162 lines
6.2 KiB
C++
162 lines
6.2 KiB
C++
/****************************************************************************
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* VCGLib o o *
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* Visual and Computer Graphics Library o o *
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* _ O _ *
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* Copyright(C) 2006 \/)\/ *
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* Visual Computing Lab /\/| *
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* ISTI - Italian National Research Council | *
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* \ *
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* All rights reserved. *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
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* for more details. *
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* *
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****************************************************************************/
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/****************************************************************************
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History
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$Log: not supported by cvs2svn $
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Revision 1.3 2007/01/11 10:12:19 cignoni
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Removed useless and conflicting inclusion of face.h
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Revision 1.2 2006/05/25 09:39:09 cignoni
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missing std and other gcc detected syntax errors
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Revision 1.1 2006/05/21 06:59:13 cignoni
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Initial Commit
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****************************************************************************/
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#ifndef __VCGLIB_TRIMESH_STAT
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#define __VCGLIB_TRIMESH_STAT
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// Standard headers
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// VCG headers
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#include <vcg/math/histogram.h>
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#include <vcg/simplex/face/pos.h>
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#include <vcg/simplex/face/topology.h>
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#include <vcg/complex/trimesh/base.h>
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#include <vcg/complex/trimesh/closest.h>
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#include <vcg/space/index/grid_static_ptr.h>
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#include <vcg/complex/trimesh/allocate.h>
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namespace vcg {
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namespace tri{
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template <class StatMeshType>
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class Stat
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{
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public:
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typedef StatMeshType MeshType;
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typedef typename MeshType::VertexType VertexType;
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typedef typename MeshType::VertexPointer VertexPointer;
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typedef typename MeshType::VertexIterator VertexIterator;
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typedef typename MeshType::ScalarType ScalarType;
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typedef typename MeshType::FaceType FaceType;
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typedef typename MeshType::FacePointer FacePointer;
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typedef typename MeshType::FaceIterator FaceIterator;
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typedef typename MeshType::FaceContainer FaceContainer;
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typedef typename vcg::Box3<ScalarType> Box3Type;
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static std::pair<float,float> ComputePerVertexQualityMinMax( MeshType & m) // V1.0
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{
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std::pair<float,float> minmax = std::make_pair(std::numeric_limits<float>::max(),-std::numeric_limits<float>::max());
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VertexIterator vi;
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for(vi = m.vert.begin(); vi != m.vert.end(); ++vi)
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if(!(*vi).IsD())
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{
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if( (*vi).Q() < minmax.first) minmax.first=(*vi).Q();
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if( (*vi).Q() > minmax.second) minmax.second=(*vi).Q();
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}
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return minmax;
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}
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static void ComputePerVertexQualityHistogram( MeshType & m, Histogramf &h) // V1.0
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{
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VertexIterator vi;
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int HistSize=10000;
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std::pair<float,float> minmax = ComputePerVertexQualityMinMax(m);
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h.Clear();
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h.SetRange( minmax.first,minmax.second, HistSize);
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for(vi = m.vert.begin(); vi != m.vert.end(); ++vi)
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if(!(*vi).IsD()) h.Add((*vi).Q());
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// Sanity check; If some very wrong value has happened in the Q value,
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// the histogram is messed. If a significant percentage (20% )of the values are all in a single bin
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// we should try to solve the problem. No easy solution here.
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// We choose to compute the get the 1percentile and 99 percentile values as new mixmax ranges
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// and just to be sure enlarge the Histogram.
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if(h.MaxCount() > HistSize/5)
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{
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std::vector<float> QV;
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QV.reserve(m.vn);
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for(vi = m.vert.begin(); vi != m.vert.end(); ++vi)
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if(!(*vi).IsD()) QV.push_back((*vi).Q());
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std::nth_element(QV.begin(),QV.begin()+m.vn/100,QV.end());
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float newmin=*(QV.begin()+m.vn/100);
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std::nth_element(QV.begin(),QV.begin()+m.vn-m.vn/100,QV.end());
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float newmax=*(QV.begin()+m.vn-m.vn/100);
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h.Clear();
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h.SetRange(newmin, newmax, HistSize*50);
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for(vi = m.vert.begin(); vi != m.vert.end(); ++vi)
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if(!(*vi).IsD()) h.Add((*vi).Q());
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}
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}
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static int ComputeEdgeHistogram( MeshType & m, Histogramf &h) // V1.0
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{
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ScalarType Diag = m.bbox.Diag();
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h.Clear();
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h.SetRange( 0, Diag, 10000);
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FaceIterator fi;
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for(fi = m.face.begin(); fi != m.face.end(); ++fi)
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{
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if(!(*fi).IsD())
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{
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if( !(*fi).V(0)->IsS() && !(*fi).V(1)->IsS() )
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{
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h.Add(Distance<float>((*fi).V(0)->P(),(*fi).V(1)->P()));
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(*fi).V(0)->SetS();
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(*fi).V(1)->SetS();
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}
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if( !(*fi).V(1)->IsS() && !(*fi).V(2)->IsS())
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{
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h.Add(Distance<float>((*fi).V(1)->P(),(*fi).V(2)->P()));
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(*fi).V(2)->SetS();
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(*fi).V(1)->SetS();
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}
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if( !(*fi).V(2)->IsS() && !(*fi).V(0)->IsS())
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{
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h.Add(Distance<float>((*fi).V(2)->P(),(*fi).V(0)->P()));
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(*fi).V(0)->SetS();
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(*fi).V(2)->SetS();
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}
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}
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}
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VertexIterator vi;
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for(vi = m.cm.vert.begin(); vi != m.cm.vert.end(); ++vi)
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(*vi).ClearS();
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return 0;
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}
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}; // end class
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} //End Namespace tri
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} // End Namespace vcg
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#endif
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