279 lines
6.5 KiB
C++
279 lines
6.5 KiB
C++
#ifndef GLW_TEXTURE2D_H
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#define GLW_TEXTURE2D_H
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#include "./texture.h"
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namespace glw
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{
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class Texture2DArguments : public TextureArguments
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{
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public:
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typedef TextureArguments BaseType;
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typedef Texture2DArguments ThisType;
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GLsizei width;
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GLsizei height;
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GLenum dataFormat;
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GLenum dataType;
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const void * data;
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TextureSampleMode sampler;
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Texture2DArguments(void)
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{
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this->clear();
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}
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void clear(void)
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{
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BaseType::clear();
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this->width = 0;
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this->height = 0;
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this->dataFormat = GL_NONE;
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this->dataType = GL_NONE;
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this->data = 0;
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this->sampler.clear();
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}
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};
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class Texture2D : public Texture
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{
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friend class Context;
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public:
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typedef Texture BaseType;
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typedef Texture2D ThisType;
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virtual Type type(void) const
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{
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return Texture2DType;
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}
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virtual int imageDimensions(void) const
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{
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return 2;
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}
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virtual bool isArray(void) const
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{
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return false;
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}
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GLsizei width(void) const
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{
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return this->m_width;
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}
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GLsizei height(void) const
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{
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return this->m_height;
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}
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void setImage(GLenum target, GLint unit, GLint level, GLsizei width, GLsizei height, GLenum dataFormat, GLenum dataType, const void * data)
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{
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(void)unit;
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GLW_ASSERT(this->isValid());
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glTexImage2D(target, level, this->m_format, width, height, 0, dataFormat, dataType, data);
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}
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void setSubImage(GLenum target, GLint unit, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum dataFormat, GLenum dataType, const void * data)
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{
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(void)unit;
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GLW_ASSERT(this->isValid());
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glTexSubImage2D(target, level, xoffset, yoffset, width, height, dataFormat, dataType, data);
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}
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void generateMipmap(GLenum target, GLint unit)
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{
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(void)unit;
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GLW_ASSERT(this->isValid());
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glGenerateMipmap(target);
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}
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void setSampleMode(GLenum target, GLint unit, const TextureSampleMode & sampler)
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{
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(void)unit;
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GLW_ASSERT(this->isValid());
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if (GLW_CARE_OF(sampler.minFilter)) glTexParameteri(target, GL_TEXTURE_MIN_FILTER, sampler.minFilter);
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if (GLW_CARE_OF(sampler.magFilter)) glTexParameteri(target, GL_TEXTURE_MAG_FILTER, sampler.magFilter);
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if (GLW_CARE_OF(sampler.wrapS )) glTexParameteri(target, GL_TEXTURE_WRAP_S, sampler.wrapS );
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if (GLW_CARE_OF(sampler.wrapT )) glTexParameteri(target, GL_TEXTURE_WRAP_T, sampler.wrapT );
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}
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protected:
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GLsizei m_width;
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GLsizei m_height;
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Texture2D(Context * ctx)
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: BaseType (ctx)
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, m_width (0)
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, m_height (0)
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{
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;
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}
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bool create(const Texture2DArguments & args)
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{
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this->destroy();
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GLint boundName = 0;
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glGetIntegerv(GL_TEXTURE_BINDING_2D, &boundName);
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glGenTextures(1, &(this->m_name));
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glBindTexture(GL_TEXTURE_2D, this->m_name);
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glTexImage2D(GL_TEXTURE_2D, 0, args.format, args.width, args.height, 0, args.dataFormat, args.dataType, args.data);
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this->m_format = args.format;
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this->m_width = args.width;
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this->m_height = args.height;
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this->setSampleMode(GL_TEXTURE_2D, 0, args.sampler);
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glBindTexture(GL_TEXTURE_2D, boundName);
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return true;
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}
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virtual void doDestroy(void)
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{
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BaseType::doDestroy();
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this->m_format = GL_NONE;
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this->m_width = 0;
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this->m_height = 0;
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}
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virtual bool doIsValid(void) const
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{
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return ((this->m_format != GL_NONE) && (this->m_width > 0) && (this->m_height > 0));
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}
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};
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namespace detail { template <> struct BaseOf <Texture2D> { typedef Texture Type; }; };
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typedef detail::ObjectSharedPointerTraits <Texture2D> ::Type Texture2DPtr;
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class SafeTexture2D : public SafeTexture
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{
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friend class Context;
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friend class BoundTexture2D;
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public:
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typedef SafeTexture BaseType;
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typedef SafeTexture2D ThisType;
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SafeTexture2D(void)
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: BaseType()
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{
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;
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}
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GLsizei width(void) const
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{
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return this->object()->width();
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}
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GLsizei height(void) const
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{
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return this->object()->height();
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}
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protected:
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SafeTexture2D(const Texture2DPtr & texture2D)
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: BaseType(texture2D)
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{
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;
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}
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const Texture2DPtr & object(void) const
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{
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return static_cast<const Texture2DPtr &>(BaseType::object());
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}
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Texture2DPtr & object(void)
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{
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return static_cast<Texture2DPtr &>(BaseType::object());
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}
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};
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namespace detail { template <> struct BaseOf <SafeTexture2D> { typedef SafeTexture Type; }; };
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namespace detail { template <> struct ObjectBase <SafeTexture2D> { typedef Texture2D Type; }; };
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namespace detail { template <> struct ObjectSafe <Texture2D > { typedef SafeTexture2D Type; }; };
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typedef detail::ObjectSharedPointerTraits <SafeTexture2D> ::Type Texture2DHandle;
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class Texture2DBindingParams : public TextureBindingParams
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{
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public:
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typedef TextureBindingParams BaseType;
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typedef Texture2DBindingParams ThisType;
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Texture2DBindingParams(void)
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: BaseType()
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{
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;
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}
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Texture2DBindingParams(GLenum aUnit)
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: BaseType(GL_TEXTURE_2D, aUnit)
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{
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;
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}
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};
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class BoundTexture2D : public BoundTexture
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{
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friend class Context;
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public:
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typedef BoundTexture BaseType;
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typedef BoundTexture2D ThisType;
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BoundTexture2D(void)
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: BaseType()
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{
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;
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}
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const Texture2DHandle & handle(void) const
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{
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return static_cast<const Texture2DHandle &>(BaseType::handle());
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}
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Texture2DHandle & handle(void)
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{
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return static_cast<Texture2DHandle &>(BaseType::handle());
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}
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void setSampleMode(const TextureSampleMode & sampler)
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{
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this->object()->setSampleMode(this->m_target, this->m_unit, sampler);
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}
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protected:
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BoundTexture2D(const Texture2DHandle & handle, const Texture2DBindingParams & params)
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: BaseType(handle, params)
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{
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;
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}
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const Texture2DPtr & object(void) const
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{
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return this->handle()->object();
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}
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Texture2DPtr & object(void)
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{
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return this->handle()->object();
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}
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};
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namespace detail { template <> struct ParamsOf <BoundTexture2D> { typedef Texture2DBindingParams Type; }; };
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namespace detail { template <> struct BaseOf <BoundTexture2D> { typedef BoundObject Type; }; };
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namespace detail { template <> struct ObjectBase <BoundTexture2D> { typedef Texture2D Type; }; };
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namespace detail { template <> struct ObjectBound <Texture2D > { typedef BoundTexture2D Type; }; };
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typedef detail::ObjectSharedPointerTraits <BoundTexture2D> ::Type BoundTexture2DHandle;
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};
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#endif // GLW_TEXTURE2D_H
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