added VertexBorder sampling algorithm that simply collect all the vertexes on the boundary.
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@ -435,7 +435,7 @@ static void VertexUniform(MetroMesh & m, VertexSampler &ps, int sampleNum)
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/// \brief Sample all the border corner vertices
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///
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/// It assumes that the border flag have been set over the mesh.
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/// It assumes that the border flag have been set over the mesh both for vertex and for faces.
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/// All the vertices on the border where the surface forms an angle smaller than the given threshold are sampled.
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///
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static void VertexBorderCorner(MetroMesh & m, VertexSampler &ps, float angleRad)
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@ -455,13 +455,23 @@ static void VertexBorderCorner(MetroMesh & m, VertexSampler &ps, float angleRad)
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for(VertexIterator vi=m.vert.begin();vi!=m.vert.end();++vi)
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{
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if(angleSumH[vi]<angleRad)
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if(angleSumH[vi]<angleRad && vi->IsB())
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ps.AddVert(*vi);
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}
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tri::Allocator<MetroMesh>:: template DeletePerVertexAttribute<float> (m,angleSumH);
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}
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/// \brief Sample all the border vertices
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///
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/// It assumes that the border flag have been set over the mesh.
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/// All the vertices on the border are sampled.
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///
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static void VertexBorder(MetroMesh & m, VertexSampler &ps)
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{
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VertexBorderCorner(m,ps,std::numeric_limits<ScalarType>::max());
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}
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/// Sample all the crease vertices.
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/// It assumes that the crease edges had been marked as non-faux edges
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/// for example by using
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