vcglib/apps/tridecimator/tridecimator.cpp

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#include <vector>
#include <limits>
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#include <stdio.h>
#include <stdlib.h>
using namespace std;
// stuff to define the mesh
#include <vcg/simplex/vertex/base.h>
#include <vcg/simplex/face/base.h>
#include <vcg/simplex/edge/base.h>
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#include <vcg/complex/trimesh/base.h>
#include <vcg/math/quadric.h>
#include <vcg/complex/trimesh/clean.h>
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// io
#include <wrap/io_trimesh/import.h>
#include <wrap/io_trimesh/export_ply.h>
// update
#include <vcg/complex/trimesh/update/topology.h>
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// local optimization
#include <vcg/complex/local_optimization.h>
#include <vcg/complex/local_optimization/tri_edge_collapse_quadric.h>
using namespace vcg;
using namespace tri;
/**********************************************************
Mesh Classes for Quadric Edge collapse based simplification
For edge collpases we need verteses with:
- V->F adjacency
- per vertex incremental mark
- per vertex Normal
Moreover for using a quadric based collapse the vertex class
must have also a Quadric member Q();
Otherwise the user have to provide an helper function object
to recover the quadric.
******************************************************/
// The class prototypes.
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class MyVertex;
class MyEdge;
class MyFace;
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class MyVertex : public VertexSimp2< MyVertex, MyEdge, MyFace,
vertex::VFAdj,
vertex::Coord3f,
vertex::Normal3f,
vertex::Mark,
vertex::BitFlags >{
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public:
vcg::math::Quadric<double> &Qd() {return q;}
private:
math::Quadric<double> q;
};
class DummyType;
class MyEdge : public EdgeSimp2<MyVertex,MyEdge,DummyType,edge::VertexRef> {
public:
inline MyEdge() {};
inline MyEdge( MyVertex * v0, MyVertex * v1){V(0) = v0; V(1) = v1; };
static inline MyEdge OrderedEdge(MyVertex* v0,MyVertex* v1){
if(v0<v1) return MyEdge(v0,v1);
else return MyEdge(v1,v0);
}
// inline MyEdge( Edge<MyEdge,MyVertex> &e):Edge<MyEdge,MyVertex>(e){};
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};
class MyFace : public FaceSimp2 < MyVertex, MyEdge, MyFace,
face::VFAdj,
face::VertexRef,
face::BitFlags > {};
/// the main mesh class
class MyMesh : public vcg::tri::TriMesh<std::vector<MyVertex>, std::vector<MyFace> > {};
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class MyTriEdgeCollapse: public vcg::tri::TriEdgeCollapseQuadric< MyMesh, MyTriEdgeCollapse, QInfoStandard<MyVertex> > {
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public:
typedef vcg::tri::TriEdgeCollapseQuadric< MyMesh, MyTriEdgeCollapse, QInfoStandard<MyVertex> > TECQ;
typedef MyMesh::VertexType::EdgeType EdgeType;
inline MyTriEdgeCollapse( const EdgeType &p, int i) :TECQ(p,i){}
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};
void Usage()
{
printf(
"---------------------------------\n"
" TriSimp V.1.0 \n"
" http://vcg.isti.cnr.it\n"
" http://vcg.sourceforge.net\n"
" release date: "__DATE__"\n"
"---------------------------------\n\n"
"TriDecimator 1.0 \n"__DATE__"\n"
"Copyright 2003-2006 Visual Computing Lab I.S.T.I. C.N.R.\n"
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"\nUsage: "\
"tridecimator file1 file2 face_num [opt]\n"\
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"Where opt can be:\n"\
" -e# QuadricError threshold (range [0,inf) default inf)\n"
" -b# Boundary Weight (default .5)\n"
" -q# Quality threshold (range [0.0, 0.866], default .3 )\n"
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" -n# Normal threshold (degree range [0,180] default 90)\n"
" -E# Minimal admitted quadric value (default 1e-15, must be >0)\n"
" -Q[y|n] Use or not Quality Threshold (default yes)\n"
" -N[y|n] Use or not Normal Threshold (default no)\n"
" -A[y|n] Use or not Area Weighted Quadrics (default yes)\n"
" -O[y|n] Use or not vertex optimal placement (default yes)\n"
" -S[y|n] Use or not Scale Independent quadric measure(default yes) \n"
" -B[y|n] Preserve or not mesh boundary (default no)\n"
" -T[y|n] Preserve or not Topology (default no)\n"
" -H[y|n] Use or not Safe Heap Update (default no)\n"
" -P Before simplification, remove duplicate & unreferenced vertices\n"
);
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exit(-1);
}
// mesh to simplify
MyMesh mesh;
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int main(int argc ,char**argv){
if(argc<4) Usage();
int FinalSize=atoi(argv[3]);
//int t0=clock();
int err=vcg::tri::io::Importer<MyMesh>::Open(mesh,argv[1]);
if(err)
{
printf("Unable to open mesh %s : '%s'\n",argv[1],vcg::tri::io::Importer<MyMesh>::ErrorMsg(err));
exit(-1);
}
printf("mesh loaded %d %d \n",mesh.vn,mesh.fn);
TriEdgeCollapseQuadricParameter &qparams = MyTriEdgeCollapse::Params() ;
MyTriEdgeCollapse::SetDefaultParams();
qparams.QualityThr =.3;
float TargetError=numeric_limits<float>::max();
bool CleaningFlag =false;
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// parse command line.
for(int i=4; i < argc;)
{
if(argv[i][0]=='-')
switch(argv[i][1])
{
case 'H' : MyTriEdgeCollapse::Params().SafeHeapUpdate=true; printf("Using Safe heap option\n"); break;
case 'Q' : if(argv[i][2]=='y') { qparams.QualityCheck = true; printf("Using Quality Checking\n"); }
else { qparams.QualityCheck = false; printf("NOT Using Quality Checking\n"); } break;
case 'N' : if(argv[i][2]=='y') { qparams.NormalCheck = true; printf("Using Normal Deviation Checking\n"); }
else { qparams.NormalCheck = false; printf("NOT Using Normal Deviation Checking\n"); } break;
case 'O' : if(argv[i][2]=='y') { qparams.OptimalPlacement = true; printf("Using OptimalPlacement\n"); }
else { qparams.OptimalPlacement = false; printf("NOT Using OptimalPlacement\n"); } break;
case 'S' : if(argv[i][2]=='y') { qparams.ScaleIndependent = true; printf("Using ScaleIndependent\n"); }
else { qparams.ScaleIndependent = false; printf("NOT Using ScaleIndependent\n"); } break;
case 'B' : if(argv[i][2]=='y') { qparams.PreserveBoundary = true; printf("Preserving Boundary\n"); }
else { qparams.PreserveBoundary = false; printf("NOT Preserving Boundary\n"); } break;
case 'T' : if(argv[i][2]=='y') { qparams.PreserveTopology = true; printf("Preserving Topology\n"); }
else { qparams.PreserveTopology = false; printf("NOT Preserving Topology\n"); } break;
case 'q' : qparams.QualityThr = atof(argv[i]+2); printf("Setting Quality Thr to %f\n",atof(argv[i]+2)); break;
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case 'n' : qparams.NormalThrRad = math::ToRad(atof(argv[i]+2)); printf("Setting Normal Thr to %f deg\n",atof(argv[i]+2)); break;
case 'b' : qparams.BoundaryWeight = atof(argv[i]+2); printf("Setting Boundary Weight to %f\n",atof(argv[i]+2)); break;
case 'e' : TargetError = float(atof(argv[i]+2)); printf("Setting TargetError to %g\n",atof(argv[i]+2)); break;
case 'P' : CleaningFlag=true; printf("Cleaning mesh before simplification\n"); break;
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default : printf("Unknown option '%s'\n", argv[i]);
exit(0);
}
i++;
}
if(CleaningFlag){
int dup = tri::Clean<MyMesh>::RemoveDuplicateVertex(mesh);
int unref = tri::Clean<MyMesh>::RemoveUnreferencedVertex(mesh);
printf("Removed %i duplicate and %i unreferenced vertices from mesh \n",dup,unref);
}
printf("reducing it to %i\n",FinalSize);
vcg::tri::UpdateBounding<MyMesh>::Box(mesh);
// decimator initialization
vcg::LocalOptimization<MyMesh> DeciSession(mesh);
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int t1=clock();
DeciSession.Init<MyTriEdgeCollapse >();
int t2=clock();
printf("Initial Heap Size %i\n",DeciSession.h.size());
DeciSession.SetTargetSimplices(FinalSize);
DeciSession.SetTimeBudget(0.5f);
if(TargetError< numeric_limits<float>::max() ) DeciSession.SetTargetMetric(TargetError);
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while(DeciSession.DoOptimization() && mesh.fn>FinalSize && DeciSession.currMetric < TargetError)
printf("Current Mesh size %7i heap sz %9i err %9g \r",mesh.fn,DeciSession.h.size(),DeciSession.currMetric);
int t3=clock();
printf("mesh %d %d Error %g \n",mesh.vn,mesh.fn,DeciSession.currMetric);
printf("\nCompleted in (%i+%i) msec\n",t2-t1,t3-t2);
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vcg::tri::io::ExporterPLY<MyMesh>::Save(mesh,argv[2]);
return 0;
}