grouped documentation, changed typenames and reflection mechanism

This commit is contained in:
Paolo Cignoni 2004-02-24 21:36:42 +00:00
parent 9eda1fa70c
commit f61873646f
2 changed files with 798 additions and 594 deletions

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/****************************************************************************
* VCGLib o o *
* Visual and Computer Graphics Library o o *
* _ O _ *
* Copyright(C) 2004 \/)\/ *
* Visual Computing Lab /\/| *
* ISTI - Italian National Research Council | *
* \ *
* All rights reserved. *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
* for more details. *
* *
****************************************************************************/
/****************************************************************************
History
$Log: not supported by cvs2svn $
Revision 1.1 2004/02/19 13:11:06 cignoni
Initial commit
****************************************************************************/
namespace vcg {
namespace tri {
template <class AllocateMeshType>
class Allocator
{
public:
typedef AllocateMeshType MeshType;
typedef typename MeshType::VertexPointer VertexPointer;
typedef typename MeshType::VertexIterator VertexIterator;
typedef typename MeshType::FacePointer FacePointer;
typedef typename MeshType::FaceIterator FaceIterator;
/* This class is used to */
template<class SimplexPointerType>
class PointerUpdater
{
public:
void Clear();
void Update(SimplexPointerType &vp);
bool NeedUpdate();
SimplexPointerType oldBase;
SimplexPointerType newBase;
};
/** Function to add n vertices to the mesh. The second parameter hold a vector of
pointers to pointer to elements of the mesh that should be updated after a
possible vector realloc.
@param n Il numero di vertici che si vuole aggiungere alla mesh.
@param local_var Vettore di variabili locali che rappresentano puntatori a vertici.
restituisce l'iteratore al primo elemento aggiunto.
*/
static VertexIterator AddVertices(MeshType &m,int n, PointerUpdater<VertexPointer> &pu)
{
VertexIterator last=m.vert.end();
pu.Clear();
if(m.vert.empty()) pu.oldBase=0; // if the vector is empty we cannot find the last valid element
else pu.oldBase=&*m.vert.begin();
for(int i=0; i<n; ++i)
{
m.vert.push_back(MeshType::VertexType());
m.vert.back().ClearFlags();
}
m.vn+=n;
pu.newBase = &*m.vert.begin();
if(pu.NeedUpdate())
{
FaceIterator fi;
for (fi=m.face.begin(); fi!=m.face.end(); ++fi)
if(!(*fi).IsD())
{
pu.Update((*fi).V(0));
pu.Update((*fi).V(1));
pu.Update((*fi).V(2));
}
// e poiche' lo spazio e' cambiato si ricalcola anche last da zero
if(last!=0)
{
last = m.vert.begin();
advance(last,siz+1);
}
else last=m.vert.begin();
}
return last;// deve restituire l'iteratore alla prima faccia aggiunta;
}
static VertexIterator AddVertices(MeshType &m, int n)
{
PointerUpdater<VertexPointer> pu;
return AddVertices(m, n,pu);
}
/** Function to add n faces to the mesh.
@param n Il numero di facce che si vuole aggiungere alla mesh
*/
static FaceIterator AddFaces(MeshType &m, int n)
{
PointerUpdater<FacePointer> pu;
return AddFaces(m,n,pu);
}
/** Function to add n faces to the mesh.
NOTA: Aggiorna fn;
The second parameter hold a vector of
pointers to pointer to elements of the mesh that should be updated after a
possible vector realloc.
@param n Facce da aggiungere
@param local_var Vettore di variabili locali che rappresentano puntatori a facce, occorre,
perche' questi valori siano consistenti, aggiornarli ogni qual volta venga eseguito un resize
del contenitore delle facce.
*/
static FaceIterator AddFaces(MeshType &m, int n, PointerUpdater<FacePointer> &pu)
{
FaceIterator last=m.vert.end();
pu.Clear();
if(m.face.empty()) pu.oldBase=0; // if the vector is empty we cannot find the last valid element
else pu.oldBase=&*m.face.begin();
unsigned int siz=0; for(int i=0; i<n; ++i)
{
m.face.push_back(MeshType::FaceType());
m.face.back().ClearFlags();
}
m.fn+=n;
pu.newBase = &*m.face.begin();
FaceIterator oldbegin, newbegin;
oldbegin = face.begin();
FaceIterator last=face.end();
if(face.empty()) last=0;
else last--;
unsigned int siz=0;
MFTYPE dum;
dum.Supervisor_Flags()=0;
for(int i=0; i<n; ++i)
face.push_back(dum);
fn+=n;
newbegin = face.begin();
if(newbegin != oldbegin)// se e' cambiato lo spazio (vector abbastanza grande o lista)
{
if(MFTYPE::OBJ_TYPE & MFTYPE::OBJ_TYPE_A)
{
FaceIterator f;
for (f=face.begin(); f!=face.end(); ++f)
for(int k=0; k<(*f).size(); ++k)if(!(*f).IsD())
(*f).F(k) = (*f).F(k)-&*oldbegin+&*newbegin;
}
vector<face_base **>::iterator jit;
for(jit=local_var.begin(); jit!=local_var.end(); ++jit)
if((**jit) !=0 ) **jit = **jit-&*oldbegin+&*newbegin;
// deve restituire l'iteratore alla prima faccia aggiunta;
if(last!=0)
{
last = face.begin();
advance(last,siz+1);
}
else last=face.begin();
}
else //
{ assert(newbegin == oldbegin);
// se non e'cambiato lo spazio (vector abbastanza grande o lista)
if(last==0) last = face.begin(); // se il vettore era vuoto si restituisce begin
else advance(last,1); // altrimenti il primo dopo quello che era in precedenza l'ultimo valido.
}
return last;
}
}; // end class
} // End Namespace TriMesh
} // End Namespace vcg

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