Changed the intersection plane quality to use an attribute. Renamed to cover the old unstable function and renamed the old one with an OLD suffix
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@ -103,7 +103,7 @@ bool IntersectionPlaneGrid( GridType & grid, Plane3<ScalarType> plane, std::vect
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it is not safe to put epsilon to 0.
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*/
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template < typename TriMeshType, typename EdgeMeshType, class ScalarType >
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bool IntersectionPlaneMesh(TriMeshType & m,
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bool IntersectionPlaneMeshOld(TriMeshType & m,
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Plane3<ScalarType> pl,
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EdgeMeshType & em)
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{
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@ -134,17 +134,24 @@ bool IntersectionPlaneMesh(TriMeshType & m,
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/** \brief More stable version of the IntersectionPlaneMesh function
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*
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* This version of the make a first pass storing the distance to the plane
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* into vertex quality and then use this value to compute in a safe way the
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* into a vertex attribute and then use this value to compute in a safe way the
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* intersection.
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*/
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template < typename TriMeshType, typename EdgeMeshType, class ScalarType >
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bool IntersectionPlaneMeshQuality(TriMeshType & m,
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bool IntersectionPlaneMesh(TriMeshType & m,
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Plane3<ScalarType> pl,
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EdgeMeshType & em)
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{
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std::vector<Point3f> ptVec;
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std::vector<Point3f> nmVec;
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tri::UpdateQuality<TriMeshType>::VertexFromPlane(m,pl);
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typename TriMeshType::template PerVertexAttributeHandle < ScalarType > qH =
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tri::Allocator<TriMeshType> :: template AddPerVertexAttribute < ScalarType >(m,"TemporaryPlaneDistance");
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typename TriMeshType::VertexIterator vi;
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for(vi=m.vert.begin();vi!=m.vert.end();++vi) if(!(*vi).IsD())
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qH[vi] =SignedDistancePlanePoint(pl,(*vi).cP());
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for(size_t i=0;i<m.face.size();i++)
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if(!m.face[i].IsD())
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{
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@ -152,14 +159,14 @@ bool IntersectionPlaneMeshQuality(TriMeshType & m,
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nmVec.clear();
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for(int j=0;j<3;++j)
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{
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if((m.face[i].V0(j)->Q() * m.face[i].V1(j)->Q())<0)
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if((qH[m.face[i].V0(j)] * qH[m.face[i].V1(j)])<0)
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{
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const Point3f &p0 = m.face[i].V0(j)->cP();
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const Point3f &p1 = m.face[i].V1(j)->cP();
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const Point3f &n0 = m.face[i].V0(j)->cN();
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const Point3f &n1 = m.face[i].V1(j)->cN();
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float q0 = m.face[i].V0(j)->Q();
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float q1 = m.face[i].V1(j)->Q();
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float q0 = qH[m.face[i].V0(j)];
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float q1 = qH[m.face[i].V1(j)];
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// printf("Intersection ( %3.2f %3.2f %3.2f )-( %3.2f %3.2f %3.2f )\n",p0[0],p0[1],p0[2],p1[0],p1[1],p1[2]);
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Point3f pp;
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Segment3f seg(p0,p1);
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@ -168,7 +175,7 @@ bool IntersectionPlaneMeshQuality(TriMeshType & m,
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Point3f nn =(n0*fabs(q1) + n1*fabs(q0))/fabs(q0-q1);
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nmVec.push_back(nn);
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}
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if(m.face[i].V(j)->Q()==0) ptVec.push_back(m.face[i].V(j)->cP());
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if(qH[m.face[i].V(j)]==0) ptVec.push_back(m.face[i].V(j)->cP());
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}
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if(ptVec.size()>=2)
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{
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@ -184,6 +191,7 @@ bool IntersectionPlaneMeshQuality(TriMeshType & m,
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em.edge.back().V(1) = &(*vi);
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}
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}
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tri::Allocator<TriMeshType> :: template DeletePerVertexAttribute < ScalarType >(m,qH);
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return true;
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}
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