188 lines
6.0 KiB
C++
188 lines
6.0 KiB
C++
/****************************************************************************
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* VCGLib o o *
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* Visual and Computer Graphics Library o o *
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* _ O _ *
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* Copyright(C) 2004 \/)\/ *
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* Visual Computing Lab /\/| *
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* ISTI - Italian National Research Council | *
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* \ *
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* All rights reserved. *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
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* for more details. *
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* *
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****************************************************************************/
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/*
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People should subclass his vertex class from these one...
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*/
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#ifndef __VCGLIB_EDGEMESH
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#define __VCGLIB_EDGEMESH
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namespace vcg {
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namespace edg {
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/** \addtogroup edgemesh */
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/*@{*/
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/** \class EdgeMesh.
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This is class for definition of a mesh.
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@param VertContainerType (Template Parameter) Specifies the type of the vertices container any the vertex type.
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@param EdgeContainerType (Template Parameter) Specifies the type of the faces container any the face type.
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*/
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template < class VertContainerType, class EdgeContainerType >
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class EdgeMesh{
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public:
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typedef EdgeContainerType EdgeContainer;
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typedef VertContainerType VertContainer;
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typedef typename VertContainer::value_type VertexType;
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typedef typename EdgeContainerType::value_type EdgeType;
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typedef typename VertexType::ScalarType ScalarType;
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typedef typename VertexType::CoordType CoordType;
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typedef typename VertContainer::iterator VertexIterator;
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typedef typename EdgeContainerType::iterator EdgeIterator;
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typedef typename VertContainer::const_iterator ConstVertexIterator;
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typedef typename EdgeContainerType::const_iterator ConstEdgeIterator;
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typedef VertexType * VertexPointer;
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typedef const VertexType * ConstVertexPointer;
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typedef EdgeType * EdgePointer;
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typedef const EdgeType * ConstEdgePointer;
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typedef Box3<ScalarType> BoxType;
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/// Set of vertices
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VertContainer vert;
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/// Real number of vertices
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int vn;
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/// Set of faces
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EdgeContainer edges;
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/// Real number of faces
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int en;
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/// Bounding box of the mesh
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Box3<ScalarType> bbox;
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/// Nomi di textures
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//std::vector<string> textures;
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//std::vector<string> normalmaps;
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/// La camera
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//Camera<ScalarType> camera;
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/// Il colore della mesh
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private:
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Color4b c;
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public:
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inline const Color4b & C() const
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{
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return c;
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}
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inline Color4b & C()
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{
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return c;
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}
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/// Default constructor
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EdgeMesh()
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{
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en = vn = 0;
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imark = 0;
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}
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inline int MemUsed() const
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{
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return sizeof(EdgeMesh)+sizeof(VertexType)*vert.size()+sizeof(EdgeType)*edges.size();
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}
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inline int MemNeeded() const
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{
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return sizeof(EdgeMesh)+sizeof(VertexType)*vn+sizeof(EdgeType)*en;
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}
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/// Function to destroy the mesh
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void Clear()
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{
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vert.clear();
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edges.clear();
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// textures.clear();
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// normalmaps.clear();
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vn = 0;
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en = 0;
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}
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/// Reflection functions that speak about vertex and face properties.
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static bool HasPerVertexNormal() { return VertexType::HasNormal() ; }
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static bool HasPerVertexColor() { return VertexType::HasColor() ; }
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static bool HasPerVertexMark() { return VertexType::HasMark() ; }
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static bool HasPerVertexQuality() { return VertexType::HasQuality(); }
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static bool HasPerVertexTexCoord(){ return VertexType::HasTexCoord(); }
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static bool HasPerEdgeColor() { return EdgeType::HasEdgeColor() ; }
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static bool HasPerEdgeNormal() { return EdgeType::HasEdgeNormal() ; }
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static bool HasPerEdgeMark() { return EdgeType::HasEdgeMark() ; }
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static bool HasPerEdgeQuality() { return EdgeType::HasEdgeQuality(); }
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static bool HasEETopology() { return EdgeType::HasEEAdjacency(); }
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static bool HasVETopology() { return EdgeType::HasVEAdjacency(); }
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static bool HasTopology() { return HasEETopology() || HasVETopology(); }
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/// Initialize the imark-system of the faces
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void InitEdgeIMark()
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{
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EdgeIterator f;
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for(f=edges.begin();f!=edges.end();++f)
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if( !(*f).IsDeleted() && (*f).IsR() && (*f).IsW() )
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(*f).InitIMark();
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}
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/// Initialize the imark-system of the vertices
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void InitVertexIMark()
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{
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VertexIterator vi;
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for(vi=vert.begin();vi!=vert.end();++vi)
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if( !(*vi).IsDeleted() && (*vi).IsRW() )
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(*vi).InitIMark();
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}
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/// The incremental mark
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int imark;
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/** Check if the vertex incremental mark matches the one of the mesh.
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*/
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inline bool IsMarked( ConstVertexPointer v ) const { return v->IMark() == imark; }
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/** Check if the face incremental mark matches the one of the mesh.
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*/
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inline bool IsMarked( ConstEdgePointer f ) const { return f->IMark() == imark; }
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/** Set the vertex incremental mark of the vertex to the one of the mesh.
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*/
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inline void Mark( VertexPointer v ) const { v->IMark() = imark; }
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/** Set the face incremental mark of the vertex to the one of the mesh.
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*/
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inline void Mark( EdgePointer f ) const { f->IMark() = imark; }
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/// Unmark the mesh
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inline void UnMarkAll() { ++imark; }
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}; // end class EdgeMesh
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/*@}*/
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} // end namespace
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} // end namespace
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#endif
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