Commit Graph

3085 Commits

Author SHA1 Message Date
ganovelli e15127934c [Namespaces changes]
edge->edg

clean up of some namespaces to comply the following naming:

Complexes (3 letters namespaces):
order 0 (point cloud    ) :vrt
order 1 (edge meshes)     :edg
order 2 (triangle meshes) :tri
order 3 (triangle meshes) :tet

Simplexes (extended namespaces):
order 0 (vertex)      :vertex 
order 1 (edge)        :edge 
order 2 (triangle)    :triangle (temporarily it remains "face")
order 3 (tetrahedron) :tetrahedron
2008-09-30 10:46:18 +00:00
ganovelli e652cc5a38 [Namespaces changes]
vert->vertex 

clean up of some namespaces to comply the following naming:

Complexes (3 letters namespaces):
order 0 (point cloud    ) :vrt
order 1 (edge meshes)     :edg
order 2 (triangle meshes) :tri
order 3 (triangle meshes) :tet

Simplexes (4 letters namespaces):
order 0 (vertex)      :vert 
order 1 (edge)        :edge 
order 2 (triangle)    :triangle
order 3 (tetrahedron) :tetrahedron
2008-09-30 10:42:55 +00:00
ganovelli de35204e95 [Namespaces changes]
vert->vertex 

clean up of some namespaces to comply the following naming:

Complexes (3 letters namespaces):
order 0 (point cloud    ) :vrt
order 1 (edge meshes)     :edg
order 2 (triangle meshes) :tri
order 3 (triangle meshes) :tet

Simplexes (4 letters namespaces):
order 0 (vertex)      :vert 
order 1 (edge)        :edge 
order 2 (triangle)    :triangle
order 3 (tetrahedron) :tetrahedron
2008-09-30 10:42:16 +00:00
ganovelli ea7b394eb3 [Namespaces changes]
vert->vertex 

clean up of some namespaces to comply the following naming:

Complexes (3 letters namespaces):
order 0 (point cloud    ) :vrt
order 1 (edge meshes)     :edg
order 2 (triangle meshes) :tri
order 3 (triangle meshes) :tet

Simplexes (4 letters namespaces):
order 0 (vertex)      :vert 
order 1 (edge)        :edge 
order 2 (triangle)    :triangle
order 3 (tetrahedron) :tetrahedron
2008-09-30 10:41:41 +00:00
ganovelli 811b263e33 [Namespaces changes]
vert->vertex 

clean up of some namespaces to comply the following naming:

Complexes (3 letters namespaces):
order 0 (point cloud    ) :vrt
order 1 (edge meshes)     :edg
order 2 (triangle meshes) :tri
order 3 (triangle meshes) :tet

Simplexes (4 letters namespaces):
order 0 (vertex)      :vert 
order 1 (edge)        :edge 
order 2 (triangle)    :triangle
order 3 (tetrahedron) :tetrahedron
2008-09-30 10:40:42 +00:00
ganovelli cdb021e821 added typenames to compile with gcc 2008-09-30 10:38:58 +00:00
ganovelli 5d1bd20c33 added warning for deprecation of this way to define the simplex 2008-09-30 10:38:04 +00:00
ganovelli 7021c9af38 added warning for deprecation 2008-09-30 10:35:44 +00:00
ganovelli 4697eb936f typenames and definition added to compile with gcc. THe aprt of type querying temporarily commented out (to fix) 2008-09-30 10:34:27 +00:00
ganovelli 8fd3eecf80 added version on IntersectionBallMesh that take a grid. It's a draft, to be refactored. And
[Namespaces changes]
edge->edg

clean up of some namespaces to comply the following naming:

Complexes (3 letters namespaces):
order 0 (point cloud    ) :vrt
order 1 (edge meshes)     :edg
order 2 (triangle meshes) :tri
order 3 (triangle meshes) :tet

Simplexes (4 letters namespaces):
order 0 (vertex)      :vert 
order 1 (edge)        :edge 
order 2 (triangle)    :triangle
order 3 (tetrahedron) :tetrahedron
2008-09-30 10:18:24 +00:00
ganovelli b2758bcb39 [Namespaces changes]
edge->edg

clean up of some namespaces to comply the following naming:

Complexes (3 letters namespaces):
order 0 (point cloud    ) :vrt
order 1 (edge meshes)     :edg
order 2 (triangle meshes) :tri
order 3 (triangle meshes) :tet

Simplexes (4 letters namespaces):
order 0 (vertex)      :vert 
order 1 (edge)        :edge 
order 2 (triangle)    :triangle
order 3 (tetrahedron) :tetrahedron
2008-09-30 10:15:51 +00:00
ganovelli 86597ca595 added typename and
[Namespaces changes]
edge->edg

clean up of some namespaces to comply the following naming:

Complexes (3 letters namespaces):
order 0 (point cloud    ) :vrt
order 1 (edge meshes)     :edg
order 2 (triangle meshes) :tri
order 3 (triangle meshes) :tet

Simplexes (4 letters namespaces):
order 0 (vertex)      :vert 
order 1 (edge)        :edge 
order 2 (triangle)    :triangle
order 3 (tetrahedron) :tetrahedron
2008-09-30 10:15:29 +00:00
ganovelli 5e24bf99ce removed useless inclusion of edge.h 2008-09-30 10:14:52 +00:00
ganovelli 26bf0e3266 [Namespaces changes]
trimesh->tri

clean up of some namespaces to comply the following naming:

Complexes (3 letters namespaces):
order 0 (point cloud    ) :vrt
order 1 (edge meshes)     :edg
order 2 (triangle meshes) :tri
order 3 (triangle meshes) :tet

Simplexes (4 letters namespaces):
order 0 (vertex)      :vert 
order 1 (edge)        :edge 
order 2 (triangle)    :triangle
order 3 (tetrahedron) :tetrahedron
2008-09-30 10:13:58 +00:00
ganovelli a73a806d8b chenged the name of the component RT in the vertex definition (it has chenged to edgeplane)
Corrected GetClosest (to compile with gcc)
2008-09-30 10:12:51 +00:00
ganovelli 0468bab362 change from old to plus definition of simplex and
[Namespaces changes]
edge->edg

clean up of some namespaces to comply the following naming:

Complexes (3 letters namespaces):
order 0 (point cloud    ) :vrt
order 1 (edge meshes)     :edg
order 2 (triangle meshes) :tri
order 3 (triangle meshes) :tet

Simplexes (4 letters namespaces):
order 0 (vertex)      :vert 
order 1 (edge)        :edge 
order 2 (triangle)    :triangle
order 3 (tetrahedron) :tetrahedron
2008-09-30 10:10:42 +00:00
ganovelli f5c74b4b54 cheanges to comply the change of class structure in ball_pivoting.h 2008-09-30 10:09:45 +00:00
ganovelli 9deaad827d changed definiiton from old style to plus type and
[Namespaces changes]
edge->edg

clean up of some namespaces to comply the following naming:

Complexes (3 letters namespaces):
order 0 (point cloud    ) :vrt
order 1 (edge meshes)     :edg
order 2 (triangle meshes) :tri
order 3 (triangle meshes) :tet

Simplexes (4 letters namespaces):
order 0 (vertex)      :vert 
order 1 (edge)        :edge 
order 2 (triangle)    :triangle
order 3 (tetrahedron) :tetrahedron
2008-09-30 10:07:34 +00:00
ganovelli 51105e36e7 added the color to the vertex attributes 2008-09-30 10:06:17 +00:00
ganovelli 164ea33a6c [Namespaces changes]
trimsh->tri

clean up of some namespaces to comply the following naming:

Complexes (3 letters namespaces):
order 0 (point cloud    ) :vrt
order 1 (edge meshes)     :edg
order 2 (triangle meshes) :tri
order 3 (triangle meshes) :tet

Simplexes (4 letters namespaces):
order 0 (vertex)      :vert 
order 1 (edge)        :edge 
order 2 (triangle)    :triangle
order 3 (tetrahedron) :tetrahedron
2008-09-30 10:05:54 +00:00
ganovelli 4fc9dd2639 added edgeSimp definition 2008-09-30 09:47:25 +00:00
Paolo Cignoni 8143b27315 added missing include callback.h 2008-09-29 10:12:38 +00:00
Paolo Cignoni 774ce56dea Solved small compilation issues. 2008-09-29 10:11:21 +00:00
ganovelli b5bca977a7 added pragma message to deprecate this way to define the simplex 2008-09-28 14:30:09 +00:00
ganovelli a2e3e5b725 Removed Similarity from Shot
Problem: Shot was using similarity merely to store
rotation and translation. 
There was an incompatibility in that Similarity::ToMatrix
gives scale*rotation*translation while in Shot
the translation stores the viewpoint and the rotation the orientation of the Shot.

In this version, a small class ReferenceFrame was done to play the role of similarity and MultMatrix and MultSimilarity functions were added to transform the frame by multiplying it for a Matrix44 (or applying a similarity).

NOTE: the file export_ply.ply and import_ply.h must also be updated.

-- only compiled with .net ---
2008-09-26 17:07:32 +00:00
ganovelli 8acc6a4e2c Removed Similarity from Shot
Problem: Shot was using similarity merely to store
rotation and translation. 
There was an incompatibility in that Similarity::ToMatrix
gives scale*rotation*translation while in Shot
the translation stores the viewpoint and the rotation the orientation of the Shot.

In this version, a small class ReferenceFrame was done to play the role of similarity and MultMatrix and MultSimilarity functions were added to transform the frame by multiplying it for a Matrix44 (or applying a similarity).

NOTE: the file export_ply.ply and import_ply.h must also be updated.

-- only compiled with .net ---
2008-09-26 17:05:49 +00:00
Federico Ponchio e5258c6aa3 Attempting to make similarity compatible with both quaternions and matrix44 2008-09-26 15:37:53 +00:00
Paolo Cignoni f3bddee157 gcc compiling issues (again using template keyword to disambiguate templated functions in templated classes) 2008-09-25 16:10:47 +00:00
ganovelli a097ef4df9 automatic rough alignment by using 4pcs (4-points congruent sets for Robust pairwise surface registration, Mitra et al. SIGGREAPH 08). First working draft 2008-09-24 16:17:33 +00:00
ganovelli 41bc27e33e Changed the type of query type. Made it dependend on distance functor 2008-09-24 09:28:53 +00:00
ganovelli 68d900ec7e changes to compile previous commit with gcc 2008-09-24 09:15:38 +00:00
ganovelli f7da79d507 Add template parameter to PointDistanceFunctor 2008-09-24 08:56:06 +00:00
ganovelli 6a649ee257 changes to comply the templatization of distance functor on the query type 2008-09-24 08:45:31 +00:00
ganovelli a952bb1801 DistanceFunctor templated on the type of the query
Added PointNormalDistanceFunctor
2008-09-24 08:42:17 +00:00
ganovelli f6da3d936d DistanceFunctor templated on the type of the query 2008-09-24 08:41:04 +00:00
ganovelli d52199f64c DistanceFunctor templated on the type of the query
Added GetClosestVertexNormal which uses Vertex Position and Normal (see PointNormalDistanceFunctor)
2008-09-24 08:37:42 +00:00
Paolo Cignoni dcbb7456ac Added by default rotation on middle + alt, (almost a standard on various 3d packages). Kind patch submitted by Sebastian Herholz. 2008-09-22 23:10:00 +00:00
ganovelli 3d8400f86e added a missing templatization od Point3 in Decompose (thanks Oscar Barney) 2008-09-22 13:49:15 +00:00
ganovelli efd69c8291 qualifier Camera<S>:: removed in inline definition (thanks Oscar Barney) 2008-09-22 13:42:49 +00:00
ganovelli b2960231ca corrected bug on PointBase class (thanks Oscar Barney) 2008-09-22 13:40:53 +00:00
ganovelli 889b2ddaa3 chamged " to < in the #include 2008-09-22 09:35:01 +00:00
ganovelli f2ed76753c added inclusion of functional 2008-09-22 09:10:58 +00:00
Paolo Cignoni 7473170272 Improved robustness of FF adj from texture coords adjacency.
Now faces with degenerated tex coords are more correctly managed.
2008-09-15 10:08:41 +00:00
ganovelli 4971b69b13 corrected wrong constant in Covariance (thanks F.Ponchio)
and minor calculation simplifications
2008-09-10 16:18:32 +00:00
granzuglia b9ce07204e Minor changes according to new Point<N,S> definition. 2008-09-10 14:06:13 +00:00
granzuglia 728a9020c4 The class PointBase has been renamed as Point.
An empty class PointBase has been added for backward compatibility.
Mathematical operation (+,+=,*,etc) in class Point<N,S> has been implemented.
2008-09-10 14:04:09 +00:00
Paolo Cignoni e8c7472dca Corrected name of template type S in UndistortedToDistorted() to avoid the shadowing between S as type and S as variable name. 2008-09-09 17:41:33 +00:00
matteodelle c94dbdfdaf 2008-09-09 09:22:55 +00:00
matteodelle 0c2491e1b4 new functions to handle distortion: should not affect previous stuff. tested but still error prone... 2008-09-09 09:20:48 +00:00
Paolo Cignoni e7c9656219 Corrected the ImportLocal function for most of the optional classess. Previous version did not check for the availability of the optional component before trying to import it. 2008-08-28 07:19:04 +00:00