added Coord3DtoUV function
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@ -27,6 +27,8 @@
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namespace vcg {
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namespace tri{
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///calculate the BBox in UV space
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template <class MeshType>
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vcg::Box2<typename MeshType::ScalarType> PerWedgeUVBox(MeshType &m)
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{
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@ -40,6 +42,25 @@ namespace vcg {
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}
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return UVBox;
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}
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///transform curvature to UV space
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template <class FaceType>
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vcg::Point2<typename FaceType::ScalarType> Coord3DtoUV(FaceType &f,
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typename FaceType::CoordType dir)
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{
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///then transform to UV
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CoordType bary3d=(f.P(0)+f.P(1)+f.P(2))/3.0;
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vcg::Point2<ScalarType> baryUV=(f.WT(0).P()+f.WT(1).P()+f.WT(2).P())/3.0;
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CoordType dir3d=bary3d+dir;
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CoordType baryCoordsUV;
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vcg::InterpolationParameters<FaceType,ScalarType>(f,dir3d,baryCoordsUV);
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vcg::Point2<ScalarType> dirUV=baryCoordsUV.X()*f.WT(0).P()+
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baryCoordsUV.Y()*f.WT(1).P()+
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baryCoordsUV.Z()*f.WT(2).P()-baryUV;
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dirUV.Normalize();
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return dirUV;
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}
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} //End Namespace Tri
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} // End Namespace vcg
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#endif
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