..
create
vcg::tri::Allocate<MESH>::Get*Attribute(m,name);
2013-01-30 17:18:55 +00:00
local_optimization
removed a useless loop in the update cycle of the heap of the edges to be collapesed. Stupid bug pointed out by Enrico (thanks!)
2013-01-28 15:42:24 +00:00
parametrization
vcg::tri::Allocate<MESH>::Get*Attribute(m,name);
2013-01-30 17:18:55 +00:00
update
added include matrix44.h
2013-01-22 10:51:56 +00:00
attribute_seam.h
Ongoing Rearrangement of filepath
2011-04-01 17:06:03 +00:00
autoalign_4pcs.h
corrected use of point matching
2012-11-27 23:31:09 +00:00
bitquad_creation.h
added a few testing methods (IsTriOnly, IsQuadOnly, IsTriQuadOnly)
2012-07-20 13:50:08 +00:00
bitquad_optimization.h
2011-04-01 16:25:49 +00:00
bitquad_support.h
Added a bunch of 'c' to component members to clarify constant access
2012-11-15 19:07:34 +00:00
clean.h
Changed a bunch of assert(hasXXX) into requireXXXX
2013-01-02 09:22:47 +00:00
clip.h
Added a bunch of 'c' to component members to clarify constant access
2012-11-15 19:07:34 +00:00
closest.h
minimal change (useless passing by reference of const intended parameters)
2012-10-11 11:19:37 +00:00
clustering.h
Orthography lenght -> length
2012-10-08 09:05:11 +00:00
crease_cut.h
removed harmless gcc warning
2013-01-02 09:24:22 +00:00
edge_collapse.h
Added a few comments...
2012-02-25 14:40:23 +00:00
geodesic.h
updated to new GetPer*Attribute
2013-01-30 17:14:47 +00:00
halfedge_quad_clean.h
Ongoing Rearrangement of filepath
2011-04-01 17:06:03 +00:00
hole.h
removed harmless warnings
2012-12-02 14:57:08 +00:00
inertia.h
Added a bunch of 'c' to component members to clarify constant access
2012-11-15 19:11:28 +00:00
inside.h
2011-04-01 16:25:49 +00:00
intersection.h
changed IntersectionPlaneMesh to deal with different ScalarType rather then just floats
2012-12-10 17:15:55 +00:00
local_optimization.h
Rolled back
2011-10-05 15:04:40 +00:00
nring.h
Ongoing Rearrangement of filepath
2011-04-01 17:06:03 +00:00
overlap_estimation.h
Ongoing Rearrangement of filepath
2011-04-01 17:06:03 +00:00
point_sampling.h
removed harmless warnings
2012-12-02 15:07:17 +00:00
pointcloud_normal.h
Added new version of algorithm for computing normals for point clouds. Approx 8 times faster and works for clouds of a few millions of points...
2012-11-08 15:33:32 +00:00
polygon_support.h
Removed inclusion of subset.h
2012-10-23 23:41:41 +00:00
refine.h
added a correct import data for managing the data of the newly refined faces.
2012-12-17 15:31:28 +00:00
refine_loop.h
refactored a small piece of code (the update of even vertex in refine during a debug session)
2012-11-27 12:19:09 +00:00
smooth.h
Improved the VertexNormalPointCloud smoothing algorithm (it can re use a kdtree)
2012-11-08 18:33:55 +00:00
stat.h
Yet some other changes to the stat collecting functions for computing the average edge lenght on a mesh.
2012-07-06 09:06:43 +00:00
textcoord_optimization.h
2011-04-01 16:25:49 +00:00
voronoi_clustering.h
vcg::tri::Allocate<MESH>::Get*Attribute(m,name);
2013-01-30 17:18:55 +00:00