updated polygon component to the cP/P behavior for access to elements
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@ -106,19 +106,15 @@ public:
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// Shortcut per accedere ai punti delle facce
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inline CoordType &P( const int j ) { assert(j>=0 && j<this->VN()); return _vpoly[j]->P(); }
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inline const CoordType & P( const int j ) const { assert(j>=0 && j<this->VN()); return _vpoly[j]->cP(); }
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inline const CoordType &cP( const int j ) const { assert(j>=0 && j<this->VN()); return _vpoly[j]->cP(); }
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inline const CoordType cP( const int j ) const { assert(j>=0 && j<this->VN()); return _vpoly[j]->cP(); }
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/// Shortcut per accedere ai punti delle facce
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inline CoordType & P0( const int j ) { return V(j)->P();}
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inline CoordType & P1( const int j ) { return V((j+1)%this->VN())->P();}
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inline CoordType & P2( const int j ) { return V((j+2)%this->VN())->P();}
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inline const CoordType & P0( const int j ) const { return V(j)->P();}
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inline const CoordType & P1( const int j ) const { return V((j+1)%this->VN())->P();}
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inline const CoordType & P2( const int j ) const { return V((j+2)%this->VN())->P();}
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inline const CoordType & cP0( const int j ) const { return cV(j)->P();}
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inline const CoordType & cP1( const int j ) const { return cV((j+1)%this->VN())->P();}
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inline const CoordType & cP2( const int j ) const { return cV((j+2)%this->VN())->P();}
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inline const CoordType cP0( const int j ) const { return cV(j)->P();}
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inline const CoordType cP1( const int j ) const { return cV((j+1)%this->VN())->P();}
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inline const CoordType cP2( const int j ) const { return cV((j+2)%this->VN())->P();}
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template <class LeftF>
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void ImportData(const LeftF & leftF){ for(int i =0; i < this->VN(); ++i) V(i) = NULL; T::ImportData(leftF);}
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