* make gl/Shader and gl/Program* a bit easier to use: - automatic object creation - add Uniform() overloads for vcg::Point*f types |
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edge | ||
edgeplus | ||
face | ||
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tetrahedron | ||
tetrahedronplus | ||
vertex | ||
vertexplus |
* make gl/Shader and gl/Program* a bit easier to use: - automatic object creation - add Uniform() overloads for vcg::Point*f types |
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.. | ||
edge | ||
edgeplus | ||
face | ||
faceplus | ||
tetrahedron | ||
tetrahedronplus | ||
vertex | ||
vertexplus |