.. |
create
|
Ongoing Rearrangement of filepath
|
2011-04-01 17:06:03 +00:00 |
local_optimization
|
added several missing include file
|
2011-06-08 08:46:02 +00:00 |
update
|
added several missing include file
|
2011-06-07 14:37:27 +00:00 |
attribute_seam.h
|
Ongoing Rearrangement of filepath
|
2011-04-01 17:06:03 +00:00 |
autoalign_4pcs.h
|
Ongoing Rearrangement of filepath
|
2011-04-01 17:06:03 +00:00 |
bitquad_creation.h
|
Ongoing Rearrangement of filepath
|
2011-04-01 17:06:03 +00:00 |
bitquad_optimization.h
|
|
2011-04-01 16:25:49 +00:00 |
bitquad_support.h
|
Ongoing Rearrangement of filepath
|
2011-04-01 17:06:03 +00:00 |
boundary.h
|
|
2011-04-01 16:25:49 +00:00 |
clean.h
|
Cleaned up small bug in the vertex clustering alg (crashed on empty sets and on non compacted meshes
|
2011-05-31 08:37:13 +00:00 |
clip.h
|
|
2011-04-01 16:25:49 +00:00 |
closest.h
|
Cleaned up a bit triangle3. Removed some weird interpolation wrappers (that ended to be misused) and updated the rest of the lib to comply with this changes
|
2011-04-05 21:53:12 +00:00 |
clustering.h
|
Ongoing Rearrangement of filepath
|
2011-04-01 17:06:03 +00:00 |
crease_cut.h
|
Ongoing Rearrangement of filepath
|
2011-04-01 17:06:03 +00:00 |
edge_collapse.h
|
added BasicVertexPair templated class to store as less as possible of an edge...
|
2011-06-05 23:37:43 +00:00 |
geodesic.h
|
Cleaned up a bit the geodesic interfaces. Removed useless parameters to avoid ambiguity. Could require updating the existing code using it
|
2011-04-22 11:09:30 +00:00 |
halfedge_quad_clean.h
|
Ongoing Rearrangement of filepath
|
2011-04-01 17:06:03 +00:00 |
hole.h
|
Ongoing Rearrangement of filepath
|
2011-04-01 17:06:03 +00:00 |
inertia.h
|
Ongoing Rearrangement of filepath
|
2011-04-01 17:06:03 +00:00 |
inside.h
|
|
2011-04-01 16:25:49 +00:00 |
intersection.h
|
heavily restructured. Still need a lot of work. Name changed. Some stuff using it could not work anymore...
|
2011-04-05 08:57:23 +00:00 |
local_optimization.h
|
Significant changes to the simplification/optimization framework:
|
2011-05-20 15:12:09 +00:00 |
nring.h
|
Ongoing Rearrangement of filepath
|
2011-04-01 17:06:03 +00:00 |
overlap_estimation.h
|
Ongoing Rearrangement of filepath
|
2011-04-01 17:06:03 +00:00 |
point_sampling.h
|
bug corrected: . to -> in VertexAreaUniform
|
2011-04-08 14:28:00 +00:00 |
polygon_support.h
|
Ongoing Rearrangement of filepath
|
2011-04-01 17:06:03 +00:00 |
refine.h
|
Added QualityMidPointFunctor and QualityEdgePredicate; Two classes (functor and the predicate) that you need for using the refine framework to cut a mesh along a linear interpolation of the quality. This can be used for example to slice a mesh with a plane.
|
2011-06-02 21:31:30 +00:00 |
refine_loop.h
|
Ongoing Rearrangement of filepath
|
2011-04-01 17:06:03 +00:00 |
smooth.h
|
Ongoing Rearrangement of filepath
|
2011-04-01 17:06:03 +00:00 |
stat.h
|
Ongoing Rearrangement of filepath
|
2011-04-01 17:06:03 +00:00 |
subset.h
|
Ongoing Rearrangement of filepath
|
2011-04-01 17:06:03 +00:00 |
textcoord_optimization.h
|
|
2011-04-01 16:25:49 +00:00 |
variational_shape_approximation.h
|
added variational shape approximation partition of the mesh both
|
2011-06-14 17:10:57 +00:00 |