76 lines
3.3 KiB
C++
76 lines
3.3 KiB
C++
/****************************************************************************
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* VCGLib o o *
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* Visual and Computer Graphics Library o o *
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* _ O _ *
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* Copyright(C) 2004-2012 \/)\/ *
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* Visual Computing Lab /\/| *
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* ISTI - Italian National Research Council | *
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* \ *
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* All rights reserved. *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
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* for more details. *
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* *
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****************************************************************************/
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#include<vcg/complex/complex.h>
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#include<wrap/io_trimesh/import_off.h>
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#include<vcg/complex/algorithms/inertia.h>
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#include<vcg/complex/algorithms/create/platonic.h>
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using namespace vcg;
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using namespace std;
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class MyEdge;
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class MyFace;
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class MyVertex;
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struct MyUsedTypes : public UsedTypes< Use<MyVertex> ::AsVertexType,
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Use<MyEdge> ::AsEdgeType,
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Use<MyFace> ::AsFaceType>{};
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class MyVertex : public Vertex<MyUsedTypes, vertex::Coord3f, vertex::Normal3f, vertex::BitFlags >{};
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class MyFace : public Face< MyUsedTypes, face::FFAdj, face::Normal3f, face::VertexRef, face::BitFlags > {};
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class MyEdge : public Edge<MyUsedTypes>{};
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class MyMesh : public tri::TriMesh< vector<MyVertex>, vector<MyFace> , vector<MyEdge> > {};
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int main( int argc, char **argv )
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{
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MyMesh tet,oct,hex,dod,ico;
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tri::Hexahedron(hex);
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tri::Tetrahedron(tet);
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tri::Octahedron(oct);
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tri::Dodecahedron(dod);
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tri::Icosahedron(ico);
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Matrix44f ScaleM,TransM;
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ScaleM.SetScale(1,2,1);
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TransM.SetTranslate(1,1,1);
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// tri::UpdatePosition<MyMesh>::Matrix(hex,ScaleM);
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tri::UpdatePosition<MyMesh>::Matrix(hex,TransM);
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tri::Inertia<MyMesh> I;
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I.Compute(hex);
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Point3f cc = I.CenterOfMass();
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printf("Mass %f \n",I.Mass());
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printf("CenterOfMass %f %f %f\n",cc[0],cc[1],cc[2]);
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Matrix33f IT;
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Point3f ITv;
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I.InertiaTensorEigen(IT,ITv);
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printf("InertiaTensor %f %f %f\n\n",ITv[0],ITv[1],ITv[2]);
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printf("InertiaTensor %f %f %f\n",IT[0][0],IT[0][1],IT[0][2]);
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printf("InertiaTensor %f %f %f\n",IT[1][0],IT[1][1],IT[1][2]);
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printf("InertiaTensor %f %f %f\n",IT[2][0],IT[2][1],IT[2][2]);
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return 0;
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}
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