added VertexBorder sampling algorithm that simply collect all the vertexes on the boundary.

This commit is contained in:
Paolo Cignoni 2013-12-20 02:27:09 +00:00
parent 2acd02f102
commit d1a5d53a89
1 changed files with 314 additions and 304 deletions

View File

@ -185,14 +185,14 @@ public:
static math::MarsenneTwisterRNG &SamplingRandomGenerator()
{
static math::MarsenneTwisterRNG rnd;
return rnd;
static math::MarsenneTwisterRNG rnd;
return rnd;
}
// Returns an integer random number in the [0,i-1] interval using the improve Marsenne-Twister method.
static unsigned int RandomInt(unsigned int i)
{
return (SamplingRandomGenerator().generate(0) % i);
return (SamplingRandomGenerator().generate(0) % i);
}
// Returns a random number in the [0,1) real interval using the improved Marsenne-Twister method.
@ -319,14 +319,14 @@ static int Poisson(double lambda)
static void AllVertex(MetroMesh & m, VertexSampler &ps)
{
VertexIterator vi;
for(vi=m.vert.begin();vi!=m.vert.end();++vi)
{
if(!(*vi).IsD())
{
ps.AddVert(*vi);
}
}
VertexIterator vi;
for(vi=m.vert.begin();vi!=m.vert.end();++vi)
{
if(!(*vi).IsD())
{
ps.AddVert(*vi);
}
}
}
/// Sample the vertices in a weighted way. Each vertex has a probability of being chosen
@ -339,103 +339,103 @@ static void AllVertex(MetroMesh & m, VertexSampler &ps)
static void VertexWeighted(MetroMesh & m, VertexSampler &ps, int sampleNum)
{
ScalarType qSum = 0;
VertexIterator vi;
for(vi = m.vert.begin(); vi != m.vert.end(); ++vi)
if(!(*vi).IsD())
qSum += (*vi).Q();
ScalarType qSum = 0;
VertexIterator vi;
for(vi = m.vert.begin(); vi != m.vert.end(); ++vi)
if(!(*vi).IsD())
qSum += (*vi).Q();
ScalarType samplePerUnit = sampleNum/qSum;
ScalarType floatSampleNum =0;
std::vector<VertexPointer> vertVec;
FillAndShuffleVertexPointerVector(m,vertVec);
ScalarType samplePerUnit = sampleNum/qSum;
ScalarType floatSampleNum =0;
std::vector<VertexPointer> vertVec;
FillAndShuffleVertexPointerVector(m,vertVec);
std::vector<bool> vertUsed(m.vn,false);
std::vector<bool> vertUsed(m.vn,false);
int i=0; int cnt=0;
while(cnt < sampleNum)
{
if(vertUsed[i])
{
floatSampleNum += vertVec[i]->Q() * samplePerUnit;
int vertSampleNum = (int) floatSampleNum;
floatSampleNum -= (float) vertSampleNum;
int i=0; int cnt=0;
while(cnt < sampleNum)
{
if(vertUsed[i])
{
floatSampleNum += vertVec[i]->Q() * samplePerUnit;
int vertSampleNum = (int) floatSampleNum;
floatSampleNum -= (float) vertSampleNum;
// for every sample p_i in T...
if(vertSampleNum > 1)
{
ps.AddVert(*vertVec[i]);
cnt++;
vertUsed[i]=true;
}
}
i = (i+1)%m.vn;
}
// for every sample p_i in T...
if(vertSampleNum > 1)
{
ps.AddVert(*vertVec[i]);
cnt++;
vertUsed[i]=true;
}
}
i = (i+1)%m.vn;
}
}
/// Sample the vertices in a uniform way. Each vertex has a probability of being chosen
/// that is proportional to the area it represent.
static void VertexAreaUniform(MetroMesh & m, VertexSampler &ps, int sampleNum)
{
VertexIterator vi;
for(vi = m.vert.begin(); vi != m.vert.end(); ++vi)
if(!(*vi).IsD())
(*vi).Q() = 0;
VertexIterator vi;
for(vi = m.vert.begin(); vi != m.vert.end(); ++vi)
if(!(*vi).IsD())
(*vi).Q() = 0;
FaceIterator fi;
for(fi = m.face.begin(); fi != m.face.end(); ++fi)
if(!(*fi).IsD())
{
ScalarType areaThird = DoubleArea(*fi)/6.0;
(*fi).V(0)->Q()+=areaThird;
(*fi).V(1)->Q()+=areaThird;
(*fi).V(2)->Q()+=areaThird;
}
FaceIterator fi;
for(fi = m.face.begin(); fi != m.face.end(); ++fi)
if(!(*fi).IsD())
{
ScalarType areaThird = DoubleArea(*fi)/6.0;
(*fi).V(0)->Q()+=areaThird;
(*fi).V(1)->Q()+=areaThird;
(*fi).V(2)->Q()+=areaThird;
}
VertexWeighted(m,ps,sampleNum);
VertexWeighted(m,ps,sampleNum);
}
static void FillAndShuffleFacePointerVector(MetroMesh & m, std::vector<FacePointer> &faceVec)
{
FaceIterator fi;
for(fi=m.face.begin();fi!=m.face.end();++fi)
if(!(*fi).IsD()) faceVec.push_back(&*fi);
FaceIterator fi;
for(fi=m.face.begin();fi!=m.face.end();++fi)
if(!(*fi).IsD()) faceVec.push_back(&*fi);
assert((int)faceVec.size()==m.fn);
assert((int)faceVec.size()==m.fn);
unsigned int (*p_myrandom)(unsigned int) = RandomInt;
std::random_shuffle(faceVec.begin(),faceVec.end(), p_myrandom);
unsigned int (*p_myrandom)(unsigned int) = RandomInt;
std::random_shuffle(faceVec.begin(),faceVec.end(), p_myrandom);
}
static void FillAndShuffleVertexPointerVector(MetroMesh & m, std::vector<VertexPointer> &vertVec)
{
VertexIterator vi;
for(vi=m.vert.begin();vi!=m.vert.end();++vi)
if(!(*vi).IsD()) vertVec.push_back(&*vi);
VertexIterator vi;
for(vi=m.vert.begin();vi!=m.vert.end();++vi)
if(!(*vi).IsD()) vertVec.push_back(&*vi);
assert((int)vertVec.size()==m.vn);
assert((int)vertVec.size()==m.vn);
unsigned int (*p_myrandom)(unsigned int) = RandomInt;
std::random_shuffle(vertVec.begin(),vertVec.end(), p_myrandom);
unsigned int (*p_myrandom)(unsigned int) = RandomInt;
std::random_shuffle(vertVec.begin(),vertVec.end(), p_myrandom);
}
/// Sample the vertices in a uniform way. Each vertex has the same probabiltiy of being chosen.
static void VertexUniform(MetroMesh & m, VertexSampler &ps, int sampleNum)
{
if(sampleNum>=m.vn) {
AllVertex(m,ps);
return;
}
if(sampleNum>=m.vn) {
AllVertex(m,ps);
return;
}
std::vector<VertexPointer> vertVec;
FillAndShuffleVertexPointerVector(m,vertVec);
std::vector<VertexPointer> vertVec;
FillAndShuffleVertexPointerVector(m,vertVec);
for(int i =0; i< sampleNum; ++i)
ps.AddVert(*vertVec[i]);
for(int i =0; i< sampleNum; ++i)
ps.AddVert(*vertVec[i]);
}
/// \brief Sample all the border corner vertices
///
/// It assumes that the border flag have been set over the mesh.
/// It assumes that the border flag have been set over the mesh both for vertex and for faces.
/// All the vertices on the border where the surface forms an angle smaller than the given threshold are sampled.
///
static void VertexBorderCorner(MetroMesh & m, VertexSampler &ps, float angleRad)
@ -455,13 +455,23 @@ static void VertexBorderCorner(MetroMesh & m, VertexSampler &ps, float angleRad)
for(VertexIterator vi=m.vert.begin();vi!=m.vert.end();++vi)
{
if(angleSumH[vi]<angleRad)
if(angleSumH[vi]<angleRad && vi->IsB())
ps.AddVert(*vi);
}
tri::Allocator<MetroMesh>:: template DeletePerVertexAttribute<float> (m,angleSumH);
}
/// \brief Sample all the border vertices
///
/// It assumes that the border flag have been set over the mesh.
/// All the vertices on the border are sampled.
///
static void VertexBorder(MetroMesh & m, VertexSampler &ps)
{
VertexBorderCorner(m,ps,std::numeric_limits<ScalarType>::max());
}
/// Sample all the crease vertices.
/// It assumes that the crease edges had been marked as non-faux edges
/// for example by using
@ -493,26 +503,26 @@ static void VertexCrease(MetroMesh & m, VertexSampler &ps)
static void FaceUniform(MetroMesh & m, VertexSampler &ps, int sampleNum)
{
if(sampleNum>=m.fn) {
AllFace(m,ps);
return;
}
if(sampleNum>=m.fn) {
AllFace(m,ps);
return;
}
std::vector<FacePointer> faceVec;
FillAndShuffleFacePointerVector(m,faceVec);
std::vector<FacePointer> faceVec;
FillAndShuffleFacePointerVector(m,faceVec);
for(int i =0; i< sampleNum; ++i)
ps.AddFace(*faceVec[i],Barycenter(*faceVec[i]));
for(int i =0; i< sampleNum; ++i)
ps.AddFace(*faceVec[i],Barycenter(*faceVec[i]));
}
static void AllFace(MetroMesh & m, VertexSampler &ps)
{
FaceIterator fi;
for(fi=m.face.begin();fi!=m.face.end();++fi)
if(!(*fi).IsD())
{
ps.AddFace(*fi,Barycenter(*fi));
}
FaceIterator fi;
for(fi=m.face.begin();fi!=m.face.end();++fi)
if(!(*fi).IsD())
{
ps.AddFace(*fi,Barycenter(*fi));
}
}
@ -534,31 +544,31 @@ static void AllEdge(MetroMesh & m, VertexSampler &ps)
static void EdgeUniform(MetroMesh & m, VertexSampler &ps,int sampleNum, bool sampleFauxEdge=true)
{
typedef typename UpdateTopology<MetroMesh>::PEdge SimpleEdge;
std::vector< SimpleEdge > Edges;
UpdateTopology<MetroMesh>::FillUniqueEdgeVector(m,Edges,sampleFauxEdge);
// First loop compute total edge length;
float edgeSum=0;
typename std::vector< SimpleEdge >::iterator ei;
for(ei=Edges.begin(); ei!=Edges.end(); ++ei)
edgeSum+=Distance((*ei).v[0]->P(),(*ei).v[1]->P());
typedef typename UpdateTopology<MetroMesh>::PEdge SimpleEdge;
std::vector< SimpleEdge > Edges;
UpdateTopology<MetroMesh>::FillUniqueEdgeVector(m,Edges,sampleFauxEdge);
// First loop compute total edge length;
float edgeSum=0;
typename std::vector< SimpleEdge >::iterator ei;
for(ei=Edges.begin(); ei!=Edges.end(); ++ei)
edgeSum+=Distance((*ei).v[0]->P(),(*ei).v[1]->P());
float sampleLen = edgeSum/sampleNum;
float rest=0;
for(ei=Edges.begin(); ei!=Edges.end(); ++ei)
{
float len = Distance((*ei).v[0]->P(),(*ei).v[1]->P());
float samplePerEdge = floor((len+rest)/sampleLen);
rest = (len+rest) - samplePerEdge * sampleLen;
float step = 1.0/(samplePerEdge+1);
for(int i=0;i<samplePerEdge;++i)
{
Point3f interp(0,0,0);
interp[ (*ei).z ]=step*(i+1);
interp[((*ei).z+1)%3]=1.0-step*(i+1);
ps.AddFace(*(*ei).f,interp);
}
}
float sampleLen = edgeSum/sampleNum;
float rest=0;
for(ei=Edges.begin(); ei!=Edges.end(); ++ei)
{
float len = Distance((*ei).v[0]->P(),(*ei).v[1]->P());
float samplePerEdge = floor((len+rest)/sampleLen);
rest = (len+rest) - samplePerEdge * sampleLen;
float step = 1.0/(samplePerEdge+1);
for(int i=0;i<samplePerEdge;++i)
{
Point3f interp(0,0,0);
interp[ (*ei).z ]=step*(i+1);
interp[((*ei).z+1)%3]=1.0-step*(i+1);
ps.AddFace(*(*ei).f,interp);
}
}
}
// Generate the barycentric coords of a random point over a single face,
@ -572,30 +582,30 @@ static CoordType RandomBarycentric()
// Given a triangle return a random point over it
static CoordType RandomPointInTriangle(const FaceType &f)
{
CoordType u = RandomBarycentric();
return f.cP(0)*u[0] + f.cP(1)*u[1] + f.cP(2)*u[2];
CoordType u = RandomBarycentric();
return f.cP(0)*u[0] + f.cP(1)*u[1] + f.cP(2)*u[2];
}
static void StratifiedMontecarlo(MetroMesh & m, VertexSampler &ps,int sampleNum)
{
ScalarType area = Stat<MetroMesh>::ComputeMeshArea(m);
ScalarType samplePerAreaUnit = sampleNum/area;
// Montecarlo sampling.
double floatSampleNum = 0.0;
ScalarType area = Stat<MetroMesh>::ComputeMeshArea(m);
ScalarType samplePerAreaUnit = sampleNum/area;
// Montecarlo sampling.
double floatSampleNum = 0.0;
FaceIterator fi;
for(fi=m.face.begin(); fi != m.face.end(); fi++)
if(!(*fi).IsD())
{
// compute # samples in the current face (taking into account of the remainders)
floatSampleNum += 0.5*DoubleArea(*fi) * samplePerAreaUnit;
int faceSampleNum = (int) floatSampleNum;
FaceIterator fi;
for(fi=m.face.begin(); fi != m.face.end(); fi++)
if(!(*fi).IsD())
{
// compute # samples in the current face (taking into account of the remainders)
floatSampleNum += 0.5*DoubleArea(*fi) * samplePerAreaUnit;
int faceSampleNum = (int) floatSampleNum;
// for every sample p_i in T...
for(int i=0; i < faceSampleNum; i++)
ps.AddFace(*fi,RandomBarycentric());
floatSampleNum -= (double) faceSampleNum;
}
// for every sample p_i in T...
for(int i=0; i < faceSampleNum; i++)
ps.AddFace(*fi,RandomBarycentric());
floatSampleNum -= (double) faceSampleNum;
}
}
/**
@ -681,37 +691,37 @@ static void EdgeMontecarlo(MetroMesh & m, VertexSampler &ps, int sampleNum, bool
static void Montecarlo(MetroMesh & m, VertexSampler &ps,int sampleNum)
{
typedef std::pair<ScalarType, FacePointer> IntervalType;
std::vector< IntervalType > intervals (m.fn+1);
FaceIterator fi;
int i=0;
intervals[i]=std::make_pair(0,FacePointer(0));
// First loop: build a sequence of consecutive segments proportional to the triangle areas.
for(fi=m.face.begin(); fi != m.face.end(); fi++)
if(!(*fi).IsD())
{
intervals[i+1]=std::make_pair(intervals[i].first+0.5*DoubleArea(*fi), &*fi);
++i;
}
ScalarType meshArea = intervals.back().first;
for(i=0;i<sampleNum;++i)
{
ScalarType val = meshArea * RandomDouble01();
// lower_bound returns the furthermost iterator i in [first, last) such that, for every iterator j in [first, i), *j < value.
// E.g. An iterator pointing to the first element "not less than" val, or end() if every element is less than val.
typename std::vector<IntervalType>::iterator it = lower_bound(intervals.begin(),intervals.end(),std::make_pair(val,FacePointer(0)) );
assert(it != intervals.end());
assert(it != intervals.begin());
assert( (*(it-1)).first <val );
assert( (*(it)).first >= val);
ps.AddFace( *(*it).second, RandomBarycentric() );
}
typedef std::pair<ScalarType, FacePointer> IntervalType;
std::vector< IntervalType > intervals (m.fn+1);
FaceIterator fi;
int i=0;
intervals[i]=std::make_pair(0,FacePointer(0));
// First loop: build a sequence of consecutive segments proportional to the triangle areas.
for(fi=m.face.begin(); fi != m.face.end(); fi++)
if(!(*fi).IsD())
{
intervals[i+1]=std::make_pair(intervals[i].first+0.5*DoubleArea(*fi), &*fi);
++i;
}
ScalarType meshArea = intervals.back().first;
for(i=0;i<sampleNum;++i)
{
ScalarType val = meshArea * RandomDouble01();
// lower_bound returns the furthermost iterator i in [first, last) such that, for every iterator j in [first, i), *j < value.
// E.g. An iterator pointing to the first element "not less than" val, or end() if every element is less than val.
typename std::vector<IntervalType>::iterator it = lower_bound(intervals.begin(),intervals.end(),std::make_pair(val,FacePointer(0)) );
assert(it != intervals.end());
assert(it != intervals.begin());
assert( (*(it-1)).first <val );
assert( (*(it)).first >= val);
ps.AddFace( *(*it).second, RandomBarycentric() );
}
}
static ScalarType WeightedArea(FaceType f)
{
ScalarType averageQ = ( f.V(0)->Q() + f.V(1)->Q() + f.V(2)->Q() ) /3.0;
return DoubleArea(f)*averageQ/2.0;
ScalarType averageQ = ( f.V(0)->Q() + f.V(1)->Q() + f.V(2)->Q() ) /3.0;
return DoubleArea(f)*averageQ/2.0;
}
/// Compute a sampling of the surface that is weighted by the quality
@ -719,27 +729,27 @@ static ScalarType WeightedArea(FaceType f)
/// So the a face with a zero quality on all its vertices is never sampled and a face with average quality 2 get twice the samples of a face with the same area but with an average quality of 1;
static void WeightedMontecarlo(MetroMesh & m, VertexSampler &ps, int sampleNum)
{
assert(tri::HasPerVertexQuality(m));
assert(tri::HasPerVertexQuality(m));
ScalarType weightedArea = 0;
FaceIterator fi;
for(fi = m.face.begin(); fi != m.face.end(); ++fi)
if(!(*fi).IsD())
weightedArea += WeightedArea(*fi);
ScalarType weightedArea = 0;
FaceIterator fi;
for(fi = m.face.begin(); fi != m.face.end(); ++fi)
if(!(*fi).IsD())
weightedArea += WeightedArea(*fi);
ScalarType samplePerAreaUnit = sampleNum/weightedArea;
// Montecarlo sampling.
double floatSampleNum = 0.0;
for(fi=m.face.begin(); fi != m.face.end(); fi++)
if(!(*fi).IsD())
{
// compute # samples in the current face (taking into account of the remainders)
floatSampleNum += WeightedArea(*fi) * samplePerAreaUnit;
int faceSampleNum = (int) floatSampleNum;
ScalarType samplePerAreaUnit = sampleNum/weightedArea;
// Montecarlo sampling.
double floatSampleNum = 0.0;
for(fi=m.face.begin(); fi != m.face.end(); fi++)
if(!(*fi).IsD())
{
// compute # samples in the current face (taking into account of the remainders)
floatSampleNum += WeightedArea(*fi) * samplePerAreaUnit;
int faceSampleNum = (int) floatSampleNum;
// for every sample p_i in T...
for(int i=0; i < faceSampleNum; i++)
ps.AddFace(*fi,RandomBarycentric());
// for every sample p_i in T...
for(int i=0; i < faceSampleNum; i++)
ps.AddFace(*fi,RandomBarycentric());
floatSampleNum -= (double) faceSampleNum;
}
@ -812,27 +822,27 @@ static int SingleFaceSubdivision(int sampleNum, const CoordType & v0, const Coor
static void FaceSubdivision(MetroMesh & m, VertexSampler &ps,int sampleNum, bool randSample)
{
ScalarType area = Stat<MetroMesh>::ComputeMeshArea(m);
ScalarType samplePerAreaUnit = sampleNum/area;
std::vector<FacePointer> faceVec;
FillAndShuffleFacePointerVector(m,faceVec);
vcg::tri::UpdateNormal<MetroMesh>::PerFaceNormalized(m);
double floatSampleNum = 0.0;
int faceSampleNum;
// Subdivision sampling.
typename std::vector<FacePointer>::iterator fi;
for(fi=faceVec.begin(); fi!=faceVec.end(); fi++)
{
const CoordType b0(1.0, 0.0, 0.0);
const CoordType b1(0.0, 1.0, 0.0);
const CoordType b2(0.0, 0.0, 1.0);
// compute # samples in the current face.
floatSampleNum += 0.5*DoubleArea(**fi) * samplePerAreaUnit;
faceSampleNum = (int) floatSampleNum;
if(faceSampleNum>0)
faceSampleNum = SingleFaceSubdivision(faceSampleNum,b0,b1,b2,ps,*fi,randSample);
floatSampleNum -= (double) faceSampleNum;
}
ScalarType area = Stat<MetroMesh>::ComputeMeshArea(m);
ScalarType samplePerAreaUnit = sampleNum/area;
std::vector<FacePointer> faceVec;
FillAndShuffleFacePointerVector(m,faceVec);
vcg::tri::UpdateNormal<MetroMesh>::PerFaceNormalized(m);
double floatSampleNum = 0.0;
int faceSampleNum;
// Subdivision sampling.
typename std::vector<FacePointer>::iterator fi;
for(fi=faceVec.begin(); fi!=faceVec.end(); fi++)
{
const CoordType b0(1.0, 0.0, 0.0);
const CoordType b1(0.0, 1.0, 0.0);
const CoordType b2(0.0, 0.0, 1.0);
// compute # samples in the current face.
floatSampleNum += 0.5*DoubleArea(**fi) * samplePerAreaUnit;
faceSampleNum = (int) floatSampleNum;
if(faceSampleNum>0)
faceSampleNum = SingleFaceSubdivision(faceSampleNum,b0,b1,b2,ps,*fi,randSample);
floatSampleNum -= (double) faceSampleNum;
}
}
//---------
// Subdivision sampling of a single face.
@ -967,17 +977,17 @@ static int SingleFaceSimilarDual(FacePointer fp, VertexSampler &ps, int n_sample
ps.AddFace(*fp, V0*rb[0]+V1*rb[1]+V2*rb[2]);
} else ps.AddFace(*fp,(V0+V1+V2)/3.0);
if( j < n_samples_per_edge-i-2 )
{
CoordType V3((i+1)*segmentLen,(j+1)*segmentLen, 1.0 - ((i+1)*segmentLen+(j+1)*segmentLen) ) ;
n_samples++;
if(randomFlag) {
CoordType rb=RandomBarycentric();
ps.AddFace(*fp, V3*rb[0]+V1*rb[1]+V2*rb[2]);
} else ps.AddFace(*fp,(V3+V1+V2)/3.0);
}
}
return n_samples;
if( j < n_samples_per_edge-i-2 )
{
CoordType V3((i+1)*segmentLen,(j+1)*segmentLen, 1.0 - ((i+1)*segmentLen+(j+1)*segmentLen) ) ;
n_samples++;
if(randomFlag) {
CoordType rb=RandomBarycentric();
ps.AddFace(*fp, V3*rb[0]+V1*rb[1]+V2*rb[2]);
} else ps.AddFace(*fp,(V3+V1+V2)/3.0);
}
}
return n_samples;
}
// Similar sampling
@ -1011,8 +1021,8 @@ static int SingleFaceSimilarDual(FacePointer fp, VertexSampler &ps, int n_sample
//void Sampling<MetroMesh>::SimilarFaceSampling()
static void FaceSimilar(MetroMesh & m, VertexSampler &ps,int sampleNum, bool dualFlag, bool randomFlag)
{
ScalarType area = Stat<MetroMesh>::ComputeMeshArea(m);
ScalarType samplePerAreaUnit = sampleNum/area;
ScalarType area = Stat<MetroMesh>::ComputeMeshArea(m);
ScalarType samplePerAreaUnit = sampleNum/area;
// Similar Triangles sampling.
int n_samples_per_edge;
@ -1041,11 +1051,11 @@ static void FaceSimilar(MetroMesh & m, VertexSampler &ps,int sampleNum, bool dua
}
// Rasterization fuction
// Take a triangle
// T deve essere una classe funzionale che ha l'operatore ()
// con due parametri x,y di tipo S esempio:
// class Foo { public void operator()(int x, int y ) { ??? } };
// Rasterization fuction
// Take a triangle
// T deve essere una classe funzionale che ha l'operatore ()
// con due parametri x,y di tipo S esempio:
// class Foo { public void operator()(int x, int y ) { ??? } };
// This function does rasterization with a safety buffer area, thus accounting some points actually outside triangle area
// The safety area samples are generated according to face flag BORDER which should be true for texture space border edges
@ -1064,10 +1074,10 @@ static void FaceSimilar(MetroMesh & m, VertexSampler &ps,int sampleNum, bool dua
bboxf.Add(v1);
bboxf.Add(v2);
bbox.min[0] = floor(bboxf.min[0]);
bbox.min[1] = floor(bboxf.min[1]);
bbox.max[0] = ceil(bboxf.max[0]);
bbox.max[1] = ceil(bboxf.max[1]);
bbox.min[0] = floor(bboxf.min[0]);
bbox.min[1] = floor(bboxf.min[1]);
bbox.max[0] = ceil(bboxf.max[0]);
bbox.max[1] = ceil(bboxf.max[1]);
// Calcolo versori degli spigoli
Point2<S> d10 = v1 - v0;
@ -1191,13 +1201,13 @@ static void FaceSimilar(MetroMesh & m, VertexSampler &ps,int sampleNum, bool dua
// check the radius constrain
static bool checkPoissonDisk(SampleSHT & sht, const Point3<ScalarType> & p, ScalarType radius)
{
// get the samples closest to the given one
std::vector<VertexType*> closests;
// get the samples closest to the given one
std::vector<VertexType*> closests;
typedef VertTmark<MetroMesh> MarkerVert;
static MarkerVert mv;
Box3f bb(p-Point3f(radius,radius,radius),p+Point3f(radius,radius,radius));
GridGetInBox(sht, mv, bb, closests);
Box3f bb(p-Point3f(radius,radius,radius),p+Point3f(radius,radius,radius));
GridGetInBox(sht, mv, bb, closests);
ScalarType r2 = radius*radius;
for(int i=0; i<closests.size(); ++i)
@ -1253,9 +1263,9 @@ struct PoissonDiskParam
// It always return a point.
static VertexPointer getSampleFromCell(Point3i &cell, MontecarloSHT & samplepool)
{
MontecarloSHTIterator cellBegin, cellEnd;
samplepool.Grid(cell, cellBegin, cellEnd);
return *cellBegin;
MontecarloSHTIterator cellBegin, cellEnd;
samplepool.Grid(cell, cellBegin, cellEnd);
return *cellBegin;
}
// Given a cell of the grid it search the point that remove the minimum number of other samples
@ -1286,24 +1296,24 @@ static VertexPointer getBestPrecomputedMontecarloSample(Point3i &cell, Montecarl
static ScalarType ComputePoissonDiskRadius(MetroMesh &origMesh, int sampleNum)
{
ScalarType meshArea = Stat<MetroMesh>::ComputeMeshArea(origMesh);
// Manage approximately the PointCloud Case, use the half a area of the bbox.
// TODO: If you had the radius a much better approximation could be done.
if(meshArea ==0)
{
meshArea = (origMesh.bbox.DimX()*origMesh.bbox.DimY() +
origMesh.bbox.DimX()*origMesh.bbox.DimZ() +
origMesh.bbox.DimY()*origMesh.bbox.DimZ());
}
ScalarType diskRadius = sqrt(meshArea / (0.7 * M_PI * sampleNum)); // 0.7 is a density factor
return diskRadius;
ScalarType meshArea = Stat<MetroMesh>::ComputeMeshArea(origMesh);
// Manage approximately the PointCloud Case, use the half a area of the bbox.
// TODO: If you had the radius a much better approximation could be done.
if(meshArea ==0)
{
meshArea = (origMesh.bbox.DimX()*origMesh.bbox.DimY() +
origMesh.bbox.DimX()*origMesh.bbox.DimZ() +
origMesh.bbox.DimY()*origMesh.bbox.DimZ());
}
ScalarType diskRadius = sqrt(meshArea / (0.7 * M_PI * sampleNum)); // 0.7 is a density factor
return diskRadius;
}
static int ComputePoissonSampleNum(MetroMesh &origMesh, ScalarType diskRadius)
{
ScalarType meshArea = Stat<MetroMesh>::ComputeMeshArea(origMesh);
int sampleNum = meshArea / (diskRadius*diskRadius *M_PI *0.7) ; // 0.7 is a density factor
return sampleNum;
ScalarType meshArea = Stat<MetroMesh>::ComputeMeshArea(origMesh);
int sampleNum = meshArea / (diskRadius*diskRadius *M_PI *0.7) ; // 0.7 is a density factor
return sampleNum;
}
// Note that this function actually CHANGE the quality of the montecarlo samples so that it represents the expected radius of each sample
@ -1311,16 +1321,16 @@ static int ComputePoissonSampleNum(MetroMesh &origMesh, ScalarType diskRadius)
static void ComputePoissonSampleRadii(MetroMesh &sampleMesh, ScalarType diskRadius, ScalarType radiusVariance, bool invert)
{
VertexIterator vi;
std::pair<float,float> minmax = tri::Stat<MetroMesh>::ComputePerVertexQualityMinMax( sampleMesh);
float minRad = diskRadius / radiusVariance;
float maxRad = diskRadius * radiusVariance;
float deltaQ = minmax.second-minmax.first;
float deltaRad = maxRad-minRad;
for (vi = sampleMesh.vert.begin(); vi != sampleMesh.vert.end(); vi++)
{
(*vi).Q() = minRad + deltaRad*((invert ? minmax.second - (*vi).Q() : (*vi).Q() - minmax.first )/deltaQ);
}
VertexIterator vi;
std::pair<float,float> minmax = tri::Stat<MetroMesh>::ComputePerVertexQualityMinMax( sampleMesh);
float minRad = diskRadius / radiusVariance;
float maxRad = diskRadius * radiusVariance;
float deltaQ = minmax.second-minmax.first;
float deltaRad = maxRad-minRad;
for (vi = sampleMesh.vert.begin(); vi != sampleMesh.vert.end(); vi++)
{
(*vi).Q() = minRad + deltaRad*((invert ? minmax.second - (*vi).Q() : (*vi).Q() - minmax.first )/deltaQ);
}
}
// initialize spatial hash table for searching
@ -1447,9 +1457,9 @@ static void HierarchicalPoissonDisk(MetroMesh &origMesh, VertexSampler &ps, Metr
// This radius implies that when we pick a sample in a cell all that cell will not be touched again.
ScalarType cellsize = 2.0f* diskRadius / sqrt(3.0);
// inflating
BoxType bb=origMesh.bbox;
bb.Offset(cellsize);
// inflating
BoxType bb=origMesh.bbox;
bb.Offset(cellsize);
int sizeX = std::max(1.0f,bb.DimX() / cellsize);
int sizeY = std::max(1.0f,bb.DimY() / cellsize);
@ -1461,17 +1471,17 @@ static void HierarchicalPoissonDisk(MetroMesh &origMesh, VertexSampler &ps, Metr
checkSHT.InitEmpty(bb, gridsize);
// sampling algorithm
// ------------------
//
// - generate millions of samples using montecarlo algorithm
// - extract a cell (C) from the active cell list (with probability proportional to cell's volume)
// - generate a sample inside C by choosing one of the contained pre-generated samples
// - if the sample violates the radius constrain discard it, and add the cell to the cells-to-subdivide list
// - iterate until the active cell list is empty or a pre-defined number of subdivisions is reached
//
// sampling algorithm
// ------------------
//
// - generate millions of samples using montecarlo algorithm
// - extract a cell (C) from the active cell list (with probability proportional to cell's volume)
// - generate a sample inside C by choosing one of the contained pre-generated samples
// - if the sample violates the radius constrain discard it, and add the cell to the cells-to-subdivide list
// - iterate until the active cell list is empty or a pre-defined number of subdivisions is reached
//
int level = 0;
int level = 0;
// initialize spatial hash to index pre-generated samples
montecarloSHTVec[0].InitEmpty(bb, gridsize);
@ -1484,9 +1494,9 @@ static void HierarchicalPoissonDisk(MetroMesh &origMesh, VertexSampler &ps, Metr
if(pp.adaptiveRadiusFlag)
ComputePoissonSampleRadii(montecarloMesh, diskRadius, pp.radiusVariance, pp.invertQuality);
do
{
MontecarloSHT &montecarloSHT = montecarloSHTVec[level];
do
{
MontecarloSHT &montecarloSHT = montecarloSHTVec[level];
if(level>0)
{// initialize spatial hash with the remaining points
@ -1500,15 +1510,15 @@ static void HierarchicalPoissonDisk(MetroMesh &origMesh, VertexSampler &ps, Metr
unsigned int (*p_myrandom)(unsigned int) = RandomInt;
std::random_shuffle(montecarloSHT.AllocatedCells.begin(),montecarloSHT.AllocatedCells.end(), p_myrandom);
// generate a sample inside C by choosing one of the contained pre-generated samples
//////////////////////////////////////////////////////////////////////////////////////////
int removedCnt=montecarloSHT.hash_table.size();
int addedCnt=checkSHT.hash_table.size();
for (int i = 0; i < montecarloSHT.AllocatedCells.size(); i++)
{
for(int j=0;j<4;j++)
{
if( montecarloSHT.EmptyCell(montecarloSHT.AllocatedCells[i]) ) continue;
// generate a sample inside C by choosing one of the contained pre-generated samples
//////////////////////////////////////////////////////////////////////////////////////////
int removedCnt=montecarloSHT.hash_table.size();
int addedCnt=checkSHT.hash_table.size();
for (int i = 0; i < montecarloSHT.AllocatedCells.size(); i++)
{
for(int j=0;j<4;j++)
{
if( montecarloSHT.EmptyCell(montecarloSHT.AllocatedCells[i]) ) continue;
// generate a sample chosen from the pre-generated one
typename MontecarloSHT::HashIterator hi = montecarloSHT.hash_table.find(montecarloSHT.AllocatedCells[i]);
@ -1536,9 +1546,9 @@ static void HierarchicalPoissonDisk(MetroMesh &origMesh, VertexSampler &ps, Metr
// increase grid resolution
gridsize *= 2;
//
level++;
} while(level < 5);
//
level++;
} while(level < 5);
}
//template <class MetroMesh>
@ -1556,16 +1566,16 @@ static void HierarchicalPoissonDisk(MetroMesh &origMesh, VertexSampler &ps, Metr
// vcg::tri::UpdateFlags<Mesh>::FaceBorderFromFF(m);
static void Texture(MetroMesh & m, VertexSampler &ps, int textureWidth, int textureHeight, bool correctSafePointsBaryCoords=true)
{
FaceIterator fi;
FaceIterator fi;
printf("Similar Triangles face sampling\n");
for(fi=m.face.begin(); fi != m.face.end(); fi++)
if (!fi->IsD())
{
Point2f ti[3];
for(int i=0;i<3;++i)
ti[i]=Point2f((*fi).WT(i).U() * textureWidth - 0.5, (*fi).WT(i).V() * textureHeight - 0.5);
// - 0.5 constants are used to obtain correct texture mapping
printf("Similar Triangles face sampling\n");
for(fi=m.face.begin(); fi != m.face.end(); fi++)
if (!fi->IsD())
{
Point2f ti[3];
for(int i=0;i<3;++i)
ti[i]=Point2f((*fi).WT(i).U() * textureWidth - 0.5, (*fi).WT(i).V() * textureHeight - 0.5);
// - 0.5 constants are used to obtain correct texture mapping
SingleFaceRaster(*fi, ps, ti[0],ti[1],ti[2], correctSafePointsBaryCoords);
}
@ -1584,33 +1594,33 @@ TriMeshGrid gM;
static void RegularRecursiveOffset(MetroMesh & m, std::vector<Point3f> &pvec, ScalarType offset, float minDiag)
{
Box3<ScalarType> bb=m.bbox;
bb.Offset(offset*2.0);
Box3<ScalarType> bb=m.bbox;
bb.Offset(offset*2.0);
RRParam rrp;
RRParam rrp;
rrp.markerFunctor.SetMesh(&m);
rrp.markerFunctor.SetMesh(&m);
rrp.gM.Set(m.face.begin(),m.face.end(),bb);
rrp.gM.Set(m.face.begin(),m.face.end(),bb);
rrp.offset=offset;
rrp.minDiag=minDiag;
SubdivideAndSample(m, pvec, bb, rrp, bb.Diag());
rrp.offset=offset;
rrp.minDiag=minDiag;
SubdivideAndSample(m, pvec, bb, rrp, bb.Diag());
}
static void SubdivideAndSample(MetroMesh & m, std::vector<Point3f> &pvec, const Box3<ScalarType> bb, RRParam &rrp, float curDiag)
{
Point3f startPt = bb.Center();
Point3f startPt = bb.Center();
ScalarType dist;
// Compute mesh point nearest to bb center
FaceType *nearestF=0;
float dist_upper_bound = curDiag+rrp.offset;
Point3f closestPt;
vcg::face::PointDistanceBaseFunctor<ScalarType> PDistFunct;
dist=dist_upper_bound;
nearestF = rrp.gM.GetClosest(PDistFunct,rrp.markerFunctor,startPt,dist_upper_bound,dist,closestPt);
ScalarType dist;
// Compute mesh point nearest to bb center
FaceType *nearestF=0;
float dist_upper_bound = curDiag+rrp.offset;
Point3f closestPt;
vcg::face::PointDistanceBaseFunctor<ScalarType> PDistFunct;
dist=dist_upper_bound;
nearestF = rrp.gM.GetClosest(PDistFunct,rrp.markerFunctor,startPt,dist_upper_bound,dist,closestPt);
curDiag /=2;
if(dist < dist_upper_bound)
{