161 lines
5.5 KiB
C++
161 lines
5.5 KiB
C++
/****************************************************************************
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* VCGLib o o *
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* Visual and Computer Graphics Library o o *
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* _ O _ *
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* Copyright(C) 2004 \/)\/ *
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* Visual Computing Lab /\/| *
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* ISTI - Italian National Research Council | *
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* \ *
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* All rights reserved. *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
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* for more details. *
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* *
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****************************************************************************/
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/****************************************************************************
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History
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$Log: not supported by cvs2svn $
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Revision 1.1 2007/07/31 12:31:34 ganovelli
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added
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****************************************************************************/
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#ifndef __VCG_TETRA_TRI_CONVERTER
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#define __VCG_TETRA_TRI_CONVERTER
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#include <map>
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#include <vector>
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#include <vcg/space/tetra3.h>
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#include <vcg/complex/tetramesh/allocate.h>
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namespace vcg {
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/** Class Boundary.
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This is class for exporting the boundary of a d simplicial complex as a d-1 simplicial complex
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*/
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class Boundary{
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public:
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///this function build a triangle mesh using the same pointers to the tetrahedral mesh vertex
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template <class TetraContainer, class TriangleMeshType>
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static void OfTetramesh(TetraContainer &tetra,TriangleMeshType &trim)
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{
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typedef typename TetraContainer::iterator TetraIterator;
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typedef typename TetraContainer::value_type TetraVertexType;
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typedef typename TriangleMeshType::FaceType FaceType;
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typedef typename TriangleMeshType::VertexType TriangleVertexType;
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TetraIterator ti;
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TetraVertexType *v0;
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TetraVertexType *v2;
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trim.Clear();
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for (ti=tetra.begin();ti<tetra.end();ti++)
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{
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if (!(ti->IsD()))
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{
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if ((ti->IsBorderF(0))||(ti->IsBorderF(1))||(ti->IsBorderF(2))||(ti->IsBorderF(3)))
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for (int i=0;i<4;i++)
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if (ti->IsBorderF(i))
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{
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FaceType f=FaceType();
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f.ClearFlags();
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f.V(0)=(TriangleVertexType*)ti->V(Tetra::VofF(i,0));
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f.V(1)=(TriangleVertexType*)ti->V(Tetra::VofF(i,1));
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f.V(2)=(TriangleVertexType*)ti->V(Tetra::VofF(i,2));
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trim.face.push_back(f);
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}
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}
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}
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}
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template <class TriVertexType >
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struct InsertedV{
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typedef typename TriVertexType::FaceType FaceType;
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InsertedV( TriVertexType *_v, FaceType* _f,int _z):v(_v),f(_f),z(_z){}
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TriVertexType *v;
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FaceType* f;
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int z;
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const bool operator <(const InsertedV & o){
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return (v<o.v);
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}
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const bool operator ==(const InsertedV & o){
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return (v==o.v);
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}
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const bool operator !=(const InsertedV & o){
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return (v!=o.v);
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}
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};
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/// this function build a triangle mesh using new pointers to the tetrahedral mesh vertex
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template <class TetraContainer, class TriangleMeshType>
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static void OfTetrameshCopy(TetraContainer &tetra,TriangleMeshType &trim)
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{
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typedef typename TetraContainer::iterator TetraIterator;
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typedef typename TetraContainer::value_type::VertexType TetraVertexType;
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typedef typename TriangleMeshType::FaceType FaceType;
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typedef typename TriangleMeshType::FaceIterator FaceIterator;
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typedef typename TriangleMeshType::VertexIterator TriVertexIterator;
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typedef typename TriangleMeshType::VertexType TriVertexType;
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vector<InsertedV<TriVertexType> > newVertices;
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typename vector<InsertedV<TriVertexType> >::iterator curr,next;
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TriVertexIterator vi;
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vector<TriVertexType*> redirect;
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OfTetramesh(tetra,trim);
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FaceIterator fi;
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for(fi = trim.face.begin(); fi != trim.face.end(); ++fi){
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newVertices.push_back(InsertedV<TriVertexType>( (*fi).V(0),&(*fi),0));
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newVertices.push_back(InsertedV<TriVertexType>( (*fi).V(1),&(*fi),1));
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newVertices.push_back(InsertedV<TriVertexType>( (*fi).V(2),&(*fi),2));
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}
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sort(newVertices.begin(),newVertices.end());
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int pos = 0;
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curr = next = newVertices.begin();
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while( next != newVertices.end()){
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if((*curr)!=(*next))
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pos++;
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(*next).f->V( (*next).z) = (TriVertexType*)pos;
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curr = next;
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next++;
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}
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typename vector<InsertedV<TriVertexType> >::iterator newE = unique(newVertices.begin(),newVertices.end());
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for(curr = newVertices.begin();curr!= newE;++curr)
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trim.vert.push_back(*((*curr).v));
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for(vi = trim.vert.begin(); vi != trim.vert.end(); ++vi)
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redirect.push_back(&(*vi));
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for(fi = trim.face.begin(); fi != trim.face.end(); ++fi){
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(*fi).V(0) = redirect[(int)(*fi).V(0)];
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(*fi).V(1) = redirect[(int)(*fi).V(1)];
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(*fi).V(2) = redirect[(int)(*fi).V(2)];
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}
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trim.vn = trim.vert.size();
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trim.fn = trim.face.size();
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}
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};// End class
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} // End namespace
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#endif
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