final u3d version
This commit is contained in:
parent
39ab4b2540
commit
f8cb7fc554
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@ -6,6 +6,7 @@
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#include <fstream>
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#include <ostream>
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#include <string>
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#include <ios>
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#include <vcg/space/color4.h>
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#include <vcg/complex/trimesh/update/bounding.h>
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#include <wrap/io_trimesh/io_mask.h>
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@ -13,6 +14,7 @@
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#include <QFile>
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class TextUtility
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{
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public:
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@ -20,7 +22,9 @@ public:
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static std::string nmbToStr(NUMERICTYPE n)
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{
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std::stringstream ss;
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ss.setf(std::ios::fixed);
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ss << n;
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ss.setf(std::ios::scientific);
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return ss.str();
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}
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};
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@ -314,7 +318,7 @@ typedef typename SaveMeshType::CoordType CoordType;
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idtf.write(0,"}");
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if (mask & Mask::IOM_WEDGTEXCOORD)
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if ((mask & vcg::tri::io::Mask::IOM_WEDGTEXCOORD) | (mask & vcg::tri::io::Mask::IOM_VERTCOLOR) | (mask & vcg::tri::io::Mask::IOM_FACECOLOR))
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{
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idtf.write(0,"");
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idtf.write(0,"RESOURCE_LIST \"SHADER\" {");
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@ -323,40 +327,67 @@ typedef typename SaveMeshType::CoordType CoordType;
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{
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idtf.write(1,"RESOURCE " + TextUtility::nmbToStr(ii) + " {");
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idtf.write(2,"RESOURCE_NAME \"ModelShader" + TextUtility::nmbToStr(ii) +"\"");
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idtf.write(2,"SHADER_MATERIAL_NAME \"Material1\"");
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idtf.write(2,"SHADER_ACTIVE_TEXTURE_COUNT 1");
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idtf.write(2,"SHADER_TEXTURE_LAYER_LIST {");
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idtf.write(3,"TEXTURE_LAYER 0 {");
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idtf.write(4,"TEXTURE_NAME \"Texture" + TextUtility::nmbToStr(ii) +"\"");
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idtf.write(3,"}");
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idtf.write(2,"}");
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std::string vertcol;
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if (mask & vcg::tri::io::Mask::IOM_VERTCOLOR)
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vertcol = "TRUE";
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else
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vertcol = "FALSE";
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idtf.write(2,"ATTRIBUTE_USE_VERTEX_COLOR \"" + vertcol + "\"");
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idtf.write(2,"SHADER_MATERIAL_NAME \"Mat01\"");
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int texcount = 0;
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if (mask & vcg::tri::io::Mask::IOM_WEDGTEXCOORD)
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texcount = m.textures.size();
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idtf.write(2,"SHADER_ACTIVE_TEXTURE_COUNT " + TextUtility::nmbToStr(texcount));
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if (mask & vcg::tri::io::Mask::IOM_WEDGTEXCOORD)
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{
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idtf.write(2,"SHADER_TEXTURE_LAYER_LIST {");
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idtf.write(3,"TEXTURE_LAYER 0 {");
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idtf.write(4,"TEXTURE_NAME \"Texture" + TextUtility::nmbToStr(ii) +"\"");
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idtf.write(3,"}");
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idtf.write(2,"}");
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}
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}
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idtf.write(1,"}");
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idtf.write(0,"}");
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idtf.write(0,"");
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}
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if ((mask & Mask::IOM_WEDGTEXCOORD) | (mask & vcg::tri::io::Mask::IOM_VERTCOLOR) | (mask & vcg::tri::io::Mask::IOM_FACECOLOR))
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{
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idtf.write(0,"RESOURCE_LIST \"MATERIAL\" {");
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idtf.write(1,"RESOURCE_COUNT 1");
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idtf.write(1,"RESOURCE 0 {");
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idtf.write(2,"RESOURCE_NAME \"Material1\"");
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idtf.write(2,"RESOURCE_NAME \"Mat01\"");
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idtf.write(2,"MATERIAL_AMBIENT 0.2 0.2 0.2");
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idtf.write(2,"MATERIAL_DIFFUSE 0.8 0.8 0.8");
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idtf.write(2,"MATERIAL_SPECULAR 0.0 0.0 0.0");
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idtf.write(2,"MATERIAL_EMISSIVE 0.0 0.0 0.0");
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idtf.write(2,"MATERIAL_REFLECTIVITY 0.100000");
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idtf.write(2,"MATERIAL_REFLECTIVITY 0.000000");
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idtf.write(2,"MATERIAL_OPACITY 1.000000");
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idtf.write(1,"}");
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idtf.write(0,"}");
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idtf.write(0,"");
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idtf.write(0,"RESOURCE_LIST \"TEXTURE\" {");
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idtf.write(1,"RESOURCE_COUNT " + TextUtility::nmbToStr(m.textures.size()));
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for(unsigned int ii = 0; ii < m.textures.size();++ii)
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if ((mask & Mask::IOM_WEDGTEXCOORD))
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{
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idtf.write(1,"RESOURCE " + TextUtility::nmbToStr(ii) + " {");
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idtf.write(2,"RESOURCE_NAME \"Texture" + TextUtility::nmbToStr(ii) + "\"");
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idtf.write(2,"TEXTURE_PATH \"" + m.textures[ii] + "\"");
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idtf.write(1,"}");
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idtf.write(0,"RESOURCE_LIST \"TEXTURE\" {");
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idtf.write(1,"RESOURCE_COUNT " + TextUtility::nmbToStr(m.textures.size()));
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for(unsigned int ii = 0; ii < m.textures.size();++ii)
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{
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idtf.write(1,"RESOURCE " + TextUtility::nmbToStr(ii) + " {");
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idtf.write(2,"RESOURCE_NAME \"Texture" + TextUtility::nmbToStr(ii) + "\"");
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idtf.write(2,"TEXTURE_PATH \"" + m.textures[ii] + "\"");
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idtf.write(1,"}");
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}
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idtf.write(0,"}");
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}
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idtf.write(0,"}");
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}
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idtf.write(0,"");
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idtf.write(0,"RESOURCE_LIST \"MODEL\" {");
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@ -435,6 +466,18 @@ typedef typename SaveMeshType::CoordType CoordType;
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}
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idtf.write(3,"}");
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if (mask & vcg::tri::io::Mask::IOM_WEDGTEXCOORD)
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{
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idtf.write(3,"MESH_FACE_TEXTURE_COORD_LIST {");
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for(unsigned int ii = 0; ii < m.face.size();++ii)
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{
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idtf.write(4,"FACE " + TextUtility::nmbToStr(ii) + " {");
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idtf.write(5,"TEXTURE_LAYER 0 TEX_COORD: " + TextUtility::nmbToStr(ii * 3) + " " + TextUtility::nmbToStr(ii * 3 + 1) + " " + TextUtility::nmbToStr(ii * 3 + 2));
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idtf.write(4,"}");
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}
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idtf.write(3,"}");
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}
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if ((mask & vcg::tri::io::Mask::IOM_VERTCOLOR) | (mask & vcg::tri::io::Mask::IOM_FACECOLOR))
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{
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idtf.write(3,"MESH_FACE_DIFFUSE_COLOR_LIST {");
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@ -448,17 +491,6 @@ typedef typename SaveMeshType::CoordType CoordType;
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}
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idtf.write(3,"}");
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}
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if (mask & vcg::tri::io::Mask::IOM_WEDGTEXCOORD)
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{
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idtf.write(3,"MESH_FACE_TEXTURE_COORD_LIST {");
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for(unsigned int ii = 0; ii < m.face.size();++ii)
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{
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idtf.write(4,"FACE " + TextUtility::nmbToStr(ii) + " {");
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idtf.write(5,"TEXTURE_LAYER 0 TEX_COORD: " + TextUtility::nmbToStr(ii * 3) + " " + TextUtility::nmbToStr(ii * 3 + 1) + " " + TextUtility::nmbToStr(ii * 3 + 2));
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idtf.write(4,"}");
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}
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idtf.write(3,"}");
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}
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idtf.write(3,"MODEL_POSITION_LIST {");
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//vcg::tri::UpdateBounding<SaveMeshType>::Box(m);
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@ -486,20 +518,6 @@ typedef typename SaveMeshType::CoordType CoordType;
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}
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idtf.write(3,"}");
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if (mask & vcg::tri::io::Mask::IOM_WEDGTEXCOORD)
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{
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idtf.write(3,"MODEL_TEXTURE_COORD_LIST {");
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for(FaceIterator fitn = m.face.begin();fitn != m.face.end();++fitn)
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{
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for(unsigned int ii = 0;ii < 3;++ii)
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{
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idtf.write(4,TextUtility::nmbToStr(fitn->WT(ii).U()) + " " +
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TextUtility::nmbToStr(-fitn->WT(ii).V()) + " " + TextUtility::nmbToStr(0.0f) + " " + TextUtility::nmbToStr(0.0f));
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}
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}
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idtf.write(3,"}");
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}
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if ((mask & vcg::tri::io::Mask::IOM_VERTCOLOR) | (mask & vcg::tri::io::Mask::IOM_FACECOLOR))
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{
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idtf.write(3,"MODEL_DIFFUSE_COLOR_LIST {");
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@ -523,45 +541,46 @@ typedef typename SaveMeshType::CoordType CoordType;
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idtf.write(3,"}");
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}
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if (mask & vcg::tri::io::Mask::IOM_WEDGTEXCOORD)
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{
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idtf.write(3,"MODEL_TEXTURE_COORD_LIST {");
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for(FaceIterator fitn = m.face.begin();fitn != m.face.end();++fitn)
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{
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for(unsigned int ii = 0;ii < 3;++ii)
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{
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idtf.write(4,TextUtility::nmbToStr(fitn->WT(ii).U()) + " " +
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TextUtility::nmbToStr(-fitn->WT(ii).V()) + " " + TextUtility::nmbToStr(0.0f) + " " + TextUtility::nmbToStr(0.0f));
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}
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}
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idtf.write(3,"}");
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}
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idtf.write(2,"}");
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idtf.write(1,"}");
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idtf.write(0,"}");
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if ((mask & vcg::tri::io::Mask::IOM_VERTCOLOR) | (mask & vcg::tri::io::Mask::IOM_FACECOLOR))
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{
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idtf.write(0,"RESOURCE_LIST \"SHADER\" {");
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idtf.write(1,"RESOURCE_COUNT 1");
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idtf.write(1,"RESOURCE 0 {");
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idtf.write(2,"RESOURCE_NAME \"VcgMesh010\"");
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//if (!(mask & vcg::tri::io::Mask::IOM_WEDGTEXCOORD) & (mask & vcg::tri::io::Mask::IOM_VERTCOLOR) | (mask & vcg::tri::io::Mask::IOM_FACECOLOR))
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//{
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// idtf.write(0,"RESOURCE_LIST \"SHADER\" {");
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// idtf.write(1,"RESOURCE_COUNT 1");
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// idtf.write(1,"RESOURCE 0 {");
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// idtf.write(2,"RESOURCE_NAME \"VcgMesh010\"");
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//
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// //WARNING! IF VERTEX COLOR AND FACE COLOR ARE BOTH CHECKED THE FILTER SAVE ONLY VERTEX COLOR! THIS IS A DESIGN CHOICE A NOT A BUG!
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//WARNING! IF VERTEX COLOR AND FACE COLOR ARE BOTH CHECKED THE FILTER SAVE ONLY VERTEX COLOR! THIS IS A DESIGN CHOICE A NOT A BUG!
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std::string vertcol;
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if (mask & vcg::tri::io::Mask::IOM_VERTCOLOR)
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vertcol = "TRUE";
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else
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vertcol = "FALSE";
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idtf.write(2,"ATTRIBUTE_USE_VERTEX_COLOR \"" + vertcol + "\"");
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idtf.write(2,"SHADER_MATERIAL_NAME \"Mat01\"");
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idtf.write(2,"SHADER_ACTIVE_TEXTURE_COUNT 0");
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idtf.write(1,"}");
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idtf.write(0,"}");
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idtf.write(0,"RESOURCE_LIST \"MATERIAL\" {");
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idtf.write(1,"RESOURCE_COUNT 1");
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idtf.write(1,"RESOURCE 0 {");
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idtf.write(2,"RESOURCE_NAME \"Mat01\"");
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idtf.write(2,"MATERIAL_AMBIENT 0.2 0.2 0.2");
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idtf.write(2,"MATERIAL_DIFFUSE 0.8 0.8 0.8");
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idtf.write(2,"MATERIAL_SPECULAR 0.0 0.0 0.0");
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idtf.write(2,"MATERIAL_EMISSIVE 0.0 0.0 0.0");
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idtf.write(2,"MATERIAL_REFLECTIVITY 0.0");
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idtf.write(2,"MATERIAL_OPACITY 1.000000");
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idtf.write(1,"}");
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idtf.write(0,"}");
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}
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// std::string vertcol;
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// if (mask & vcg::tri::io::Mask::IOM_VERTCOLOR)
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// vertcol = "TRUE";
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// else
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// vertcol = "FALSE";
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//
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// idtf.write(2,"ATTRIBUTE_USE_VERTEX_COLOR \"" + vertcol + "\"");
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// idtf.write(2,"SHADER_MATERIAL_NAME \"Mat01\"");
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// idtf.write(2,"SHADER_ACTIVE_TEXTURE_COUNT 0");
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// idtf.write(1,"}");
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// idtf.write(0,"}");
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//}
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if ((mask & vcg::tri::io::Mask::IOM_WEDGTEXCOORD) | (mask & vcg::tri::io::Mask::IOM_VERTCOLOR) | (mask & vcg::tri::io::Mask::IOM_FACECOLOR))
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{
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@ -569,33 +588,19 @@ typedef typename SaveMeshType::CoordType CoordType;
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idtf.write(0,"MODIFIER \"SHADING\" {");
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idtf.write(1,"MODIFIER_NAME \"VcgMesh01\"");
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idtf.write(1,"PARAMETERS {");
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if (mask & vcg::tri::io::Mask::IOM_WEDGTEXCOORD)
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idtf.write(2,"SHADER_LIST_COUNT " + TextUtility::nmbToStr(m.textures.size()));
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idtf.write(2,"SHADING_GROUP {");
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for(unsigned int ii = 0; ii < m.textures.size();++ii)
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{
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idtf.write(2,"SHADER_LIST_COUNT " + TextUtility::nmbToStr(m.textures.size()));
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idtf.write(2,"SHADING_GROUP {");
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for(unsigned int ii = 0; ii < m.textures.size();++ii)
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{
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idtf.write(3,"SHADER_LIST " + TextUtility::nmbToStr(ii) + "{");
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idtf.write(4,"SHADER_COUNT 1");
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idtf.write(4,"SHADER_NAME_LIST {");
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idtf.write(5,"SHADER 0 NAME: \"ModelShader" + TextUtility::nmbToStr(ii) + "\"");
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idtf.write(4,"}");
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idtf.write(3,"}");
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}
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idtf.write(2,"}");
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}
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else
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{
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idtf.write(2,"SHADER_LIST_COUNT 1");
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idtf.write(2,"SHADER_LIST_LIST {");
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idtf.write(3,"SHADER_LIST 0 {");
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idtf.write(3,"SHADER_LIST " + TextUtility::nmbToStr(ii) + "{");
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idtf.write(4,"SHADER_COUNT 1");
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idtf.write(4,"SHADER_NAME_LIST {");
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idtf.write(5,"SHADER 0 NAME: \"VcgMesh010\"");
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idtf.write(5,"SHADER 0 NAME: \"ModelShader" + TextUtility::nmbToStr(ii) + "\"");
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idtf.write(4,"}");
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idtf.write(3,"}");
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idtf.write(2,"}");
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}
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idtf.write(2,"}");
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idtf.write(1,"}");
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idtf.write(0,"}");
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}
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@ -37,7 +37,7 @@ namespace u3dparametersclasses
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_campar = NULL;
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}
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//WARNING: in movie15 y-axis and z-axis have been inverted!!!
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//WARNING: in movie15 y-axis and z-axis has been inverted!!!
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class CameraParameters
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{
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public:
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