Added functions:

- Intersection_Segment_Triangle
- Intersection_Plane_Box
- Intersection_Triangle_Box
This commit is contained in:
Nico Pietroni 2006-06-01 08:38:02 +00:00
parent 38ec59e185
commit f949a83faf
1 changed files with 114 additions and 11 deletions

View File

@ -24,6 +24,9 @@
History
$Log: not supported by cvs2svn $
Revision 1.23 2006/03/29 07:53:36 cignoni
Missing ';' (thx Maarten)
Revision 1.22 2006/03/20 14:42:49 pietroni
IntersectionSegmentPlane and Intersection_Segment_Box functions Added
@ -479,38 +482,43 @@ bool Intersection_Ray_Box( const Box3<T> & box, const Ray3<T> & r, Point3<T> & c
}
// segment-box return fist intersection found from p0 to p1
template<class T>
bool Intersection_Segment_Box( const Box3<T> & box, const Segment3<T> & s, Point3<T> & coord )
template<class ScalarType>
bool Intersection_Segment_Box( const Box3<ScalarType> & box,
const Segment3<ScalarType> & s,
Point3<ScalarType> & coord )
{
//as first perform box-box intersection
Box3<T> test;
Box3<ScalarType> test;
test.Add(s.P0());
test.Add(s.P1());
if (!test.Collide(box))
return false;
else
{
Line3<T> l;
Point3<T> dir=s.P1()-s.P0();
Line3<ScalarType> l;
Point3<ScalarType> dir=s.P1()-s.P0();
dir.Normalize();
l.SetOrigin(s.P0());
l.SetDirection(dir);
if(Intersection_Line_Box<T>(box,l,coord))
if(Intersection_Line_Box<ScalarType>(box,l,coord))
return (test.IsIn(coord));
return false;
}
}
}
// segment-box intersection , return number of intersections and intersection points
template<class T>
int Intersection_Segment_Box( const Box3<T> & box, const Segment3<T> & s, Point3<T> & coord0, Point3<T> & coord1 )
template<class ScalarType>
int Intersection_Segment_Box( const Box3<ScalarType> & box,
const Segment3<ScalarType> & s,
Point3<ScalarType> & coord0,
Point3<ScalarType> & coord1 )
{
int num=0;
Segment3<T> test= s;
Segment3<ScalarType> test= s;
if (Intersection_Segment_Box(box,test,coord0 ))
{
num++;
Point3<T> swap=test.P0();
Point3<ScalarType> swap=test.P0();
test.P0()=test.P1();
test.P1()=swap;
if (Intersection_Segment_Box(box,test,coord1 ))
@ -519,6 +527,101 @@ int Intersection_Segment_Box( const Box3<T> & box, const Segment3<T> & s, Point3
return num;
}
// segment-triangle intersection
template<class ScalarType>
bool Intersection_Segment_Triangle( const vcg::Segment3<ScalarType> & seg,
const Point3<ScalarType> & vert0,
const Point3<ScalarType> & vert1, const
Point3<ScalarType> & vert2,
ScalarType & a ,ScalarType & b, ScalarType & dist)
{
//first set both directions of ray
vcg::Ray3<ScalarType> ray;
vcg::Point3<ScalarType> dir;
dir=(seg.P1()-seg.P0());
dir.Normalize();
ray.Set(seg.P0(),dir);
//then control for each direction the interseciton with triangle
if ((Intersection<ScalarType>(ray,vert0,vert1,vert2,a,b,dist))
||(Intersection<ScalarType>(ray,vert0,vert2,vert1,a,b,dist)))
return (dist<(seg.P1()-seg.P0()).Norm());
else
return(false);
}
template <class ScalarType>
bool Intersection_Plane_Box(const vcg::Plane3<ScalarType> &pl,
vcg::Box3<ScalarType> &bbox)
{
typedef typename Segment3<ScalarType> SegmentType;
typedef typename vcg::Point3<ScalarType> CoordType;
SegmentType diag[4];
CoordType intersection;
//find the 4 diagonals
diag[0]=SegmentType(bbox.P(0),bbox.P(7));
diag[1]=SegmentType(bbox.P(1),bbox.P(6));
diag[2]=SegmentType(bbox.P(2),bbox.P(5));
diag[3]=SegmentType(bbox.P(3),bbox.P(4));
ScalarType a,b,dist;
for (int i=0;i<3;i++)
//call intersection of segment and plane
if (vcg::Intersection<SegmentType>(pl,diag[i],intersection))
return true;
return false;
}
template<class ScalarType>
bool Intersection_Triangle_Box( vcg::Box3<ScalarType> &bbox,
const vcg::Point3<ScalarType> &p0,
const vcg::Point3<ScalarType> &p1,
const vcg::Point3<ScalarType> &p2)
{
typedef typename vcg::Point3<ScalarType> CoordType;
CoordType intersection;
/// control bounding box collision
vcg::Box3<ScalarType> test;
test.SetNull();
test.Add(p0);
test.Add(p1);
test.Add(p2);
if (!test.Collide(bbox))
return false;
/// control if each point is inside the bouding box
if ((bbox.IsIn(p0))||(bbox.IsIn(p1))||(bbox.IsIn(p2)))
return true;
/////control plane of the triangle with bbox
//vcg::Plane3<ScalarType> plTri=vcg::Plane3<ScalarType>();
//plTri.Init(p0,p1,p2);
//if (!Intersection_Plane_Box<ScalarType>(plTri,bbox))
// return false;
///then control intersection of segments with box
if (Intersection_Segment_Box<ScalarType>(bbox,vcg::Segment3<ScalarType>(p0,p1),intersection)||
Intersection_Segment_Box<ScalarType>(bbox,vcg::Segment3<ScalarType>(p1,p2),intersection)||
Intersection_Segment_Box<ScalarType>(bbox,vcg::Segment3<ScalarType>(p2,p0),intersection))
return true;
///control intersection of diagonal of the cube with triangle
Segment3<ScalarType> diag[4];
diag[0]=Segment3<ScalarType>(bbox.P(0),bbox.P(7));
diag[1]=Segment3<ScalarType>(bbox.P(1),bbox.P(6));
diag[2]=Segment3<ScalarType>(bbox.P(2),bbox.P(5));
diag[3]=Segment3<ScalarType>(bbox.P(3),bbox.P(4));
ScalarType a,b,dist;
for (int i=0;i<3;i++)
if (Intersection_Segment_Triangle<ScalarType>(diag[i],p0,p1,p2,a,b,dist))
return true;
return false;
}
template<class T>
bool Intersection (const Plane3<T> & plane0, const Plane3<T> & plane1,
Line3<T> & line)