vcglib/vcg/complex/algorithms/update
Paolo Cignoni 8ba0e6d6aa Added method PerBitPolygonFaceNormalized for computing normals for polygonal meshes kept with fauxbit.
Added a few Require just for safety
2014-05-20 22:30:59 +00:00
..
bounding.h Cleaned up a bit 2012-10-09 07:53:55 +00:00
color.h Cleaned up a bit naming and comments and some interfaces of some bitquad functions 2013-10-10 16:02:27 +00:00
component_ep.h Improving documentation. Reordered groups and started documenting main components 2012-10-25 13:47:31 +00:00
curvature.h Removed useless include 2014-02-18 20:18:13 +00:00
curvature_fitting.h Committed temporary version of the cleaned up curvature computation files 2012-11-12 11:15:21 +00:00
fitmaps.h Include header cleaning and reordering. 2013-11-25 10:35:39 +00:00
flag.h commented the part that set as border the non manifold vertex 2013-07-23 11:20:44 +00:00
halfedge_indexed.h Include header cleaning and reordering. 2013-11-25 10:35:39 +00:00
halfedge_topology.h Include header cleaning and reordering. 2013-11-25 10:35:39 +00:00
normal.h Added method PerBitPolygonFaceNormalized for computing normals for polygonal meshes kept with fauxbit. 2014-05-20 22:30:59 +00:00
position.h Updated to reflect the naming changes in updateNormals 2012-10-09 08:51:15 +00:00
quality.h - added FaceSaturate function 2013-12-16 12:07:26 +00:00
selection.h Harmless warning (unsigned vs signed int) 2014-02-25 17:40:36 +00:00
texture.h Added trivial WedgeTexFromVertexTex 2011-05-20 23:20:33 +00:00
topology.h refactored for shortness and efficiency the heavily used FillEdgeVector that collect all the edges of a mesh 2014-05-13 09:52:17 +00:00