vcglib/vcg/complex/trimesh/allocate.h

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/****************************************************************************
* VCGLib o o *
* Visual and Computer Graphics Library o o *
* _ O _ *
* Copyright(C) 2004 \/)\/ *
* Visual Computing Lab /\/| *
* ISTI - Italian National Research Council | *
* \ *
* All rights reserved. *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
* for more details. *
* *
****************************************************************************/
/****************************************************************************
History
$Log: not supported by cvs2svn $
Revision 1.20 2005/06/09 14:14:29 ganovelli
two warnings on type cast
2005-06-09 16:14:29 +02:00
Revision 1.19 2005/04/27 16:08:39 callieri
in addfaces, added casting for face* returned from vertex.VFp() [borland]
Revision 1.18 2005/03/23 13:22:57 turini
Wrong left parenthesis removed.
2005-03-23 14:22:57 +01:00
Revision 1.17 2005/03/23 11:29:49 ganovelli
cast int->iterator corrected
2005-03-23 12:29:49 +01:00
Revision 1.16 2005/02/19 10:43:11 ponchio
reverted tarini mod
2005-02-19 11:43:11 +01:00
Revision 1.15 2005/02/08 17:14:28 tarini
aggiunto un typecast a (FaceType*) per farlo compilare under Mingw comp
Revision 1.14 2004/10/14 15:08:04 pietroni
added #include <vector>
2004-10-14 17:08:04 +02:00
Revision 1.13 2004/09/07 07:36:32 fasano
Replaced some typename definitions
2004-09-07 09:36:32 +02:00
Revision 1.12 2004/08/25 15:15:26 ganovelli
minor changes to comply gcc compiler (typename's and stuff)
Revision 1.11 2004/08/07 17:38:00 pietroni
solved errors on AddFaces relative to VFp pointers of faces
Revision 1.10 2004/08/07 16:16:32 pietroni
corrected errors in AddFaces ( must be updated pointers to chain of faces of VFTopology)
Revision 1.9 2004/08/05 16:44:06 pietroni
added addafaces funtion with local values
Revision 1.8 2004/07/15 11:40:34 ganovelli
VFb to VFp
2004-07-15 13:40:34 +02:00
Revision 1.7 2004/05/11 14:12:13 ganovelli
general comment: minor modifications to compile with g++. Almost all
insertions of "typename" keyword and new line at the end of file
Revision 1.6 2004/05/10 13:24:21 cignoni
Updated names of adj functions and added ending newline
Revision 1.5 2004/04/21 14:06:10 ganovelli
#ifndef added
2004-04-21 16:06:10 +02:00
Revision 1.4 2004/03/31 14:43:56 cignoni
bug in update of VF adj
2004-03-31 16:43:56 +02:00
Revision 1.3 2004/03/12 15:25:29 cignoni
Corrected bug on the return of a wrong iterator
Revision 1.2 2004/03/03 15:35:52 cignoni
Yet another cr lf mismatch
2004-03-03 16:35:53 +01:00
Revision 1.1 2004/02/24 21:36:42 cignoni
grouped documentation, changed typenames and reflection mechanism
Revision 1.1 2004/02/19 13:11:06 cignoni
Initial commit
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****************************************************************************/
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#ifndef __VCGLIB_TRIALLOCATOR
#define __VCGLIB_TRIALLOCATOR
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#include <vector>
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namespace vcg {
namespace tri {
/** \addtogroup trimesh */
/*@{*/
/// Class to safely add vertexes and faces to a mesh updating all the involved pointers.
/// It provides static memeber to add either vertex or faces to a trimesh.
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template <class AllocateMeshType>
class Allocator
{
public:
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typedef AllocateMeshType MeshType;
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typedef typename MeshType::VertexType VertexType;
typedef typename MeshType::VertexPointer VertexPointer;
typedef typename MeshType::VertexIterator VertexIterator;
typedef typename MeshType::FaceType FaceType;
typedef typename MeshType::FacePointer FacePointer;
typedef typename MeshType::FaceIterator FaceIterator;
/** This class is used when allocating new vertexes and faces to update
the pointers that can be changed when resizing the involved vectors of vertex or faces.
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It can also be used to prevent any update of the various mesh fields
(e.g. in case you are building all the connections by hand as in a importer);
*/
template<class SimplexPointerType>
class PointerUpdater
{
public:
void Clear(){newBase=oldBase=newEnd=oldEnd=0;preventUpdateFlag=false;};
void Update(SimplexPointerType &vp)
{
vp=newBase+(vp-oldBase);
}
bool NeedUpdate() {if(newBase!=oldBase && !preventUpdateFlag) return true; else return false;}
SimplexPointerType oldBase;
SimplexPointerType newBase;
SimplexPointerType newEnd;
SimplexPointerType oldEnd;
bool preventUpdateFlag; /// when true no update is considered necessary.
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};
/** Function to add n vertices to the mesh. The second parameter hold a vector of
pointers to pointer to elements of the mesh that should be updated after a
possible vector realloc.
@param n Il numero di vertici che si vuole aggiungere alla mesh.
@param local_var Vettore di variabili locali che rappresentano puntatori a vertici.
restituisce l'iteratore al primo elemento aggiunto.
*/
static VertexIterator AddVertices(MeshType &m,int n, PointerUpdater<VertexPointer> &pu)
{
VertexIterator last=m.vert.end();
pu.Clear();
if(m.vert.empty()) pu.oldBase=0; // if the vector is empty we cannot find the last valid element
else pu.oldBase=&*m.vert.begin();
for(int i=0; i<n; ++i)
{
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m.vert.push_back(VertexType());
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m.vert.back().ClearFlags();
}
m.vn+=n;
pu.newBase = &*m.vert.begin();
if(pu.NeedUpdate())
{
FaceIterator fi;
for (fi=m.face.begin(); fi!=m.face.end(); ++fi)
if(!(*fi).IsD())
{
pu.Update((*fi).V(0));
pu.Update((*fi).V(1));
pu.Update((*fi).V(2));
}
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// e poiche' lo spazio e' cambiato si ricalcola anche last da zero
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unsigned int siz=(unsigned int) m.vert.size()-n;
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last = m.vert.begin();
advance(last,siz);
}
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return last;// deve restituire l'iteratore alla prima faccia aggiunta;
}
static VertexIterator AddVertices(MeshType &m, int n)
{
PointerUpdater<VertexPointer> pu;
return AddVertices(m, n,pu);
}
/** Function to add n faces to the mesh.
@param n Il numero di facce che si vuole aggiungere alla mesh
*/
static FaceIterator AddFaces(MeshType &m, int n,std::vector<FacePointer *> &local_var)
{
PointerUpdater<FacePointer> pu;
return AddFaces(m,n,pu,local_var);
}
/** Function to add n faces to the mesh.
NOTA: Aggiorna fn;
*/
static FaceIterator AddFaces(MeshType &m, int n, PointerUpdater<FacePointer> &pu,std::vector<FacePointer *> &local_var)
{
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FaceIterator last = m.face.end();
pu.Clear();
if(m.face.empty()) {
pu.oldBase=0; // if the vector is empty we cannot find the last valid element
} else {
pu.oldBase=&*m.face.begin();
last=m.face.end();
}
for(int i=0; i<n; ++i)
{
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m.face.push_back(FaceType());
m.face.back().ClearFlags();
}
m.fn+=n;
pu.newBase = &*m.face.begin();
if(pu.NeedUpdate())
{
/* std::vector<FacePointer *>::iterator it;
for (it=local_var.begin();it<local_var.end();it++)
{
pu.Update((FacePointer&)(*it));
}*/
typename std::vector<FaceType **>::iterator jit;
for(jit=local_var.begin(); jit!=local_var.end(); ++jit)
if((**jit) !=0 )
{
//FaceType **f =(**jit);
pu.Update(**jit);
}
FaceIterator fi;
for (fi=m.face.begin(); fi!=m.face.end(); ++fi)
if(!(*fi).IsD())
{
if(FaceType::HasFFAdjacency())
{
pu.Update((*fi).FFp(0));
pu.Update((*fi).FFp(1));
pu.Update((*fi).FFp(2));
}
if(FaceType::HasVFAdjacency())
{
if ((*fi).VFp(0)!=0)
pu.Update((*fi).VFp(0));
if ((*fi).VFp(1)!=0)
pu.Update((*fi).VFp(1));
if ((*fi).VFp(2)!=0)
pu.Update((*fi).VFp(2));
}
}
VertexIterator vi;
for (vi=m.vert.begin(); vi!=m.vert.end(); ++vi)
if(!(*vi).IsD())
{
if(VertexType::HasVFAdjacency())
if ((*vi).VFp()!=0)
pu.Update((*vi).VFp());
}
// e poiche' lo spazio e' cambiato si ricalcola anche last da zero
unsigned int siz=m.face.size()-n;
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last = m.face.begin();
advance(last,siz);
}
return last;
}
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/** Function to add n faces to the mesh.
@param n Il numero di facce che si vuole aggiungere alla mesh
*/
static FaceIterator AddFaces(MeshType &m, int n)
{
PointerUpdater<FacePointer> pu;
return AddFaces(m,n,pu);
}
/** Function to add n faces to the mesh.
NOTA: Aggiorna fn;
*/
static FaceIterator AddFaces(MeshType &m, int n, PointerUpdater<FacePointer> &pu)
{
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FaceIterator last = m.face.end();
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pu.Clear();
if(m.face.empty()) {
pu.oldBase=0; // if the vector is empty we cannot find the last valid element
} else {
pu.oldBase=&*m.face.begin();
last=m.face.end();
}
for(int i=0; i<n; ++i)
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{
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m.face.push_back(FaceType());
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m.face.back().ClearFlags();
}
m.fn+=n;
pu.newBase = &*m.face.begin();
if(pu.NeedUpdate())
{
FaceIterator fi;
for (fi=m.face.begin(); fi!=m.face.end(); ++fi)
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if(!(*fi).IsD())
{
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if(FaceType::HasFFAdjacency())
{
pu.Update((*fi).FFp(0));
pu.Update((*fi).FFp(1));
pu.Update((*fi).FFp(2));
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}
if(FaceType::HasVFAdjacency())
{
//update pointers to chain of face incident in a vertex
//update them only if they are different from zero
if ((*fi).VFp(0)!=0)
pu.Update((*fi).VFp(0));
if ((*fi).VFp(1)!=0)
pu.Update((*fi).VFp(1));
if ((*fi).VFp(2)!=0)
pu.Update((*fi).VFp(2));
}
}
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VertexIterator vi;
for (vi=m.vert.begin(); vi!=m.vert.end(); ++vi)
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if(!(*vi).IsD())
{
if(VertexType::HasVFAdjacency())
if ((*vi).VFp()!=0)
pu.Update((FaceType * &)(*vi).VFp());
// Note the above cast is probably not useful if you have correctly defined
// your vertex type with the correct name of the facetype as a template argument;
// pu.Update((FaceType*)(*vi).VFp()); compiles on old gcc and borland
// pu.Update((*vi).VFp()); compiles on .net and newer gcc
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}
// e poiche' lo spazio e' cambiato si ricalcola anche last da zero
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unsigned int siz=(unsigned int)m.face.size()-n;
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last = m.face.begin();
advance(last,siz);
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}
return last;
}
}; // end class
/*@}*/
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} // End Namespace TriMesh
} // End Namespace vcg
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#endif