* make gl/Shader and gl/Program* a bit easier to use: - automatic object creation - add Uniform() overloads for vcg::Point*f types |
||
|---|---|---|
| .. | ||
| with | ||
| base.h | ||
| component.h | ||
| component_occ.h | ||
| component_ocf.h | ||
| component_sph.h | ||
* make gl/Shader and gl/Program* a bit easier to use: - automatic object creation - add Uniform() overloads for vcg::Point*f types |
||
|---|---|---|
| .. | ||
| with | ||
| base.h | ||
| component.h | ||
| component_occ.h | ||
| component_ocf.h | ||
| component_sph.h | ||