vcglib/vcg/simplex/edge/topology.h

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/****************************************************************************
* VCGLib o o *
* Visual and Computer Graphics Library o o *
* _ O _ *
* Copyright(C) 2004 \/)\/ *
* Visual Computing Lab /\/| *
* ISTI - Italian National Research Council | *
* \ *
* All rights reserved. *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
* for more details. *
* *
****************************************************************************/
#ifndef _VCG_EDGE_TOPOLOGY
#define _VCG_EDGE_TOPOLOGY
#include <vector>
#include <algorithm>
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#include <vcg/simplex/edge/pos.h>
namespace vcg {
namespace edge {
/** \addtogroup edge */
/*@{*/template <class EdgeType>
inline bool IsEdgeManifold( EdgeType const & e, const int j )
{
assert(e.cFFp(j) != 0); // never try to use this on uncomputed topology
if(EdgeType::HasFFAdjacency())
return ( e.cFFp(j) == &e || &e == e.cFFp(j)->cFFp(e.cFFi(j)) );
else
return true;
}
/** Return a boolean that indicate if the j-th edge of the face is a border.
@param j Index of the edge
@return true if j is an edge of border, false otherwise
*/
template <class EdgeType>
inline bool IsEdgeBorder(EdgeType const & e, const int j )
{
if(EdgeType::HasEEAdjacency())
return e.cEEp(j)==&e;
assert(0);
return true;
}
template <class EdgeType>
void VVStarVE(typename EdgeType::VertexType* vp, std::vector<typename EdgeType::VertexType *> &starVec)
{
typedef typename EdgeType::VertexType* VertexPointer;
starVec.clear();
edge::VEIterator<EdgeType> vei(vp);
while(!vei.End())
{
starVec.push_back(vei.V1());
++vei;
}
}
template <class EdgeType>
void VEStarVE(typename EdgeType::VertexType* vp, std::vector<EdgeType *> &starVec)
{
starVec.clear();
edge::VEIterator<EdgeType> vei(vp);
while(!vei.End())
{
starVec.push_back(vei.E());
++vei;
}
}
} // end namespace edge
} // end namespace vcg
#endif