vcglib/wrap/gui/trackmode.h

98 lines
3.4 KiB
C++

/****************************************************************************
* VCGLib o o *
* Visual and Computer Graphics Library o o *
* _ O _ *
* Copyright(C) 2004 \/)\/ *
* Visual Computing Lab /\/| *
* ISTI - Italian National Research Council | *
* \ *
* All rights reserved. *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
* for more details. *
* *
****************************************************************************/
/****************************************************************************
History
$Log: not supported by cvs2svn $
Revision 1.3 2004/04/07 10:54:11 cignoni
Commented out unused parameter names and other minor warning related issues
Revision 1.2 2004/03/25 14:55:25 ponchio
Adding copyright.
****************************************************************************/
#ifndef TRACKMODE_H
#define TRACKMODE_H
#include <vcg/space/point3.h>
#include <vcg/math/similarity.h>
#include <wrap/gui/trackball.h>
namespace vcg {
class Trackball;
class TrackMode {
public:
virtual ~TrackMode() {}
//virtual void Draw() {}
virtual Similarityf ComputeFromWindow(const Point3f &/* oldp */, const Point3f &/* newp */) { return Similarityf().SetIdentity(); }
Point3f Hit(const Point3f &p);
Trackball *tb;
};
class SphereMode: public TrackMode {
public:
Similarityf ComputeFromWindow(const Point3f &oldP, const Point3f &newP);
//Plane3f SetViewPlane();
Point3f Hit(const Point3f &p);
Plane3f GetViewPlane();
// Line3f GetViewLine(const Point3f &p);
};
class GravityMode: public TrackMode {
public:
};
class CylinderMode: public TrackMode {
public:
CylinderMode(const Point3f _axis): axis(_axis) { axis.Normalize(); }
protected:
Point3f axis;
};
class PlaneMode: public TrackMode {
public:
PlaneMode(const Point3f _x, const Point3f _y): x(_x), y(_y) { x.Normalize(); y.Normalize(); }
Similarityf ComputeFromWindow(const Point3f &oldP, const Point3f &newP);
protected:
Point3f x;
Point3f y;
};
class LineMode: public TrackMode {
public:
LineMode(const Point3f _axis): axis(_axis) { axis.Normalize();}
protected:
Point3f axis;
};
class ScaleMode: public TrackMode {
public:
};
}//namespace
#endif