vcglib/wrap/gl/deprecated_math.h

115 lines
3.9 KiB
C++

/****************************************************************************
* VCGLib o o *
* Visual and Computer Graphics Library o o *
* _ O _ *
* Copyright(C) 2004 \/)\/ *
* Visual Computing Lab /\/| *
* ISTI - Italian National Research Council | *
* \ *
* All rights reserved. *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
* for more details. *
* *
****************************************************************************/
#ifndef VCG_GL_MATH_H
#define VCG_GL_MATH_H
// Please note that this file assume that you have already included your
// gl-extension wrapping utility, and that therefore all the extension symbol are already defined.
#include <vcg/math/matrix44.h>
#include <vcg/math/similarity.h>
//#include <GL/glew.h> // please do not include it!
namespace vcg {
inline void glMultMatrixE(const Matrix44f &matrix) {
glMultMatrixf((const GLfloat *)(matrix.transpose().V()));
}
inline void glMultMatrix(const Matrix44f &matrix) {
glMultMatrixf((const GLfloat *)(matrix.transpose().V()));
}
inline void glMultMatrixE(const Matrix44d &matrix) {
glMultMatrixd((const GLdouble *)(matrix.transpose().V()));
}
inline void glMultMatrix(const Matrix44d &matrix) {
glMultMatrixd((const GLdouble *)(matrix.transpose().V()));
}
inline void glLoadMatrix(const Matrix44d &matrix) {
glLoadMatrixd((const GLdouble *)(matrix.transpose().V()));
}
inline void glLoadMatrix(const Matrix44f &matrix) {
glLoadMatrixf((const GLfloat *)(matrix.transpose().V()));
}
inline void glMultMatrixDirect(const Matrix44f &matrix) {
glMultMatrixf((const GLfloat *)(matrix.V()));
}
inline void glMultMatrixDirect(const Matrix44d &matrix) {
glMultMatrixd((const GLdouble *)(matrix.V()));
}
inline void glMultMatrix(const Similarityf &s) {
glTranslatef(s.tra[0], s.tra[1], s.tra[2]);
glScalef(s.sca, s.sca, s.sca);
float alpha;
Point3f axis;
s.rot.ToAxis(alpha, axis);
glRotatef(math::ToDeg(alpha), axis[0], axis[1], axis[2]);
}
inline void glMultMatrix(const Similarityd &s) {
glTranslated(s.tra[0], s.tra[1], s.tra[2]);
double alpha;
Point3d axis;
s.rot.ToAxis(alpha, axis);
glRotated(math::ToDeg(alpha), axis[0], axis[1], axis[2]);
glScaled(s.sca, s.sca, s.sca);
}
inline void glGetv(const GLenum pname, Matrix44f & m){
Matrix44f tmp;
glGetFloatv(pname,tmp.V());
m = tmp.transpose();
}
inline void glGetv(const GLenum pname, Matrix44d & m){
Matrix44d tmp;
glGetDoublev(pname,tmp.V());
m = tmp.transpose();
}
inline void glGetDirectv(const GLenum pname, Matrix44f & m){
glGetFloatv(pname,m.V());
}
inline void glGetDirecv(const GLenum pname, Matrix44d & m){
glGetDoublev(pname,m.V());
}
}//namespace
#endif