final u3d version

This commit is contained in:
granzuglia 2009-05-15 13:47:41 +00:00
parent 39ab4b2540
commit f8cb7fc554
2 changed files with 103 additions and 98 deletions

View File

@ -6,6 +6,7 @@
#include <fstream>
#include <ostream>
#include <string>
#include <ios>
#include <vcg/space/color4.h>
#include <vcg/complex/trimesh/update/bounding.h>
#include <wrap/io_trimesh/io_mask.h>
@ -13,6 +14,7 @@
#include <QFile>
class TextUtility
{
public:
@ -20,7 +22,9 @@ public:
static std::string nmbToStr(NUMERICTYPE n)
{
std::stringstream ss;
ss.setf(std::ios::fixed);
ss << n;
ss.setf(std::ios::scientific);
return ss.str();
}
};
@ -314,7 +318,7 @@ typedef typename SaveMeshType::CoordType CoordType;
idtf.write(0,"}");
if (mask & Mask::IOM_WEDGTEXCOORD)
if ((mask & vcg::tri::io::Mask::IOM_WEDGTEXCOORD) | (mask & vcg::tri::io::Mask::IOM_VERTCOLOR) | (mask & vcg::tri::io::Mask::IOM_FACECOLOR))
{
idtf.write(0,"");
idtf.write(0,"RESOURCE_LIST \"SHADER\" {");
@ -323,30 +327,55 @@ typedef typename SaveMeshType::CoordType CoordType;
{
idtf.write(1,"RESOURCE " + TextUtility::nmbToStr(ii) + " {");
idtf.write(2,"RESOURCE_NAME \"ModelShader" + TextUtility::nmbToStr(ii) +"\"");
idtf.write(2,"SHADER_MATERIAL_NAME \"Material1\"");
idtf.write(2,"SHADER_ACTIVE_TEXTURE_COUNT 1");
std::string vertcol;
if (mask & vcg::tri::io::Mask::IOM_VERTCOLOR)
vertcol = "TRUE";
else
vertcol = "FALSE";
idtf.write(2,"ATTRIBUTE_USE_VERTEX_COLOR \"" + vertcol + "\"");
idtf.write(2,"SHADER_MATERIAL_NAME \"Mat01\"");
int texcount = 0;
if (mask & vcg::tri::io::Mask::IOM_WEDGTEXCOORD)
texcount = m.textures.size();
idtf.write(2,"SHADER_ACTIVE_TEXTURE_COUNT " + TextUtility::nmbToStr(texcount));
if (mask & vcg::tri::io::Mask::IOM_WEDGTEXCOORD)
{
idtf.write(2,"SHADER_TEXTURE_LAYER_LIST {");
idtf.write(3,"TEXTURE_LAYER 0 {");
idtf.write(4,"TEXTURE_NAME \"Texture" + TextUtility::nmbToStr(ii) +"\"");
idtf.write(3,"}");
idtf.write(2,"}");
}
}
idtf.write(1,"}");
idtf.write(0,"}");
idtf.write(0,"");
}
if ((mask & Mask::IOM_WEDGTEXCOORD) | (mask & vcg::tri::io::Mask::IOM_VERTCOLOR) | (mask & vcg::tri::io::Mask::IOM_FACECOLOR))
{
idtf.write(0,"RESOURCE_LIST \"MATERIAL\" {");
idtf.write(1,"RESOURCE_COUNT 1");
idtf.write(1,"RESOURCE 0 {");
idtf.write(2,"RESOURCE_NAME \"Material1\"");
idtf.write(2,"RESOURCE_NAME \"Mat01\"");
idtf.write(2,"MATERIAL_AMBIENT 0.2 0.2 0.2");
idtf.write(2,"MATERIAL_DIFFUSE 0.8 0.8 0.8");
idtf.write(2,"MATERIAL_SPECULAR 0.0 0.0 0.0");
idtf.write(2,"MATERIAL_EMISSIVE 0.0 0.0 0.0");
idtf.write(2,"MATERIAL_REFLECTIVITY 0.100000");
idtf.write(2,"MATERIAL_REFLECTIVITY 0.000000");
idtf.write(2,"MATERIAL_OPACITY 1.000000");
idtf.write(1,"}");
idtf.write(0,"}");
idtf.write(0,"");
if ((mask & Mask::IOM_WEDGTEXCOORD))
{
idtf.write(0,"RESOURCE_LIST \"TEXTURE\" {");
idtf.write(1,"RESOURCE_COUNT " + TextUtility::nmbToStr(m.textures.size()));
for(unsigned int ii = 0; ii < m.textures.size();++ii)
@ -358,6 +387,8 @@ typedef typename SaveMeshType::CoordType CoordType;
}
idtf.write(0,"}");
}
}
idtf.write(0,"");
idtf.write(0,"RESOURCE_LIST \"MODEL\" {");
idtf.write(1,"RESOURCE_COUNT 1");
@ -435,6 +466,18 @@ typedef typename SaveMeshType::CoordType CoordType;
}
idtf.write(3,"}");
if (mask & vcg::tri::io::Mask::IOM_WEDGTEXCOORD)
{
idtf.write(3,"MESH_FACE_TEXTURE_COORD_LIST {");
for(unsigned int ii = 0; ii < m.face.size();++ii)
{
idtf.write(4,"FACE " + TextUtility::nmbToStr(ii) + " {");
idtf.write(5,"TEXTURE_LAYER 0 TEX_COORD: " + TextUtility::nmbToStr(ii * 3) + " " + TextUtility::nmbToStr(ii * 3 + 1) + " " + TextUtility::nmbToStr(ii * 3 + 2));
idtf.write(4,"}");
}
idtf.write(3,"}");
}
if ((mask & vcg::tri::io::Mask::IOM_VERTCOLOR) | (mask & vcg::tri::io::Mask::IOM_FACECOLOR))
{
idtf.write(3,"MESH_FACE_DIFFUSE_COLOR_LIST {");
@ -448,17 +491,6 @@ typedef typename SaveMeshType::CoordType CoordType;
}
idtf.write(3,"}");
}
if (mask & vcg::tri::io::Mask::IOM_WEDGTEXCOORD)
{
idtf.write(3,"MESH_FACE_TEXTURE_COORD_LIST {");
for(unsigned int ii = 0; ii < m.face.size();++ii)
{
idtf.write(4,"FACE " + TextUtility::nmbToStr(ii) + " {");
idtf.write(5,"TEXTURE_LAYER 0 TEX_COORD: " + TextUtility::nmbToStr(ii * 3) + " " + TextUtility::nmbToStr(ii * 3 + 1) + " " + TextUtility::nmbToStr(ii * 3 + 2));
idtf.write(4,"}");
}
idtf.write(3,"}");
}
idtf.write(3,"MODEL_POSITION_LIST {");
//vcg::tri::UpdateBounding<SaveMeshType>::Box(m);
@ -486,20 +518,6 @@ typedef typename SaveMeshType::CoordType CoordType;
}
idtf.write(3,"}");
if (mask & vcg::tri::io::Mask::IOM_WEDGTEXCOORD)
{
idtf.write(3,"MODEL_TEXTURE_COORD_LIST {");
for(FaceIterator fitn = m.face.begin();fitn != m.face.end();++fitn)
{
for(unsigned int ii = 0;ii < 3;++ii)
{
idtf.write(4,TextUtility::nmbToStr(fitn->WT(ii).U()) + " " +
TextUtility::nmbToStr(-fitn->WT(ii).V()) + " " + TextUtility::nmbToStr(0.0f) + " " + TextUtility::nmbToStr(0.0f));
}
}
idtf.write(3,"}");
}
if ((mask & vcg::tri::io::Mask::IOM_VERTCOLOR) | (mask & vcg::tri::io::Mask::IOM_FACECOLOR))
{
idtf.write(3,"MODEL_DIFFUSE_COLOR_LIST {");
@ -523,45 +541,46 @@ typedef typename SaveMeshType::CoordType CoordType;
idtf.write(3,"}");
}
if (mask & vcg::tri::io::Mask::IOM_WEDGTEXCOORD)
{
idtf.write(3,"MODEL_TEXTURE_COORD_LIST {");
for(FaceIterator fitn = m.face.begin();fitn != m.face.end();++fitn)
{
for(unsigned int ii = 0;ii < 3;++ii)
{
idtf.write(4,TextUtility::nmbToStr(fitn->WT(ii).U()) + " " +
TextUtility::nmbToStr(-fitn->WT(ii).V()) + " " + TextUtility::nmbToStr(0.0f) + " " + TextUtility::nmbToStr(0.0f));
}
}
idtf.write(3,"}");
}
idtf.write(2,"}");
idtf.write(1,"}");
idtf.write(0,"}");
if ((mask & vcg::tri::io::Mask::IOM_VERTCOLOR) | (mask & vcg::tri::io::Mask::IOM_FACECOLOR))
{
idtf.write(0,"RESOURCE_LIST \"SHADER\" {");
idtf.write(1,"RESOURCE_COUNT 1");
idtf.write(1,"RESOURCE 0 {");
idtf.write(2,"RESOURCE_NAME \"VcgMesh010\"");
//if (!(mask & vcg::tri::io::Mask::IOM_WEDGTEXCOORD) & (mask & vcg::tri::io::Mask::IOM_VERTCOLOR) | (mask & vcg::tri::io::Mask::IOM_FACECOLOR))
//{
// idtf.write(0,"RESOURCE_LIST \"SHADER\" {");
// idtf.write(1,"RESOURCE_COUNT 1");
// idtf.write(1,"RESOURCE 0 {");
// idtf.write(2,"RESOURCE_NAME \"VcgMesh010\"");
//
// //WARNING! IF VERTEX COLOR AND FACE COLOR ARE BOTH CHECKED THE FILTER SAVE ONLY VERTEX COLOR! THIS IS A DESIGN CHOICE A NOT A BUG!
//WARNING! IF VERTEX COLOR AND FACE COLOR ARE BOTH CHECKED THE FILTER SAVE ONLY VERTEX COLOR! THIS IS A DESIGN CHOICE A NOT A BUG!
std::string vertcol;
if (mask & vcg::tri::io::Mask::IOM_VERTCOLOR)
vertcol = "TRUE";
else
vertcol = "FALSE";
idtf.write(2,"ATTRIBUTE_USE_VERTEX_COLOR \"" + vertcol + "\"");
idtf.write(2,"SHADER_MATERIAL_NAME \"Mat01\"");
idtf.write(2,"SHADER_ACTIVE_TEXTURE_COUNT 0");
idtf.write(1,"}");
idtf.write(0,"}");
idtf.write(0,"RESOURCE_LIST \"MATERIAL\" {");
idtf.write(1,"RESOURCE_COUNT 1");
idtf.write(1,"RESOURCE 0 {");
idtf.write(2,"RESOURCE_NAME \"Mat01\"");
idtf.write(2,"MATERIAL_AMBIENT 0.2 0.2 0.2");
idtf.write(2,"MATERIAL_DIFFUSE 0.8 0.8 0.8");
idtf.write(2,"MATERIAL_SPECULAR 0.0 0.0 0.0");
idtf.write(2,"MATERIAL_EMISSIVE 0.0 0.0 0.0");
idtf.write(2,"MATERIAL_REFLECTIVITY 0.0");
idtf.write(2,"MATERIAL_OPACITY 1.000000");
idtf.write(1,"}");
idtf.write(0,"}");
}
// std::string vertcol;
// if (mask & vcg::tri::io::Mask::IOM_VERTCOLOR)
// vertcol = "TRUE";
// else
// vertcol = "FALSE";
//
// idtf.write(2,"ATTRIBUTE_USE_VERTEX_COLOR \"" + vertcol + "\"");
// idtf.write(2,"SHADER_MATERIAL_NAME \"Mat01\"");
// idtf.write(2,"SHADER_ACTIVE_TEXTURE_COUNT 0");
// idtf.write(1,"}");
// idtf.write(0,"}");
//}
if ((mask & vcg::tri::io::Mask::IOM_WEDGTEXCOORD) | (mask & vcg::tri::io::Mask::IOM_VERTCOLOR) | (mask & vcg::tri::io::Mask::IOM_FACECOLOR))
{
@ -569,8 +588,7 @@ typedef typename SaveMeshType::CoordType CoordType;
idtf.write(0,"MODIFIER \"SHADING\" {");
idtf.write(1,"MODIFIER_NAME \"VcgMesh01\"");
idtf.write(1,"PARAMETERS {");
if (mask & vcg::tri::io::Mask::IOM_WEDGTEXCOORD)
{
idtf.write(2,"SHADER_LIST_COUNT " + TextUtility::nmbToStr(m.textures.size()));
idtf.write(2,"SHADING_GROUP {");
for(unsigned int ii = 0; ii < m.textures.size();++ii)
@ -583,19 +601,6 @@ typedef typename SaveMeshType::CoordType CoordType;
idtf.write(3,"}");
}
idtf.write(2,"}");
}
else
{
idtf.write(2,"SHADER_LIST_COUNT 1");
idtf.write(2,"SHADER_LIST_LIST {");
idtf.write(3,"SHADER_LIST 0 {");
idtf.write(4,"SHADER_COUNT 1");
idtf.write(4,"SHADER_NAME_LIST {");
idtf.write(5,"SHADER 0 NAME: \"VcgMesh010\"");
idtf.write(4,"}");
idtf.write(3,"}");
idtf.write(2,"}");
}
idtf.write(1,"}");
idtf.write(0,"}");
}

View File

@ -37,7 +37,7 @@ namespace u3dparametersclasses
_campar = NULL;
}
//WARNING: in movie15 y-axis and z-axis have been inverted!!!
//WARNING: in movie15 y-axis and z-axis has been inverted!!!
class CameraParameters
{
public: