vcglib/vcg/simplex/vertexplus/component.h

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/****************************************************************************
* VCGLib o o *
* Visual and Computer Graphics Library o o *
* _ O _ *
* Copyright(C) 2004 \/)\/ *
* Visual Computing Lab /\/| *
* ISTI - Italian National Research Council | *
* \ *
* All rights reserved. *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
* for more details. *
* *
****************************************************************************/
/****************************************************************************
History
$Log: not supported by cvs2svn $
Revision 1.15 2005/11/18 15:44:51 cignoni
Access to constant normal changed from by val to by reference
Revision 1.14 2005/11/16 23:02:37 cignoni
Added some missing members to EmptyMark
Standardized name of flags. It is plural becouse each simplex has many flag.
Revision 1.13 2005/11/14 23:50:57 cignoni
Added Incremental Mark
2005-11-15 00:50:57 +01:00
Revision 1.12 2005/11/12 18:35:49 cignoni
Changed HasFlag -> HasFlags
2005-11-12 19:35:49 +01:00
Revision 1.11 2005/11/01 18:17:52 cignoni
Added an assert(0) in all the accesses to empty components
Revision 1.10 2005/10/15 16:24:10 ganovelli
Working release (compilata solo su MSVC), component_occ <EFBFBD> migrato da component_opt
Revision 1.9 2005/10/14 13:30:07 cignoni
Added constant access functions and reflective functions (HasSomething stuff)
to all the components This is the first really working version...
Revision 1.8 2005/10/07 15:19:54 cignoni
minor updates to keep it in line with the rest of the library
Revision 1.7 2004/05/10 13:50:32 cignoni
Updated names of adj functions to the new standards
Revision 1.6 2004/04/05 11:53:06 cignoni
addend constant access funcs
2004-04-05 13:53:06 +02:00
Revision 1.5 2004/04/03 13:35:51 cignoni
minor changes
2004-04-03 15:35:51 +02:00
Revision 1.4 2004/03/31 13:15:28 cignoni
Added optional cpmponent
2004-03-31 15:15:28 +02:00
Revision 1.3 2004/03/31 12:28:37 ganovelli
*** empty log message ***
2004-03-31 14:28:37 +02:00
Revision 1.2 2004/03/29 14:26:38 cignoni
Error in color
2004-03-29 16:26:38 +02:00
Revision 1.1 2004/03/29 08:36:26 cignoni
First working version!
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****************************************************************************/
#ifndef __VCG_VERTEX_PLUS_COMPONENT
#define __VCG_VERTEX_PLUS_COMPONENT
#include <vcg/space/point3.h>
#include <vcg/space/tcoord2.h>
#include <vcg/space/color4.h>
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namespace vcg {
namespace vert {
/*
Some naming Rules
All the Components that can be added to a vertex should be defined in the namespace vert:
*/
/*------------------------- COORD -----------------------------------------*/
template <class T> class EmptyCoord: public T {
public:
typedef vcg::Point3f CoordType;
typedef CoordType::ScalarType ScalarType;
CoordType &P() { static CoordType coord(0, 0, 0); return coord; }
const CoordType &P() const { static CoordType coord(0, 0, 0); assert(0); return coord; }
const CoordType &cP() const { static CoordType coord(0, 0, 0); assert(0); return coord; }
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CoordType &UberP() { static CoordType coord(0, 0, 0); return coord; }
static bool HasCoord() { return false; }
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};
template <class A, class T> class Coord: public T {
public:
typedef A CoordType;
typedef typename CoordType::ScalarType ScalarType;
CoordType &P() { return _coord; }
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const CoordType &P() const { return _coord; }
const CoordType &cP() const { return _coord; }
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CoordType &UberP() { return _coord; }
static bool HasCoord() { return true; }
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private:
CoordType _coord;
};
template <class T> class Coord3f: public Coord<vcg::Point3f, T> {};
template <class T> class Coord3d: public Coord<vcg::Point3d, T> {};
/*-------------------------- NORMAL ----------------------------------------*/
template <class T> class EmptyNormal: public T {
public:
typedef vcg::Point3s NormalType;
NormalType &N() { static NormalType dummy_normal(0, 0, 0); assert(0); return dummy_normal; }
const NormalType cN()const { static NormalType dummy_normal(0, 0, 0); assert(0); return dummy_normal; }
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static bool HasNormal() { return false; }
static bool HasNormalOpt() { return false; }
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};
template <class A, class T> class Normal: public T {
public:
typedef A NormalType;
NormalType &N() { return _norm; }
const NormalType &cN() const { return _norm; }
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static bool HasNormal() { return true; }
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private:
NormalType _norm;
};
template <class T> class Normal3s: public Normal<vcg::Point3s, T> {};
template <class T> class Normal3f: public Normal<vcg::Point3f, T> {};
template <class T> class Normal3d: public Normal<vcg::Point3d, T> {};
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/*-------------------------- INCREMENTAL MARK ----------------------------------------*/
template <class T> class EmptyMark: public T {
public:
static bool HasMark() { return false; }
static bool HasMarkOpt() { return false; }
inline void InitIMark() { }
inline int & IMark() { assert(0); static int tmp=-1; return tmp;}
inline const int & IMark() const {return 0;}
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};
template <class T> class Mark: public T {
public:
static bool HasMark() { return true; }
static bool HasMarkOpt() { return true; }
inline void InitIMark() { _imark = 0; }
inline int & IMark() { return _imark;}
inline const int & IMark() const {return _imark;}
private:
int _imark;
};
/*-------------------------- TEXTURE ----------------------------------------*/
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template <class TT> class EmptyTexture: public TT {
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public:
typedef vcg::TCoord2<float,1> TextureType;
TextureType &T() { static TextureType dummy_texture; assert(0); return dummy_texture; }
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static bool HasTexture() { return false; }
static bool HasTextureOpt() { return false; }
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};
template <class A, class TT> class Texture: public TT {
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public:
typedef A TextureType;
TextureType &T() { return _t; }
static bool HasTexture() { return true; }
private:
TextureType _t;
};
template <class TT> class Texture2s: public Texture<TCoord2<short,1>, TT> {};
template <class TT> class Texture2f: public Texture<TCoord2<float,1>, TT> {};
template <class TT> class Texture2d: public Texture<TCoord2<double,1>, TT> {};
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/*------------------------- FLAGS -----------------------------------------*/
template <class T> class EmptyBitFlags: public T {
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public:
typedef int FlagType;
/// Return the vector of Flags(), senza effettuare controlli sui bit
int &Flags() { static int dummyflags(0); assert(0); return dummyflags; }
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const int Flags() const { return 0; }
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static bool HasFlags() { return false; }
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};
template <class T> class BitFlags: public T {
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public:
BitFlags(){_flags=0;}
typedef int FlagType;
int &Flags() {return _flags; }
const int Flags() const {return _flags; }
static bool HasFlags() { return true; }
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private:
int _flags;
};
/*-------------------------- COLOR ----------------------------------*/
template <class T> class EmptyColor: public T {
public:
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typedef vcg::Color4b ColorType;
ColorType &C() { static ColorType dumcolor(vcg::Color4b::White); assert(0); return dumcolor; }
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static bool HasColor() { return false; }
};
template <class A, class T> class Color: public T {
public:
typedef A ColorType;
ColorType &C() { return _color; }
static bool HasColor() { return true; }
private:
ColorType _color;
};
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template <class T> class Color4b: public Color<vcg::Color4b, T> {};
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/*-------------------------- Quality ----------------------------------*/
template <class T> class EmptyQuality: public T {
public:
typedef float QualityType;
QualityType &Q() { static QualityType dummyQuality(0); assert(0); return dummyQuality; }
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static bool HasQuality() { return false; }
};
template <class A, class T> class Quality: public T {
public:
typedef A QualityType;
QualityType &Q() { return _quality; }
static bool HasQuality() { return true; }
private:
QualityType _quality;
};
template <class T> class Qualitys: public Quality<short, T> {};
template <class T> class Qualityf: public Quality<float, T> {};
template <class T> class Qualityd: public Quality<double, T> {};
/*----------------------------- VFADJ ------------------------------*/
template <class T> class EmptyVFAdj: public T {
public:
typename T::FacePointer &VFp() { static typename T::FacePointer fp=0; assert(0); return fp; }
typename T::FacePointer cVFp() { static typename T::FacePointer fp=0; assert(0); return fp; }
int &VFi(){static int z=0; return z;};
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static bool HasVFAdjacency() { return false; }
static bool HasVFAdjacencyOpt() { return false; }
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};
template <class T> class VFAdj: public T {
public:
typename T::FacePointer &VFp() {return _fp; }
typename T::FacePointer cVFp() {return _fp; }
int &VFi() {return _zp; }
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static bool HasVFAdjacency() { return true; }
static bool HasVFAdjacencyOpt() { return false; }
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private:
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typename T::FacePointer _fp ;
int _zp ;
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};
} // end namespace vert
}// end namespace vcg
#endif