vcglib/apps/nexus/nexusmt.cpp

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#include <map>
#include <queue>
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#include <GL/glew.h>
#include <ptypes/pasync.h>
#include "nexusmt.h"
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using namespace nxs;
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using namespace vcg;
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using namespace std;
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void Stats::Init() {
ktri = 0;
kdisk = 0;
if(count == 25) count = 0;
if(!count) {
fps = 25/watch.Time();
watch.Start();
}
count++;
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}
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NexusMt::NexusMt() {
preload.mt = this;
preload.start();
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}
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NexusMt::~NexusMt() {
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preload.signal();
preload.waitfor();
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}
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void NexusMt::SetPreload(bool on) {
if(on == (preload.get_running() && !preload.get_finished())) return;
if(on) preload.start();
else {
preload.signal();
// preload.waitfor();
}
}
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bool NexusMt::Load(const string &filename) {
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if(!Nexus::Load(filename, true)) return false;
if(!history.IsQuick() && !history.UpdatesToQuick())
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return false;
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return true;
}
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bool NexusMt::InitGL(bool vbo) {
use_vbo = vbo;
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GLenum ret = glewInit();
if(ret != GLEW_OK) return false;
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if(vbo && !GLEW_ARB_vertex_buffer_object) {
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cerr << "No vbo available!" << endl;
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use_vbo = false;
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}
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return true;
}
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void NexusMt::Render(DrawContest contest) {
Extraction extraction;
extraction.frustum.GetView();
extraction.metric->GetView();
extraction.Extract(this);
Render(extraction, contest);
}
void NexusMt::Render(Extraction &extraction, DrawContest &contest,
Stats *stats) {
if(stats) stats->Init();
preload.post(extraction.selected);
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glEnableClientState(GL_VERTEX_ARRAY);
if((signature & NXS_COLORS) && (contest.attrs & DrawContest::COLOR))
glEnableClientState(GL_COLOR_ARRAY);
if((signature & NXS_NORMALS_SHORT) && (contest.attrs & DrawContest::NORMAL))
glEnableClientState(GL_NORMAL_ARRAY);
vector<unsigned int> skipped;
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for(unsigned int i = 0; i < extraction.draw_size; i++) {
unsigned int patch = extraction.selected[i];
Entry &entry = operator[](patch);
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vcg::Sphere3f &sphere = entry.sphere;
if(extraction.frustum.IsOutside(sphere.Center(), sphere.Radius()))
continue;
if(stats) stats->ktri += entry.nface;
if(!entry.patch) {
skipped.push_back(patch);
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continue;
}
Draw(patch, contest);
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}
preload.lock.enter();
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if(skipped.size()) cerr << "Skipped: " << skipped.size() << endl;
for(vector<unsigned int>::iterator i = skipped.begin();
i != skipped.end(); i++) {
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GetPatch(*i);
Draw(*i, contest);
}
Flush(false); //in case there are no skipped... :P
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preload.lock.leave();
glDisableClientState(GL_VERTEX_ARRAY);
glDisableClientState(GL_COLOR_ARRAY);
glDisableClientState(GL_NORMAL_ARRAY);
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}
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void NexusMt::Draw(unsigned int cell, DrawContest &contest) {
Entry &entry = operator[](cell);
Patch &patch = *(entry.patch);
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char *fstart;
char *vstart;
char *cstart;
char *nstart;
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if(use_vbo) {
if(!entry.vbo_element)
LoadVbo(entry);
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glBindBufferARB(GL_ARRAY_BUFFER_ARB, entry.vbo_array);
glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, entry.vbo_element);
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fstart = NULL;
vstart = NULL;
cstart = (char *)(sizeof(float) * patch.cstart);
nstart = (char *)(sizeof(float) * patch.nstart);
} else {
fstart = (char *)patch.FaceBegin();
vstart = (char *)patch.VertBegin();
cstart = (char *)patch.ColorBegin();
nstart = (char *)patch.Norm16Begin();
}
glVertexPointer(3, GL_FLOAT, 0, vstart);
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if(contest.attrs & DrawContest::COLOR)
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glColorPointer(4, GL_UNSIGNED_BYTE, 0, cstart);
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if(contest.attrs & DrawContest::NORMAL)
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glNormalPointer(GL_SHORT, 8, nstart);
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switch(contest.mode) {
case DrawContest::POINTS:
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glDrawArrays(GL_POINTS, 0, patch.nv); break;
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case DrawContest::PATCHES:
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glColor3ub((cell * 27)%255, (cell * 37)%255, (cell * 87)%255);
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case DrawContest::SMOOTH:
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if(signature & NXS_FACES)
glDrawElements(GL_TRIANGLES, patch.nf * 3,
GL_UNSIGNED_SHORT, fstart);
else if(signature & NXS_STRIP)
glDrawElements(GL_TRIANGLE_STRIP, patch.nf,
GL_UNSIGNED_SHORT, fstart);
break;
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case DrawContest::FLAT:
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if(use_vbo) {
cerr << "Mode incompatible with VBO\n";
exit(0);
}
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if(signature & NXS_FACES) {
glBegin(GL_TRIANGLES);
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unsigned short *f = patch.Face(0);
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for(int i = 0; i < patch.nf; i++) {
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Point3f &p0 = patch.Vert(f[0]);
Point3f &p1 = patch.Vert(f[1]);
Point3f &p2 = patch.Vert(f[2]);
Point3f n = ((p1 - p0) ^ (p2 - p0));
glNormal3f(n[0], n[1], n[2]);
glVertex3f(p0[0], p0[1], p0[2]);
glVertex3f(p1[0], p1[1], p1[2]);
glVertex3f(p2[0], p2[1], p2[2]);
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f += 3;
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}
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glEnd();
} else if(signature & NXS_STRIP) {
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cerr << "Unsupported rendering mode sorry\n";
exit(0);
}
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break;
default:
cerr << "Unsupported rendering mode sorry\n";
exit(0);
break;
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}
}
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void NexusMt::FlushPatch(unsigned int id) {
Entry &entry = operator[](id);
if(entry.vbo_element)
FlushVbo(entry);
if(entry.patch->start)
delete [](entry.patch->start);
delete entry.patch;
entry.patch = NULL;
ram_used -= entry.ram_size;
}
void NexusMt::LoadVbo(Entry &entry) {
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assert(entry.vbo_element == 0);
// if(entry.vbo_element) return;
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Patch &patch = *entry.patch;
unsigned int size = patch.nf * sizeof(unsigned short);
if((signature & NXS_FACES) != 0) size *= 3;
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glGenBuffersARB(1, &entry.vbo_element);
assert(entry.vbo_element);
glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, entry.vbo_element);
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glBufferDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB, size, patch.FaceBegin(),
GL_STATIC_DRAW_ARB);
vbo_used += size;
//TODO fix this when we allow data :p
size = sizeof(float) * patch.dstart;
glGenBuffersARB(1, &entry.vbo_array);
assert(entry.vbo_array);
glBindBufferARB(GL_ARRAY_BUFFER_ARB, entry.vbo_array);
glBufferDataARB(GL_ARRAY_BUFFER_ARB, size, patch.VertBegin(),
GL_STATIC_DRAW_ARB);
vbo_used += size;
delete [](entry.patch->start);
entry.patch->start = NULL;
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}
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void NexusMt::FlushVbo(Entry &entry) {
if(!entry.vbo_element) return;
glDeleteBuffersARB(1, &entry.vbo_element);
glDeleteBuffersARB(1, &entry.vbo_array);
entry.vbo_element = 0;
entry.vbo_array = 0;
Patch &patch = *entry.patch;
vbo_used -= patch.nf * sizeof(unsigned short);
vbo_used -= sizeof(float) * patch.dstart;
}
//Kept for historical reasons.
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/*void NexusMt::ExtractFixed(vector<unsigned int> &selected, float error) {
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std::vector<Node>::iterator n;
for(n = nodes.begin(); n != nodes.end(); n++)
(*n).visited = false;
std::queue<Node *> qnodo;
qnodo.push(&nodes[0]);
nodes[0].visited = true;
for( ; !qnodo.empty(); qnodo.pop()) {
Node &node = *qnodo.front();
std::vector<Frag>::iterator fragment;
std::vector<Node *>::iterator on;
for(on = node.out.begin(), fragment = node.frags.begin();
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on != node.out.end(); ++on, ++fragment) {
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if((*on)->visited) continue;
if(error < (*on)->error) { //need to expand this node.
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qnodo.push(*on);
(*on)->visited = 1;
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} else {
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vector<unsigned int>::iterator cell;
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for(cell=(*fragment).begin(); cell != (*fragment).end(); ++cell) selected.push_back(*cell);
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}
}
}
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} */