754 lines
24 KiB
C++
754 lines
24 KiB
C++
/****************************************************************************
|
|
* VCGLib o o *
|
|
* Visual and Computer Graphics Library o o *
|
|
* _ O _ *
|
|
* Copyright(C) 2004 \/)\/ *
|
|
* Visual Computing Lab /\/| *
|
|
* ISTI - Italian National Research Council | *
|
|
* \ *
|
|
* All rights reserved. *
|
|
* *
|
|
* This program is free software; you can redistribute it and/or modify *
|
|
* it under the terms of the GNU General Public License as published by *
|
|
* the Free Software Foundation; either version 2 of the License, or *
|
|
* (at your option) any later version. *
|
|
* *
|
|
* This program is distributed in the hope that it will be useful, *
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
|
|
* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
|
|
* for more details. *
|
|
* *
|
|
****************************************************************************/
|
|
|
|
#ifndef VCG_POISSON_SOLVER
|
|
#define VCG_POISSON_SOLVER
|
|
|
|
#include <eigenlib/Eigen/Sparse>
|
|
|
|
#include <vcg/complex/algorithms/clean.h>
|
|
#include <vcg/complex/algorithms/update/bounding.h>
|
|
#include <vcg/complex/algorithms/parametrization/distortion.h>
|
|
#include <vcg/complex/algorithms/parametrization/uv_utils.h>
|
|
|
|
namespace vcg {
|
|
namespace tri{
|
|
template <class MeshType>
|
|
class PoissonSolver
|
|
{
|
|
|
|
typedef typename MeshType::ScalarType ScalarType;
|
|
typedef typename MeshType::FaceType FaceType;
|
|
typedef typename MeshType::VertexType VertexType;
|
|
typedef typename MeshType::CoordType CoordType;
|
|
typedef typename MeshType:: template PerFaceAttributeHandle<CoordType> PerFaceCoordHandle;
|
|
|
|
///the mesh itself
|
|
MeshType &mesh;
|
|
|
|
///solver data
|
|
|
|
std::map<VertexType*,int> VertexToInd;
|
|
std::map<int, VertexType*> IndToVertex;
|
|
|
|
///vertices to fix
|
|
std::vector<VertexType *> to_fix;
|
|
|
|
///unknown vector
|
|
|
|
Eigen::SparseMatrix<double> A; // A
|
|
Eigen::VectorXd b,x;// x and b
|
|
|
|
//number of variables
|
|
unsigned int n_vert_vars;
|
|
///total system size
|
|
unsigned int total_size;
|
|
///number of fixed variables
|
|
unsigned int n_fixed_vars;
|
|
|
|
///if you intend to follow the cross field
|
|
bool use_direction_field,fix_selected,correct_fixed;
|
|
///size of the scalar field
|
|
ScalarType fieldScale;
|
|
// ///handle per direction field
|
|
// PerFaceCoordHandle Fh0,Fh1;
|
|
|
|
int VertexIndex(VertexType* v)
|
|
{
|
|
typename std::map<VertexType*,int>::iterator iteMap=VertexToInd.find(v);
|
|
assert(iteMap!=VertexToInd.end());
|
|
return ((*iteMap).second);
|
|
}
|
|
|
|
VertexType* IndexVertex(int index)
|
|
{
|
|
typename std::map<int,VertexType*>::iterator iteMap=IndToVertex.find(index);
|
|
assert(iteMap!=IndToVertex.end());
|
|
return ((*iteMap).second);
|
|
}
|
|
|
|
void AddVertexIndex(VertexType* v,int index)
|
|
{
|
|
VertexToInd.insert(std::pair<VertexType*,int>(v,index));
|
|
IndToVertex.insert(std::pair<int,VertexType*>(index,v));
|
|
}
|
|
///set the value of A of the system Ax=b
|
|
void SetValA(int Xindex,int Yindex,ScalarType val)
|
|
{
|
|
//int size=(int)S.nrows();
|
|
assert(0 <= Xindex && Xindex < int(total_size));
|
|
assert(0 <= Yindex && Yindex < int(total_size));
|
|
//S.A().addEntryReal(Xindex,Yindex,val);
|
|
//if (Xindex>=Yindex)
|
|
A.coeffRef(Xindex,Yindex) +=val;
|
|
|
|
}
|
|
|
|
|
|
void FindFarthestVert(VertexType* &v0,VertexType* &v1)
|
|
{
|
|
UpdateBounding<MeshType>::Box(mesh);
|
|
|
|
tri::UpdateTopology<MeshType>::FaceFace(mesh);
|
|
tri::UpdateFlags<MeshType>::FaceBorderFromFF(mesh);
|
|
tri::UpdateFlags<MeshType>::VertexBorderFromFaceBorder(mesh);
|
|
|
|
ScalarType dmax=0;
|
|
v0=NULL;
|
|
v1=NULL;
|
|
for (unsigned int i=0;i<mesh.vert.size();i++)
|
|
for (unsigned int j=(i+1);j<mesh.vert.size();j++)
|
|
{
|
|
VertexType *vt0=&mesh.vert[i];
|
|
VertexType *vt1=&mesh.vert[j];
|
|
if (vt0->IsD())continue;
|
|
if (vt1->IsD())continue;
|
|
if (!vt0->IsB())continue;
|
|
if (!vt1->IsB())continue;
|
|
ScalarType d_test=(vt0->P()-vt1->P()).Norm();
|
|
// ScalarType Dx=fabs(vt0->P().X()-vt1->P().X());
|
|
// ScalarType Dy=fabs(vt0->P().Y()-vt1->P().Y());
|
|
// ScalarType Dz=fabs(vt0->P().Z()-vt1->P().Z());
|
|
|
|
//ScalarType d_test=std::max(Dx,std::max(Dy,Dz));
|
|
//ScalarType d_test=std::max(fabs(Dx-Dy),std::max(fabs(Dx-Dz),fabs(Dy-Dz)));
|
|
if (d_test>dmax)
|
|
{
|
|
dmax=d_test;
|
|
v0=vt0;
|
|
v1=vt1;
|
|
}
|
|
}
|
|
assert(v0!=NULL);
|
|
assert(v1!=NULL);
|
|
}
|
|
|
|
///set the value of b of the system Ax=b
|
|
void SetValB(int Xindex,
|
|
ScalarType val)
|
|
{
|
|
/*S.b()[Xindex] += val;*/
|
|
b[Xindex] += val;
|
|
}
|
|
|
|
///add the area term, scalefactor is used to sum up
|
|
///and normalize on the overlap zones
|
|
void AddAreaTerm(int index[3][3][2],ScalarType ScaleFactor)
|
|
{
|
|
const ScalarType entry=0.5*ScaleFactor;
|
|
ScalarType val[3][3]= { {0, entry, -entry},
|
|
{-entry, 0, entry},
|
|
{entry, -entry, 0} };
|
|
|
|
for (int i=0;i<3;i++)
|
|
for (int j=0;j<3;j++)
|
|
{
|
|
///add for both u and v
|
|
int Xindex=index[i][j][0]*2;
|
|
int Yindex=index[i][j][1]*2;
|
|
|
|
SetValA(Xindex+1,Yindex,-val[i][j]);
|
|
SetValA(Xindex,Yindex+1,val[i][j]);
|
|
|
|
}
|
|
}
|
|
|
|
///set the diagonal of the matrix (which is zero at the beginning)
|
|
///as the sum of the other element inverted by sign
|
|
void SetDiagonal(ScalarType val[3][3])
|
|
{
|
|
for (int i=0;i<3;i++)
|
|
{
|
|
ScalarType sum=0;
|
|
for (int j=0;j<3;j++)
|
|
sum+=val[i][j];
|
|
val[i][i]=-sum;
|
|
}
|
|
}
|
|
|
|
///add this values to the right hand side
|
|
void AddRHS(ScalarType b[6],
|
|
int index[3])
|
|
{
|
|
for (int i=0;i<3;i++)
|
|
{
|
|
ScalarType valU=b[i*2];
|
|
ScalarType valV=b[(i*2)+1];
|
|
SetValB((index[i]*2),valU);
|
|
SetValB((index[i]*2)+1,valV);
|
|
}
|
|
}
|
|
|
|
///add a 3x3 block matrix to the system matrix...
|
|
///indexes are specified in the 3x3 matrix of x,y pairs
|
|
///indexes must be multiplied by 2 cause u and v
|
|
void Add33Block(ScalarType val[3][3],int index[3][3][2])
|
|
{
|
|
for (int i=0;i<3;i++)
|
|
for (int j=0;j<3;j++)
|
|
{
|
|
///add for both u and v
|
|
int Xindex=index[i][j][0]*2;
|
|
int Yindex=index[i][j][1]*2;
|
|
assert(Xindex<int(n_vert_vars*2));
|
|
assert(Yindex<int(n_vert_vars*2));
|
|
SetValA(Xindex,Yindex,val[i][j]);
|
|
SetValA(Xindex+1,Yindex+1,val[i][j]);
|
|
}
|
|
|
|
}
|
|
|
|
///add a 3x3 block matrix to the system matrix...
|
|
///indexes are specified in the 3x3 matrix of x,y pairs
|
|
///indexes must be multiplied by 2 cause u and v
|
|
void Add44Block(ScalarType val[4][4],int index[4][4][2])
|
|
{
|
|
for (int i=0;i<4;i++)
|
|
for (int j=0;j<4;j++)
|
|
{
|
|
///add for both u and v
|
|
int Xindex=index[i][j][0]*2;
|
|
int Yindex=index[i][j][1]*2;
|
|
assert(Xindex<(n_vert_vars*2));
|
|
assert(Yindex<(n_vert_vars*2));
|
|
SetValA(Xindex,Yindex,val[i][j]);
|
|
SetValA(Xindex+1,Yindex+1,val[i][j]);
|
|
}
|
|
|
|
}
|
|
|
|
///return the LHS for a given face
|
|
void perElementLHS(FaceType *f,
|
|
ScalarType val[3][3],
|
|
int index[3][3][2])
|
|
{
|
|
///initialize to zero
|
|
for (int x=0;x<3;x++)
|
|
for (int y=0;y<3;y++)
|
|
val[x][y]=0;
|
|
|
|
///get the vertices
|
|
VertexType *v[3];
|
|
v[0]=f->V(0);
|
|
v[1]=f->V(1);
|
|
v[2]=f->V(2);
|
|
|
|
///get the indexes of vertex instance (to consider cuts)
|
|
///for the current face
|
|
int Vindexes[3];
|
|
Vindexes[0]=VertexIndex(f->V(0));
|
|
Vindexes[1]=VertexIndex(f->V(1));
|
|
Vindexes[2]=VertexIndex(f->V(2));
|
|
|
|
///initialize the indexes for the block
|
|
for (int x=0;x<3;x++)
|
|
for (int y=0;y<3;y++)
|
|
{
|
|
index[x][y][0]=Vindexes[x];
|
|
index[x][y][1]=Vindexes[y];
|
|
}
|
|
|
|
///initialize edges
|
|
CoordType e[3];
|
|
for (int k=0;k<3;k++)
|
|
e[k]=v[(k+2)%3]->P()-v[(k+1)%3]->P();
|
|
|
|
///then consider area but also considering scale factor dur to overlaps
|
|
ScalarType areaT=((f->P(1)-f->P(0))^(f->P(2)-f->P(0))).Norm()/2.0;
|
|
for (int x=0;x<3;x++)
|
|
for (int y=0;y<3;y++)
|
|
if (x!=y)
|
|
{
|
|
ScalarType num=(e[x]*e[y]);
|
|
val[x][y] =num/(4.0*areaT);
|
|
}
|
|
|
|
///set the matrix as diagonal
|
|
SetDiagonal(val);
|
|
}
|
|
|
|
///return the RHS for a given face
|
|
void perElementRHS(FaceType *f,
|
|
ScalarType b[6],
|
|
ScalarType vector_field_scale=1)
|
|
{
|
|
|
|
/// then set the rhs
|
|
CoordType scaled_Kreal;
|
|
CoordType scaled_Kimag;
|
|
CoordType fNorm=f->N();
|
|
fNorm.Normalize();
|
|
CoordType p[3];
|
|
p[0]=f->P0(0);
|
|
p[1]=f->P0(1);
|
|
p[2]=f->P0(2);
|
|
|
|
CoordType neg_t[3];
|
|
neg_t[0] = fNorm ^ (p[2] - p[1]);
|
|
neg_t[1] = fNorm ^ (p[0] - p[2]);
|
|
neg_t[2] = fNorm ^ (p[1] - p[0]);
|
|
|
|
CoordType K1,K2;
|
|
/*MyMesh::PerFaceCoordHandle<ScalarType> Fh = tri::Allocator<MyMesh>::AddPerVertexAttribute<float> (m,std::string("Irradiance"));
|
|
bool CrossDir0 = tri::HasPerVertexAttribute(mesh,"CrossDir0");
|
|
bool CrossDir1 = tri::HasPerVertexAttribute(mesh,"CrossDir1");
|
|
assert(CrossDir0);
|
|
assert(CrossDir1);*/
|
|
|
|
//K1=f->Q3();
|
|
K1=f->PD1();
|
|
K1.Normalize();
|
|
//K2=fNorm^K1;
|
|
K2=f->PD2();
|
|
K2.Normalize();
|
|
|
|
scaled_Kreal = K1*(vector_field_scale);///2);
|
|
scaled_Kimag = K2*(vector_field_scale);///2);
|
|
|
|
b[0] = scaled_Kreal * neg_t[0];
|
|
b[1] = scaled_Kimag * neg_t[0];
|
|
b[2] = scaled_Kreal * neg_t[1];
|
|
b[3] = scaled_Kimag * neg_t[1];
|
|
b[4] = scaled_Kreal * neg_t[2];
|
|
b[5] = scaled_Kimag * neg_t[2];
|
|
////fine codice mio
|
|
}
|
|
|
|
///return the LHS and RHS for a given face
|
|
void PerElementSystemReal(FaceType *f,
|
|
ScalarType val[3][3],
|
|
int index[3][3][2],
|
|
ScalarType b[6],
|
|
ScalarType vector_field_scale=1.0)
|
|
{
|
|
perElementLHS(f,val,index);
|
|
|
|
if (use_direction_field)
|
|
perElementRHS(f,b,vector_field_scale);
|
|
}
|
|
|
|
void FixPointLSquares()
|
|
{
|
|
ScalarType penalization=1000000;
|
|
int offset_row=n_vert_vars;
|
|
assert(to_fix.size()>0);
|
|
for (size_t i=0;i<to_fix.size();i++)
|
|
{
|
|
///take a vertex
|
|
VertexType *v=to_fix[i];
|
|
assert(!v->IsD());
|
|
int index=VertexIndex(v);
|
|
//v->vertex_index[0];
|
|
int indexvert=index*2;
|
|
int indexRow=(offset_row+i)*2;
|
|
|
|
SetValA(indexRow,indexRow,penalization);
|
|
SetValA(indexRow+1,indexRow+1,penalization);
|
|
|
|
///add values to the B vector
|
|
ScalarType U=v->T().U()*penalization;
|
|
ScalarType V=v->T().V()*penalization;
|
|
SetValB(indexRow,U);
|
|
SetValB(indexRow+1,V);
|
|
|
|
/*///set upper right part
|
|
SetValA(indexvert,indexCol,penalization);
|
|
SetValA(indexvert+1,indexCol+1,penalization);*/
|
|
|
|
SetValA(indexvert,indexvert,penalization);
|
|
SetValA(indexvert+1,indexvert+1,penalization);
|
|
SetValA(indexRow,indexRow,penalization);
|
|
SetValA(indexRow+1,indexRow+1,penalization);
|
|
SetValA(indexvert,indexRow,-penalization);
|
|
SetValA(indexvert+1,indexRow+1,-penalization);
|
|
SetValA(indexRow,indexvert,-penalization);
|
|
SetValA(indexRow+1,indexvert+1,-penalization);
|
|
//SetValA(indexCol+1,indexCol+1,-1);
|
|
}
|
|
}
|
|
|
|
//build the laplacian matrix cyclyng over all rangemaps
|
|
//and over all faces
|
|
void BuildLaplacianMatrix(double vfscale=1)
|
|
{
|
|
|
|
///then for each face
|
|
for (unsigned int j=0;j<mesh.face.size();j++)
|
|
{
|
|
|
|
FaceType *f=&mesh.face[j];
|
|
if (f->IsD())
|
|
continue;
|
|
|
|
int var_idx[3];//vertex variable indices
|
|
for(int k = 0; k < 3; ++k)
|
|
{
|
|
VertexType *v=f->V(k);
|
|
var_idx[k] = VertexIndex(v);
|
|
}
|
|
ScalarType val[3][3];
|
|
int index[3][3][2];
|
|
ScalarType b[6];
|
|
PerElementSystemReal(f, val,index, b, vfscale);
|
|
|
|
//Add the element to the matrix
|
|
Add33Block(val,index);
|
|
|
|
/////add area term.. to test if needed
|
|
/*if (!use_direction_field)
|
|
AddAreaTerm(index,1.0);//f->area);*/
|
|
/*ScalarType area=((f->P(1)-f->P(0))^(f->P(2)-f->P(0))).Norm();
|
|
if (!use_direction_field)
|
|
AddAreaTerm(index,area);*/
|
|
|
|
//ScalarType area=((f->P(1)-f->P(0))^(f->P(2)-f->P(0))).Norm();
|
|
if (!use_direction_field)
|
|
AddAreaTerm(index,1);
|
|
|
|
///add right hand side
|
|
if (use_direction_field)
|
|
AddRHS(b,var_idx);
|
|
}
|
|
}
|
|
|
|
|
|
void FindSizes()
|
|
{
|
|
// tag vertices and compute numbers of equations to determine the number of rows in the matrix
|
|
//TagVertices_Constrained(n_vert_vars, n_transition_eqs, n_align_sharp_eqs);
|
|
n_vert_vars=mesh.vn;
|
|
|
|
///initialize matrix size
|
|
total_size = (n_fixed_vars + n_vert_vars)*2;///must be multiplied by 2 becasue of u and v
|
|
|
|
}
|
|
|
|
void AllocateSystem()
|
|
{
|
|
//--- Allocates the data for Ax=b
|
|
A=Eigen::SparseMatrix<double>(total_size, total_size); // A
|
|
b = Eigen::VectorXd::Zero(total_size); // x and b
|
|
}
|
|
|
|
|
|
|
|
///intitialize the whole matrix
|
|
void InitMatrix()
|
|
{
|
|
FindSizes();
|
|
AllocateSystem();
|
|
}
|
|
|
|
bool Solve()
|
|
{
|
|
//return true;
|
|
A.finalize();
|
|
Eigen::SparseMatrix<double> As=Eigen::SparseMatrix<double>(A);
|
|
As.finalize();
|
|
|
|
Eigen::SimplicialCholesky<Eigen::SparseMatrix<double> > solver(As);
|
|
x = solver.solve(b);
|
|
return (solver.info()==Eigen::Success);
|
|
}
|
|
|
|
|
|
void InitIndex()
|
|
{
|
|
for (size_t i=0;i<mesh.vert.size();i++)
|
|
if (!mesh.vert[i].IsD())
|
|
AddVertexIndex(&mesh.vert[i],i);
|
|
}
|
|
|
|
///map back values to vertex
|
|
///if normalize==true then set the
|
|
///coordinates between 0 and 1
|
|
void MapCoords(bool normalize=true,
|
|
ScalarType /*fieldScale*/=1.0)
|
|
{
|
|
///clear Visited Flag
|
|
if (correct_fixed)
|
|
tri::UpdateFlags<MeshType>::VertexClearV(mesh);
|
|
//set fixed to V
|
|
for (size_t i=0;i<to_fix.size();i++)
|
|
to_fix[i]->SetV();
|
|
|
|
Box2<ScalarType> bbox;
|
|
if (normalize)
|
|
{
|
|
for (size_t i=0;i<n_vert_vars;i++)
|
|
{
|
|
ScalarType U=x[i*2];
|
|
ScalarType V=x[(i*2)+1];
|
|
bbox.Add(Point2<ScalarType>(U,V));
|
|
}
|
|
}
|
|
|
|
//for each vertex
|
|
for (size_t i=0;i<n_vert_vars;i++)
|
|
{
|
|
VertexType* v=IndexVertex(i);
|
|
//take U and V
|
|
ScalarType U=x[i*2];
|
|
ScalarType V=x[(i*2)+1];
|
|
Point2<ScalarType> p;
|
|
if (!v->IsV())
|
|
p=Point2<ScalarType>(U,V);
|
|
else
|
|
p=v->T().P();
|
|
//p/=fieldScale;
|
|
if (normalize)
|
|
{
|
|
p-=bbox.min;
|
|
p*=1/bbox.Diag();
|
|
}
|
|
|
|
v->T().P()=p;
|
|
}
|
|
|
|
///then copy to faces
|
|
for (size_t i=0;i<mesh.face.size();i++)
|
|
{
|
|
FaceType *f=&mesh.face[i];
|
|
for (int j=0;j<3;j++)
|
|
{
|
|
VertexType* v=f->V(j);
|
|
Point2<ScalarType> p=v->T().P();
|
|
f->WT(j).P()=p;
|
|
}
|
|
}
|
|
}
|
|
|
|
public:
|
|
|
|
///return true if is possible to
|
|
bool IsFeaseable()
|
|
{
|
|
tri::UpdateTopology<MeshType>::FaceFace(mesh);
|
|
int NNmanifoldE=tri::Clean<MeshType>::CountNonManifoldEdgeFF(mesh);
|
|
if (NNmanifoldE!=0)
|
|
{
|
|
printf("Non Manifold Edges \n");
|
|
return false;
|
|
}
|
|
int NNmanifoldV=tri::Clean<MeshType>::CountNonManifoldVertexFF(mesh);
|
|
if (NNmanifoldV!=0)
|
|
{
|
|
printf("Non Manifold Vertices \n");
|
|
return false;
|
|
}
|
|
int G=tri::Clean<MeshType>::MeshGenus(mesh);
|
|
if (G!=0)
|
|
{
|
|
printf("Genus %d\n",G);
|
|
return false;
|
|
}
|
|
|
|
return (true);
|
|
}
|
|
|
|
///set the border as fixed
|
|
void SetBorderAsFixed()
|
|
{
|
|
for (size_t i=0;i<mesh.vert.size();i++)
|
|
{
|
|
VertexType* v=&mesh.vert[i];
|
|
if (v->IsD())continue;
|
|
if(v->IsB())to_fix.push_back(v);
|
|
}
|
|
std::sort(to_fix.begin(),to_fix.end());
|
|
typename std::vector<VertexType*>::iterator new_end=std::unique(to_fix.begin(),to_fix.end());
|
|
int dist=distance(to_fix.begin(),new_end);
|
|
to_fix.resize(dist);
|
|
}
|
|
|
|
///set selected vertices as fixed
|
|
void SetSelectedAsFixed()
|
|
{
|
|
for (int i=0;i<mesh.vert.size();i++)
|
|
{
|
|
VertexType* v=&mesh.vert[i];
|
|
if (v->IsD())continue;
|
|
if(v->IsS())to_fix.push_back(v);
|
|
}
|
|
std::sort(to_fix.begin(),to_fix.end());
|
|
typename std::vector<VertexType*>::iterator new_end=std::unique(to_fix.begin(),to_fix.end());
|
|
int dist=distance(to_fix.begin(),new_end);
|
|
to_fix.resize(dist);
|
|
}
|
|
|
|
|
|
///fix default vertices no need if already border on other vertices are fixed
|
|
///you need at least 2 fixed for solving without field ,
|
|
///while only 1 if you conforms to a given cross field
|
|
void FixDefaultVertices()
|
|
{
|
|
///in this case there are already vertices fixed, so no need to fix by default
|
|
assert(to_fix.size()==0);
|
|
///then fix only one vertex
|
|
if (use_direction_field)
|
|
{
|
|
for (size_t i=0;i<mesh.vert.size();i++)
|
|
if (!mesh.vert[i].IsD())
|
|
{
|
|
mesh.vert[i].T().P()=Point2<ScalarType>(0,0);
|
|
to_fix.push_back(&mesh.vert[i]);
|
|
return;
|
|
}
|
|
}
|
|
///then fix 2 vertices
|
|
else
|
|
{
|
|
VertexType *v0;
|
|
VertexType *v1;
|
|
FindFarthestVert(v0,v1);
|
|
if (v0==v1)
|
|
{
|
|
// tri::io::ExporterPLY<MeshType>::Save(mesh,"./parametrized.ply");
|
|
assert(0);
|
|
}
|
|
v0->T().P()=Point2<ScalarType>(0,0);
|
|
v1->T().P()=Point2<ScalarType>(1,0);
|
|
to_fix.push_back(v0);
|
|
to_fix.push_back(v1);
|
|
return;
|
|
}
|
|
}
|
|
///intialize parameters and setup fixed vertices vector
|
|
void Init(bool _use_direction_field=false,
|
|
bool _correct_fixed=true,
|
|
ScalarType _fieldScale=1.0)
|
|
{
|
|
use_direction_field=_use_direction_field;
|
|
//query if an attribute is present or not
|
|
// if (use_direction_field)
|
|
// {
|
|
// bool CrossDir0 = tri::HasPerFaceAttribute(mesh,"CrossDir0");
|
|
// bool CrossDir1 = tri::HasPerFaceAttribute(mesh,"CrossDir1");
|
|
// assert(CrossDir0);
|
|
// assert(CrossDir1);
|
|
// Fh0= tri::Allocator<MeshType> :: template GetPerFaceAttribute<CoordType>(mesh,std::string("CrossDir0"));
|
|
// Fh1= tri::Allocator<MeshType> :: template GetPerFaceAttribute<CoordType>(mesh,std::string("CrossDir1"));
|
|
// }
|
|
correct_fixed=_correct_fixed;
|
|
fieldScale=_fieldScale;
|
|
to_fix.clear();
|
|
}
|
|
|
|
///solve the system, it return false if the matrix is singular
|
|
bool SolvePoisson(bool _write_messages=false,
|
|
ScalarType fieldScale=1.0,
|
|
bool solve_global_fold=true)
|
|
{
|
|
int t0,t1,t2,t3;
|
|
|
|
///Initializing Matrix
|
|
if (_write_messages)
|
|
{
|
|
printf("\n INITIALIZING THE MATRIX \n");
|
|
t0=clock();
|
|
}
|
|
|
|
///set vertex indexes
|
|
InitIndex();
|
|
|
|
/*///find vertex to fix
|
|
std::vector<VertexType *> to_fix;
|
|
FindFixedVertices(to_fix);
|
|
n_fixed_vars=to_fix.size();*/
|
|
if (use_direction_field)
|
|
{
|
|
assert(to_fix.size()>0);
|
|
}
|
|
else
|
|
{
|
|
assert(to_fix.size()>1);
|
|
}
|
|
|
|
n_fixed_vars=to_fix.size();
|
|
///initialize the matrix ALLOCATING SPACE
|
|
InitMatrix();
|
|
|
|
if (use_direction_field)
|
|
{
|
|
bool CrossDir0 = tri::HasPerFaceAttribute(mesh,"CrossDir0");
|
|
bool CrossDir1 = tri::HasPerFaceAttribute(mesh,"CrossDir1");
|
|
assert(CrossDir0);
|
|
assert(CrossDir1);
|
|
}
|
|
|
|
///build the laplacian system
|
|
BuildLaplacianMatrix(fieldScale);
|
|
|
|
////add the lagrange multiplier
|
|
FixPointLSquares();
|
|
|
|
if (_write_messages)
|
|
{
|
|
t1=clock();
|
|
printf("\n time:%d \n",t1-t0);
|
|
printf("\n SOLVING \n");
|
|
}
|
|
|
|
//int n_vars=(n_vert_vars)*2;
|
|
//int integer_constr_size=(n_transition_vars+n_fixed_vars+n_bary_transition_vars)*2;
|
|
//X=std::vector< double >(n_vars+n_fixed_vars*2);
|
|
bool done=Solve();
|
|
if (!done)
|
|
return false;
|
|
if (_write_messages)
|
|
{
|
|
t2=clock();
|
|
printf("\n time:%d \n",t2-t1);
|
|
printf("\n ASSIGNING COORDS \n");
|
|
}
|
|
|
|
MapCoords(true,fieldScale);
|
|
if (_write_messages)
|
|
{
|
|
t3=clock();
|
|
printf("\n time:%d \n",t3-t2);
|
|
}
|
|
|
|
///then check if majority of faces are folded
|
|
if (!solve_global_fold) return true;
|
|
if (tri::Distortion<MeshType,false>::GloballyUnFolded(mesh))
|
|
{
|
|
tri::UV_Utils<MeshType>::GloballyMirrorX(mesh);
|
|
bool isUnfolded = tri::Distortion<MeshType,false>::GloballyUnFolded(mesh);
|
|
assert( ! isUnfolded);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
PoissonSolver(MeshType &_mesh):mesh(_mesh)
|
|
{
|
|
assert(mesh.vert.size()>3);
|
|
assert(mesh.face.size()>1);
|
|
}
|
|
|
|
|
|
}; // end class
|
|
} //End Namespace Tri
|
|
} // End Namespace vcg
|
|
#endif
|