added several missing include file
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vcg/complex/algorithms/update
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@ -26,9 +26,10 @@
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#include <vcg/space/triangle3.h>
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#include <vcg/math/matrix33.h>
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#include <vcg/simplex/face/component.h>
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#include <vcg/complex/algorithms/update/normal.h>
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#include <vcg/complex/algorithms/update/flag.h>
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namespace vcg {
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namespace tri {
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@ -85,7 +86,7 @@ static void PerFace(ComputeMeshType &m)
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if( !m.HasPerFaceNormal()) return;
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FaceIterator f;
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for(f=m.face.begin();f!=m.face.end();++f)
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if( !(*f).IsD() ) face::ComputeNormal(*f);
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if( !(*f).IsD() ) face::ComputeNormal(*f);
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}
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/// \brief Calculates the vertex normal. Exploiting or current face normals.
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