vcglib/vcg/complex
ganovelli 8c998ccd11 vcg::tri::Allocate<MESH>::Get*Attribute(m,name);
has CHANGED!

Before it was returning a valid handle to the attribute
IF it existed, otherwise the handle was invalid.
 
Now it always returns a valid handle to the attribute,
by creating the attribute name if it did not exist or returning
the handle to it if it was already there.

ALl the code using Get*Attribute  has been changed accordingly.
2013-01-30 17:18:55 +00:00
..
algorithms vcg::tri::Allocate<MESH>::Get*Attribute(m,name); 2013-01-30 17:18:55 +00:00
all_types.h removed useless ; 2012-10-04 20:41:28 +00:00
allocate.h vcg::tri::Allocate<MESH>::Get*Attribute(m,name); 2013-01-30 17:18:55 +00:00
append.h corrected box assignment between different types in append::MeshCopy 2012-11-27 11:52:17 +00:00
base.h added a missing RequireEEAdjacency 2013-01-02 09:56:21 +00:00
complex.h Refactored the complex.h file into a include manager and a base.h file 2012-12-06 10:59:18 +00:00
exception.h reformatted for allowing a breakpoint in the exception 2012-12-10 09:10:19 +00:00
used_types.h component_ocf are now part of the standard inclusion sequence of complex.h 2012-10-15 09:17:48 +00:00