*/
|
||||
|
||||
template < class T> class InfoOcf: public T {
|
||||
public:
|
||||
vector_ocf<typename T::VertType> &Base() const { return *EV;}
|
||||
|
||||
inline int Index() const {
|
||||
typename T::VertType const *tp=static_cast<typename T::VertType const*>(this);
|
||||
int tt2=tp- &*(EV->begin());
|
||||
return tt2;
|
||||
}
|
||||
public:
|
||||
vector_ocf<typename T::VertType> *EV;
|
||||
};
|
||||
|
||||
|
||||
} // end namespace vert
|
||||
}// end namespace vcg
|
||||
#endif
|
Loading…
Reference in New Issue