vcglib/wrap/io_trimesh/export_off.h

170 lines
5.0 KiB
C++

/****************************************************************************
* VCGLib o o *
* Visual and Computer Graphics Library o o *
* _ O _ *
* Copyright(C) 2004 \/)\/ *
* Visual Computing Lab /\/| *
* ISTI - Italian National Research Council | *
* \ *
* All rights reserved. *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
* for more details. *
* *
****************************************************************************/
/**
@name Save in OFF format
*/
//@{
#ifndef __VCGLIB_EXPORT_OFF
#define __VCGLIB_EXPORT_OFF
#include<wrap/ply/io_mask.h>
#include <stdio.h>
namespace vcg {
namespace tri {
namespace io {
template <class SaveMeshType>
class ExporterOFF
{
public:
typedef typename SaveMeshType::VertexPointer VertexPointer;
typedef typename SaveMeshType::ScalarType ScalarType;
typedef typename SaveMeshType::VertexType VertexType;
typedef typename SaveMeshType::FaceType FaceType;
typedef typename SaveMeshType::FacePointer FacePointer;
typedef typename SaveMeshType::VertexIterator VertexIterator;
typedef typename SaveMeshType::FaceIterator FaceIterator;
static bool Save(SaveMeshType &m, const char * filename )
{
vcg::face::Pos<MyMesh::FaceType> he;
vcg::face::Pos<MyMesh::FaceType> hei;
FILE * fpout = fopen(filename,"w");
if(fpout==NULL) return false;
if( m.HasPerVertexNormal())
fprintf(fpout,"N");
if( m.HasPerVertexColor())
fprintf(fpout,"C");
if( m.HasPerVertexTexture())
fprintf(fpout,"ST");
fprintf(fpout,"OFF\n");
fprintf(fpout,"%d %d ", m.vn, m.fn);
MyMesh::FaceIterator fi;
int count_e = 0;
bool counted=false;
for(fi=m.face.begin();fi!=m.face.end();++fi)
(*fi).ClearS();
for(fi=m.face.begin();fi!=m.face.end();++fi)
{
(*fi).SetS();
count_e +=3;
for(int i=0; i<3; ++i)
{
if (IsManifold(*fi,i))
{
if((*fi).FFp(i)->IsS())
count_e--;
}
else
{
hei.Set(&(*fi), i , fi->V(i));
he=hei;
he.NextF();
while (he.f!=hei.f)
{
if (he.f->IsS())
{
counted=true;
break;
}
else
{
he.NextF();
}
}
if (counted)
{
count_e--;
counted=false;
}
}
}
}
fprintf(fpout,"%d\n", count_e);
//vertices
int j;
std::vector<int> FlagV;
VertexPointer vp;
VertexIterator vi;
for(j=0,vi=m.vert.begin();vi!=m.vert.end();++vi)
{
vp=&(*vi);
FlagV.push_back(vp->UberFlags()); // Salva in ogni caso flag del vertice
if( ! vp->IsD() )
{ // ***** ASCII *****
fprintf(fpout,"Vertex: %g %g %g\n" ,vp->P()[0],vp->P()[1],vp->P()[2]);
if( m.HasPerVertexColor() )
fprintf(fpout,"Color: %d %d %d %d\n",vp->C()[0],vp->C()[1],vp->C()[2],vp->C()[3] );
if( m.HasPerVertexNormal())
fprintf(fpout,"Normal: %g %g %g\n", vp->N()[0],vp->N()[1],vp->N()[2]);
if( m.HasPerVertexTexture())
fprintf(fpout,"Texture: %g %g\n",vp->T().u(),vp->T().v());
}
vp->UberFlags()=j; // Trucco! Nascondi nei flags l'indice del vertice non deletato!
j++;
}
FacePointer fp;
int vv[3];
int fcnt=0;
for(j=0,fi=m.face.begin();fi!=m.face.end();++fi)
{
fp=&(*fi);
if( ! fp->IsD() )
{ fcnt++;
fprintf(fpout,"3 %d %d %d\n",
fp->cV(0)->UberFlags(), fp->cV(1)->UberFlags(), fp->cV(2)->UberFlags() );
}
}
fclose(fpout);
// Recupera i flag originali
for(j=0,vi=m.vert.begin();vi!=m.vert.end();++vi)
(*vi).UberFlags()=FlagV[j++];
return 0;
}
}; // end class
} // end namespace tri
} // end namespace io
} // end namespace vcg
//@}
#endif