- Cleaned up include order: Now you only need to include <vcg/complex/complex.h> (no more vertex/base.h etc)
- Added official VN() EN() FN() const members for knowing number of vertexes etc...
- Added exceptions (at last!)
Now instead of:
assert(HasPerVertexNormal(m))
you should write:
if(!HasPerFaceNormal(m)) throw vcg::MissingComponentException();
No modification should be necessary for the existing code.
most relevant changes:
creation of folder:
vcg/connectors
vcg/connectors/hedge.h
vcg/connectors/hedge_component.h
addition to the container of half edges to the trimesh:
HEdgeContainer hedge; // container
int hn; // number of half edges
addition of
vcg/trimesh/update/halfedge_indexed.h
which contains:
- the functions to compute the half edge representation from the indexed and vivecersa
- the functions to add or remove an half edge
This modification removes the old way to define simplexes (already deprecated and unsupported).
In the following SIMPLEX = [vertex|edge|face|tetrahedron]
All the stuff that was in vcg/simplex/SIMPLEXplus/ has now been promoted to vcg/simplex/
Details:
- the folder vcg/simplex/SIMPLEX/with has been removed
- the file vcg/simplex/SIMPLEX/base.h has been renamed into vcg/simplex/SIMPLEX/base_old.h
- the content of vcg/simplex/SIMPLEXplus/ has been moved into vcg/simplex/SIMPLEX/
- the folder vcg/simplex/SIMPLEXplus/ has been removed
Actions the update the code using vcglib:
replace <vcg/simplex/SIMPLEXplus/*> with <vcg/simplex/SIMPLEX/*> in every include
for MESHLAB users: already done along with this commit