Bug fixing
- Add method to cast an enum to unsigned int (DiBenedetto) - Add inline - Fix bug in the read and write of the texture filename
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@ -496,7 +496,7 @@ namespace nanoply
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for (int i = 0; i < faceDescr.dataDescriptor.size(); i++)
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if (faceDescr.dataDescriptor[i]->elem != NNP_UNKNOWN_ENTITY)
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delete faceDescr.dataDescriptor[i];
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mesh.textures = info.textureFile;
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return info.errInfo;
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}
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@ -687,6 +687,7 @@ namespace nanoply
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infoSave.AddPlyElement(vertexElem);
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infoSave.AddPlyElement(edgeElem);
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infoSave.AddPlyElement(faceElem);
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infoSave.textureFile = mesh.textures;
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std::vector<ElementDescriptor*> meshDescr;
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meshDescr.push_back(&cameraDescr);
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meshDescr.push_back(&vertexDescr);
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