2021-04-08 20:03:23 +02:00
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#ifndef SIMULATIONMESH_HPP
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#define SIMULATIONMESH_HPP
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2020-11-27 11:47:21 +01:00
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#include "Eigen/Dense"
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#include "edgemesh.hpp"
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2021-03-15 18:04:29 +01:00
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#include "trianglepatterngeometry.hpp"
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2020-11-27 11:47:21 +01:00
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2021-04-08 20:03:23 +02:00
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//extern bool drawGlobal;
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2020-11-27 11:47:21 +01:00
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struct Element;
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struct Node;
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2021-01-29 18:39:15 +01:00
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using CrossSectionType = RectangularBeamDimensions;
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2021-05-24 13:43:32 +02:00
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//using CrossSectionType = CylindricalBeamDimensions;
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2020-11-27 11:47:21 +01:00
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class SimulationMesh : public VCGEdgeMesh {
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private:
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void computeElementalProperties();
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void initializeElements();
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2021-01-04 13:30:22 +01:00
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void initializeNodes();
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EdgePointer getReferenceElement(const VertexType &v);
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2020-12-03 19:56:03 +01:00
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const std::string plyPropertyBeamDimensionsID{"beam_dimensions"};
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const std::string plyPropertyBeamMaterialID{"beam_material"};
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2020-11-27 11:47:21 +01:00
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public:
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PerEdgeAttributeHandle<Element> elements;
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PerVertexAttributeHandle<Node> nodes;
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~SimulationMesh();
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SimulationMesh(PatternGeometry &pattern);
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SimulationMesh(ConstVCGEdgeMesh &edgeMesh);
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SimulationMesh(SimulationMesh &elementalMesh);
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2021-06-24 09:02:20 +02:00
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SimulationMesh(VCGTriMesh &triMesh);
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2020-11-27 11:47:21 +01:00
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void updateElementalLengths();
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void updateIncidentElements();
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2020-11-27 11:47:21 +01:00
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std::vector<VCGEdgeMesh::EdgePointer>
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getIncidentElements(const VCGEdgeMesh::VertexType &v);
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virtual bool load(const string &plyFilename);
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std::vector<CrossSectionType> getBeamDimensions();
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std::vector<ElementMaterial> getBeamMaterial();
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2020-11-27 11:47:21 +01:00
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double previousTotalKineticEnergy{0};
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double previousTotalResidualForcesNorm{0};
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double currentTotalKineticEnergy{0};
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2021-01-12 13:40:25 +01:00
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double currentTotalTranslationalKineticEnergy{0};
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double totalResidualForcesNorm{0};
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double currentTotalPotentialEnergykN{0};
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double previousTotalPotentialEnergykN{0};
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double residualForcesMovingAverageDerivativeNorm{0};
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double residualForcesMovingAverage{0};
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double sumOfNormalizedDisplacementNorms{0};
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2021-04-30 12:13:58 +02:00
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bool save(const std::string &plyFilename = std::string());
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2020-12-09 16:59:18 +01:00
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void setBeamCrossSection(const CrossSectionType &beamDimensions);
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void setBeamMaterial(const double &pr, const double &ym);
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void reset();
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SimulationMesh();
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void updateElementalFrames();
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};
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struct Element {
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2021-01-15 20:12:42 +01:00
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CrossSectionType dimensions;
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ElementMaterial material;
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double G{0};
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double A{0}; // cross sectional area
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double I2{0}; // second moment of inertia
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double I3{0}; // third moment of inertia
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double J{0}; // torsional constant (polar moment of inertia)
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2021-01-15 20:12:42 +01:00
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void computeMaterialProperties(const ElementMaterial &material);
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void computeDimensionsProperties(const RectangularBeamDimensions &dimensions);
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void computeDimensionsProperties(const CylindricalBeamDimensions &dimensions);
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void setDimensions(const CrossSectionType &dimensions);
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void setMaterial(const ElementMaterial &material);
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struct LocalFrame {
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VectorType t1;
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VectorType t2;
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VectorType t3;
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};
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EdgeIndex ei;
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double length{0};
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double initialLength;
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LocalFrame frame;
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struct Rigidity {
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double axial;
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double torsional;
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double firstBending;
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double secondBending;
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std::string toString() const {
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return std::string("Rigidity:") + std::string("\nAxial=") +
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std::to_string(axial) + std::string("\nTorsional=") +
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std::to_string(torsional) + std::string("\nFirstBending=") +
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std::to_string(firstBending) + std::string("\nSecondBending=") +
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std::to_string(secondBending);
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}
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};
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Rigidity rigidity;
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void updateRigidity();
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VectorType f1_j;
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VectorType f1_jplus1;
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VectorType f2_j;
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VectorType f2_jplus1;
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VectorType f3_j;
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VectorType f3_jplus1;
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double cosRotationAngle_j;
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double cosRotationAngle_jplus1;
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double sinRotationAngle_j;
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double sinRotationAngle_jplus1;
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std::vector<std::vector<VectorType>> derivativeT1;
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std::vector<std::vector<VectorType>> derivativeT2;
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std::vector<std::vector<VectorType>> derivativeT3;
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std::vector<VectorType> derivativeT1_j;
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std::vector<VectorType> derivativeT1_jplus1;
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std::vector<VectorType> derivativeT2_j;
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std::vector<VectorType> derivativeT2_jplus1;
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std::vector<VectorType> derivativeT3_j;
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std::vector<VectorType> derivativeT3_jplus1;
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std::vector<VectorType> derivativeR_j;
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std::vector<VectorType> derivativeR_jplus1;
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struct RotationalDisplacements {
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double theta1{0}, theta2{0}, theta3{0};
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};
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RotationalDisplacements rotationalDisplacements_j;
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RotationalDisplacements rotationalDisplacements_jplus1;
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};
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struct Node {
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struct Forces {
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Vector6d external{0};
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Vector6d internal{0};
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Vector6d residual{0};
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Vector6d internalAxial{0};
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Vector6d internalFirstBending{0};
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Vector6d internalSecondBending{0};
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bool hasExternalForce() const { return external.isZero(); }
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};
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struct Mass {
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double translational;
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double rotationalI2;
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double rotationalI3;
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double rotationalJ;
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};
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Mass mass;
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VertexIndex vi;
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CoordType initialLocation;
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CoordType initialNormal;
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Vector6d acceleration{0};
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Forces force;
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Vector6d velocity{0};
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double kineticEnergy{0};
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Vector6d displacements{0};
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double nR{0};
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std::unordered_map<EdgeIndex, double>
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alphaAngles; // contains the initial angles between the first star element
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// incident to this node and the other elements of the star
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// has size equal to the valence of the vertex
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std::vector<VCGEdgeMesh::EdgePointer> incidentElements;
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std::vector<VectorType> derivativeOfNormal;
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SimulationMesh::EdgePointer referenceElement;
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};
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Element::LocalFrame computeElementFrame(const CoordType &p0,
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const CoordType &p1,
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const VectorType &elementNormal);
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VectorType computeT1Vector(const SimulationMesh::EdgeType &e);
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VectorType computeT1Vector(const CoordType &p0, const CoordType &p1);
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double computeAngle(const VectorType &vector0, const VectorType &vector1,
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const VectorType &normalVector);
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#endif // ELEMENTALMESH_HPP
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