vcglib/vcg/complex/local_optimization/tri_edge_collapse.h

215 lines
6.5 KiB
C++

/****************************************************************************
* VCGLib o o *
* Visual and Computer Graphics Library o o *
* _ O _ *
* Copyright(C) 2004 \/)\/ *
* Visual Computing Lab /\/| *
* ISTI - Italian National Research Council | *
* \ *
* All rights reserved. *
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* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
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* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
* for more details. *
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****************************************************************************/
/****************************************************************************
$Log: not supported by cvs2svn $
Revision 1.11 2004/09/09 13:23:01 ponchio
Header guards typo
Revision 1.10 2004/09/09 13:01:12 ponchio
Linux compatible path in #include
Revision 1.9 2004/09/08 15:13:29 ganovelli
changes for gc
Revision 1.8 2004/09/08 14:33:31 ganovelli
*** empty log message ***
****************************************************************************/
#ifndef __VCG_DECIMATION_TRICOLLAPSE
#define __VCG_DECIMATION_TRICOLLAPSE
#include<vcg/complex/trimesh/edge_collapse.h>
#include<vcg/simplex/face/pos.h>
#include<vcg/complex/local_optimization.h>
namespace vcg{
namespace tri{
/** \addtogroup trimesh */
/*@{*/
/// This Class is specialization of LocalModification for the edge collapse
/// It wraps the atomic operation EdgeCollapse to be used in a optimizatin routine.
/// Note that it has knowledge of the heap of the class LocalOptimization because
/// it is responsible of updating it after a collapse has been performed
template<class TriMeshType,class MYTYPE>
class TriEdgeCollapse: public LocalOptimization<TriMeshType>::LocModType , public EdgeCollapse<TriMeshType>
{
public:
/// static data to gather statistical information about the reasons of collapse failures
struct FailStat {
static int &Volume() {static int vol=0; return vol;}
static int &LinkConditionFace(){static int lkf=0; return lkf;}
static int &LinkConditionEdge(){static int lke=0; return lke;}
static int &LinkConditionVert(){static int lkv=0; return lkv;}
static int &OutOfDate() {static int ofd=0; return ofd;}
static int &Border() {static int bor=0; return bor;}
static void Init()
{
Volume() =0;
LinkConditionFace()=0;
LinkConditionEdge()=0;
LinkConditionVert()=0;
OutOfDate() =0;
Border() =0;
}
};
protected:
typedef typename TriMeshType::FaceType FaceType;
typedef typename FaceType::VertexType VertexType;
typedef typename FaceType::VertexType::CoordType CoordType;
typedef typename TriMeshType::VertexType::ScalarType ScalarType;
typedef vcg::face::Pos<FaceType> PosType;
typedef typename LocalOptimization<TriMeshType>::HeapElem HeapElem;
typedef typename LocalOptimization<TriMeshType>::HeapType HeapType;
///the pos of collapse
PosType pos;
///mark for up_dating
static int& _Imark(){ static int im=0; return im;}
/// priority in the heap
ScalarType _priority;
public:
/// Default Constructor
TriEdgeCollapse()
{}
///Constructor with postype
TriEdgeCollapse(PosType p, int mark)
{
_Imark() = mark;
pos=p;
_priority = ComputePriority();
}
~TriEdgeCollapse()
{}
private:
public:
ScalarType ComputePriority()
{
_priority = Distance(pos.V()->cP(),pos.VFlip()->cP());
return _priority;
}
virtual const char *Info(TriMeshType &m) {
static char buf[60];
sprintf(buf,"collapse %i -> %i %f\n", pos.V()-&m.vert[0], pos.VFlip()-&m.vert[0],_priority);
return buf;
}
void Execute(TriMeshType &m)
{
CoordType MidPoint=(pos.V()->P()+pos.VFlip()->P())/2.0;
int FaceDel=DoCollapse(pos, MidPoint);
m.fn-=FaceDel;
--m.vn;
}
void UpdateHeap(HeapType & h_ret)
{
_Imark()++;
vcg::face::VFIterator<FaceType> vfi(pos.V(1)->VFp(),pos.V(1)->VFi());
while (!vfi.End())
{
for (int j=0;j<3;j++)
if( (vfi.F()->V(vfi.I())->IsRW()) && (vfi.F()->V1(vfi.I())->IsRW()))
{
PosType p;
p.Set(vfi.F(),vfi.I(),vfi.f->V(vfi.z));
h_ret.push_back(HeapElem(new MYTYPE(p,_Imark())));
std::push_heap(h_ret.begin(),h_ret.end());
//// update the mark of the vertices
vfi.f->V(vfi.z)->IMark() = _Imark();
vfi.f->V( (vfi.z+1) % 3 )->IMark() = _Imark();
}
++vfi;
}
}
ModifierType IsOfType(){ return TriEdgeCollapseOp;}
bool IsFeasible(){
return LinkConditions(pos);
}
bool IsUpToDate(){
if(pos.f->IsD()) {
++FailStat::OutOfDate();
return false;
}
if(pos.v->IsD()) {
++FailStat::OutOfDate();
return false;
}
VertexType *v0=pos.V();
VertexType *v1=pos.VFlip();
if(! (( (!v0->IsD()) && (!v1->IsD())) &&
_Imark()>=v0->IMark() &&
_Imark()>=v1->IMark()))
{
++FailStat::OutOfDate();
return false;
}
return true;
}
virtual ScalarType Priority() const {
return _priority;
}
static void Init(TriMeshType&m,HeapType&h_ret){
h_ret.clear();
typename TriMeshType::FaceIterator fi;
for(fi = m.face.begin(); fi != m.face.end();++fi)
if(!(*fi).IsD()){
for (int j=0;j<3;j++)
{
PosType p=PosType(&*fi,j,(*fi).V(j));
h_ret.push_back(HeapElem(new MYTYPE(p,m.IMark())));
//printf("Inserting in heap coll %3i ->%3i %f\n",p.V()-&m.vert[0],p.VFlip()-&m.vert[0],h_ret.back().locModPtr->Priority());
}
}
}
};
}//end namespace tri
}//end namespace vcg
#endif