vcglib/vcg/complex
Paolo Cignoni 7da7c0128e Added the WedgeTexRemoveNull function. Currently texture coords are kept for ALL the triangles of a mesh. The texture id is stored with each face.
if a given face should not have tex coord it has the default -1 value for texture ID. This function will add an new fake texture, add that to the list of textures and change all the -1 id to that value.
2008-06-29 07:47:35 +00:00
..
edgemesh Small gcc compiling issues 2007-05-31 10:08:16 +00:00
local_optimization Fix a bug in TopoEdgeFlip::UpdateHeap (walking a around a border vertex). 2008-05-06 12:05:55 +00:00
tetramesh compilation with gcc 2007-11-20 09:50:32 +00:00
trimesh Added the WedgeTexRemoveNull function. Currently texture coords are kept for ALL the triangles of a mesh. The texture id is stored with each face. 2008-06-29 07:47:35 +00:00
vertexmesh Small gcc compiling issues 2007-05-31 10:08:16 +00:00
boundary.h added missing newline at the end of file 2007-11-20 09:49:53 +00:00
intersection.h Overloaded Intersection function to compute trimesh-plane intersection,it return the set of faces that are contained into intersected cells. 2007-09-19 12:16:31 +00:00
local_optimization.h Corrected ClearHeap Bug (thanks to pirosu) 2007-01-26 21:27:05 +00:00