vcglib/vcg/complex/algorithms
ganovelli 09e0ccc62c added variational shape approximation partition of the mesh both
for triangle meshes and for vertex meshes
2011-06-14 17:10:57 +00:00
..
create Ongoing Rearrangement of filepath 2011-04-01 17:06:03 +00:00
local_optimization added several missing include file 2011-06-08 08:46:02 +00:00
update added several missing include file 2011-06-07 14:37:27 +00:00
attribute_seam.h Ongoing Rearrangement of filepath 2011-04-01 17:06:03 +00:00
autoalign_4pcs.h Ongoing Rearrangement of filepath 2011-04-01 17:06:03 +00:00
bitquad_creation.h Ongoing Rearrangement of filepath 2011-04-01 17:06:03 +00:00
bitquad_optimization.h 2011-04-01 16:25:49 +00:00
bitquad_support.h Ongoing Rearrangement of filepath 2011-04-01 17:06:03 +00:00
boundary.h 2011-04-01 16:25:49 +00:00
clean.h Cleaned up small bug in the vertex clustering alg (crashed on empty sets and on non compacted meshes 2011-05-31 08:37:13 +00:00
clip.h 2011-04-01 16:25:49 +00:00
closest.h Cleaned up a bit triangle3. Removed some weird interpolation wrappers (that ended to be misused) and updated the rest of the lib to comply with this changes 2011-04-05 21:53:12 +00:00
clustering.h Ongoing Rearrangement of filepath 2011-04-01 17:06:03 +00:00
crease_cut.h Ongoing Rearrangement of filepath 2011-04-01 17:06:03 +00:00
edge_collapse.h added BasicVertexPair templated class to store as less as possible of an edge... 2011-06-05 23:37:43 +00:00
geodesic.h Cleaned up a bit the geodesic interfaces. Removed useless parameters to avoid ambiguity. Could require updating the existing code using it 2011-04-22 11:09:30 +00:00
halfedge_quad_clean.h Ongoing Rearrangement of filepath 2011-04-01 17:06:03 +00:00
hole.h Ongoing Rearrangement of filepath 2011-04-01 17:06:03 +00:00
inertia.h Ongoing Rearrangement of filepath 2011-04-01 17:06:03 +00:00
inside.h 2011-04-01 16:25:49 +00:00
intersection.h heavily restructured. Still need a lot of work. Name changed. Some stuff using it could not work anymore... 2011-04-05 08:57:23 +00:00
local_optimization.h Significant changes to the simplification/optimization framework: 2011-05-20 15:12:09 +00:00
nring.h Ongoing Rearrangement of filepath 2011-04-01 17:06:03 +00:00
overlap_estimation.h Ongoing Rearrangement of filepath 2011-04-01 17:06:03 +00:00
point_sampling.h bug corrected: . to -> in VertexAreaUniform 2011-04-08 14:28:00 +00:00
polygon_support.h Ongoing Rearrangement of filepath 2011-04-01 17:06:03 +00:00
refine.h Added QualityMidPointFunctor and QualityEdgePredicate; Two classes (functor and the predicate) that you need for using the refine framework to cut a mesh along a linear interpolation of the quality. This can be used for example to slice a mesh with a plane. 2011-06-02 21:31:30 +00:00
refine_loop.h Ongoing Rearrangement of filepath 2011-04-01 17:06:03 +00:00
smooth.h Ongoing Rearrangement of filepath 2011-04-01 17:06:03 +00:00
stat.h Ongoing Rearrangement of filepath 2011-04-01 17:06:03 +00:00
subset.h Ongoing Rearrangement of filepath 2011-04-01 17:06:03 +00:00
textcoord_optimization.h 2011-04-01 16:25:49 +00:00
variational_shape_approximation.h added variational shape approximation partition of the mesh both 2011-06-14 17:10:57 +00:00