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/****************************************************************************
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* VCGLib o o *
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* Visual and Computer Graphics Library o o *
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* _ O _ *
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* Copyright(C) 2004 \/)\/ *
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* Visual Computing Lab /\/| *
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* ISTI - Italian National Research Council | *
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* \ *
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* All rights reserved. *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
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* for more details. *
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* *
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****************************************************************************/
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/****************************************************************************
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History
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$Log: not supported by cvs2svn $
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2007-05-31 11:39:56 +02:00
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Revision 1.3 2004/10/28 00:47:51 cignoni
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Better Doxygen documentation
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2004-10-28 02:56:44 +02:00
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Revision 1.2 2004/05/10 14:42:17 ganovelli
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nimor changes
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2004-04-29 01:33:24 +02:00
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****************************************************************************/
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2004-05-10 16:42:17 +02:00
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#ifndef __VCG_EDGE_UPDATE_TOPOLOGY
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#define __VCG_EDGE_UPDATE_TOPOLOGY
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#include <algorithm>
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namespace vcg {
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namespace edge {
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/** \addtogroup edgemesh */
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/*@{*/
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template <class UpdateMeshType>
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class UpdateTopology
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{
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public:
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typedef UpdateMeshType MeshType;
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typedef typename MeshType::VertexType VertexType;
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typedef typename MeshType::VertexPointer VertexPointer;
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typedef typename MeshType::VertexIterator VertexIterator;
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typedef typename MeshType::EdgeType EdgeType;
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typedef typename MeshType::EdgePointer EdgePointer;
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typedef typename MeshType::EdgeIterator EdgeIterator;
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/// Auxiliairy data structure for computing face face adjacency information.
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// It identifies and edge storing two vertex pointer and a face pointer where it belong.
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class PVertex
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{
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public:
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VertexPointer v; // the two Vertex pointer are ordered!
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EdgePointer e; // the edge where this vertex belong
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int z; // index in [0..2] of the edge of the face
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PVertex() {}
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void Set( EdgePointer pe, const int nz )
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{
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assert(pe!=0);
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assert(nz>=0);
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assert(nz<2);
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v= pe->V(nz);
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e = pe;
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z = nz;
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}
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inline bool operator < ( const PVertex & pe ) const
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{
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return ( v<pe.v );
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}
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inline bool operator <= ( const PVertex & pe ) const
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{
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return ( v<=pe.v );
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}
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inline bool operator > ( const PVertex & pe ) const
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{
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return ( v>pe.v );
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}
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inline bool operator >= ( const PVertex & pe ) const
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{
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return( v>pe.v );
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}
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inline bool operator == ( const PVertex & pe ) const
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{
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return (v==pe.v);
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}
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inline bool operator != ( const PVertex & pe ) const
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{
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return (v!=pe.v || v!=pe.v);
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}
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};
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static void EdgeEdge(MeshType &m)
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{
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if(!m.HasEETopology()) return;
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vector<PVertex> v;
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EdgeIterator pf;
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typename vector<PVertex>::iterator p;
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if( m.en == 0 ) return;
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v.resize(m.en*2); // Alloco il vettore ausiliario
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p = v.begin();
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for(pf=m.edges.begin();pf!=m.edges.end();++pf) // Lo riempio con i dati delle facce
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if( ! (*pf).IsD() )
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for(int j=0;j<2;++j)
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{
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(*p).Set(&(*pf),j);
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++p;
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}
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assert(p==v.end());
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sort(v.begin(), v.end()); // Lo ordino per vertici
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int ne = 0; // Numero di edge reali
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typename vector<PVertex>::iterator pe,ps;
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for(ps = v.begin(),pe=v.begin();pe<=v.end();++pe) // Scansione vettore ausiliario
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{
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if( pe==v.end() || *pe != *ps ) // Trovo blocco di edge uguali
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{
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typename vector<PVertex>::iterator q,q_next;
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for (q=ps;q<pe-1;++q) // Scansione edge associati
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{
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assert((*q).z>=0);
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assert((*q).z< 2);
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q_next = q;
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++q_next;
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assert((*q_next).z>=0);
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assert((*q_next).z< 2);
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(*q).e->EEp(q->z) = (*q_next).e; // Collegamento in lista delle facce
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(*q).e->EEi(q->z) = (*q_next).z;
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}
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assert((*q).z>=0);
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assert((*q).z< 3);
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(*q).e->EEp((*q).z) = ps->e;
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(*q).e->EEi((*q).z) = ps->z;
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ps = pe;
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++ne; // Aggiorno il numero di edge
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}
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}
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}
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static void VertexEdge(MeshType &m)
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{
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if(!m.HasVETopology()) return;
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VertexIterator vi;
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EdgeIterator ei;
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for(vi=m.vert.begin();vi!=m.vert.end();++vi)
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{
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(*vi).Ep() = 0;
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(*vi).Ei() = 0;
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}
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for(ei=m.edges.begin();ei!=m.edges.end();++ei)
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if( ! (*ei).IsD() )
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{
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for(int j=0;j<2;++j)
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{
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(*ei).Ev(j) = (*ei).V(j)->Ep();
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(*ei).Zv(j) = (*ei).V(j)->Ei();
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(*ei).V(j)->Ep() = &(*ei);
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(*ei).V(j)->Ei() = j;
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}
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}
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}
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}; // end class
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/*@}*/
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} // End namespace
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} // End namespace
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#endif
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