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/****************************************************************************
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History
$ Log : not supported by cvs2svn $
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Revision 1.6 2005 / 03 / 15 11 : 48 : 50 cignoni
Added missing include assert and improved comments and requirements of geodesic quality
2005-03-15 12:48:50 +01:00
Revision 1.5 2004 / 07 / 15 00 : 13 : 39 cignoni
Better doxigen documentation
2004-07-15 02:16:37 +02:00
Revision 1.4 2004 / 07 / 06 06 : 29 : 53 cignoni
removed assumption of a using namespace std and added a missing include
2004-07-06 08:29:53 +02:00
Revision 1.3 2004 / 06 / 24 15 : 15 : 12 cignoni
Better Doxygen documentation
2004-06-24 17:15:12 +02:00
Revision 1.2 2004 / 05 / 10 13 : 43 : 00 cignoni
Added use of VFIterator in VertexGeodesicFromBorder
2004-05-10 15:43:00 +02:00
Revision 1.1 2004 / 03 / 31 14 : 59 : 14 cignoni
First working version !
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Revision 1.2 2004 / 03 / 29 14 : 26 : 57 cignoni
First working version !
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
# ifndef __VCG_TRI_UPDATE_QUALITY
# define __VCG_TRI_UPDATE_QUALITY
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# include <vcg/simplex/face/pos.h>
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# include <algorithm>
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# include <vector>
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# include <assert.h>
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namespace vcg {
namespace tri {
/** \addtogroup trimesh */
/*@{*/
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/** Generation of per-vertex and per-face Qualities according to various strategy, like geodesic distance from the border (UpdateQuality::VertexGeodesicFromBorder) or curvature ecc.
This class is templated over the mesh and ( like all other Update * classes ) has only static members ; Typical usage :
\ code
MyMeshType m ;
UpdateQuality < MyMeshType > : : VertexGeodesicFromBorder ( m ) ;
\ endcode
* */
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template < class UpdateMeshType >
class UpdateQuality
{
public :
typedef UpdateMeshType MeshType ;
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typedef typename MeshType : : ScalarType ScalarType ;
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typedef typename MeshType : : VertexType VertexType ;
typedef typename MeshType : : VertexPointer VertexPointer ;
typedef typename MeshType : : VertexIterator VertexIterator ;
typedef typename MeshType : : FaceType FaceType ;
typedef typename MeshType : : FacePointer FacePointer ;
typedef typename MeshType : : FaceIterator FaceIterator ;
class VQualityHeap
{
public :
float q ;
VertexPointer p ;
inline VQualityHeap ( VertexPointer np )
{
q = np - > Q ( ) ;
p = np ;
}
// Attenzione il minore e' maggiore
inline bool operator < ( const VQualityHeap & vq ) const { return q > vq . q ; }
inline bool operator = = ( const VQualityHeap & vq ) const { return q = = vq . q ; }
inline bool operator > ( const VQualityHeap & vq ) const { return q < vq . q ; }
inline bool operator ! = ( const VQualityHeap & vq ) const { return q ! = vq . q ; }
inline bool operator < = ( const VQualityHeap & vq ) const { return q > = vq . q ; }
inline bool operator > = ( const VQualityHeap & vq ) const { return q < = vq . q ; }
inline bool is_valid ( ) const { return q = = p - > Q ( ) ; }
} ;
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// *** IMPORTANT REQUIREMENTS
// VF topology
// Border FLags
// tri::UpdateTopology<SMesh>::VertexFace(sm);
// tri::UpdateFlags<SMesh>::FaceBorderFromVF(sm);
//
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// Calcola la qualita' come distanza geodesica dal bordo della mesh.
// Robusta funziona anche per mesh non manifold.
// La qualita' memorizzata indica la distanza assoluta dal bordo della mesh.
// Nota prima del 13/11/03 in alcuni casi rari SPT andava in loop perche' poteva capitare
// che per approx numeriche ben strane pw->Q() > pv->Q()+d ma durante la memorizzazione
// della nuova distanza essa rimanesse uguale a prima. Patchato rimettendo i vertici nello
// heap solo se migliorano la distanza di un epsilon == 1/100000 della mesh diag.
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/** Compute, for each vertex of the mesh the geodesic distance from the border of the mesh itself;
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Requirements : VF topology , Per Vertex Quality and border flags already computed ( see UpdateFlags : : FaceBorderFromVF and UpdateTopology : : VertexFace ) ;
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it uses the classical dijkstra Shortest Path Tree algorithm .
The geodesic distance is approximated by allowing to walk only along edges of the mesh .
*/
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static void VertexGeodesicFromBorder ( MeshType & m ) // R1
{
//Requirements
assert ( m . HasVFTopology ( ) ) ;
assert ( m . HasPerVertexQuality ( ) ) ;
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std : : vector < VQualityHeap > heap ;
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VertexIterator v ;
FaceIterator f ;
int j ;
for ( v = m . vert . begin ( ) ; v ! = m . vert . end ( ) ; + + v )
( * v ) . Q ( ) = - 1 ;
for ( f = m . face . begin ( ) ; f ! = m . face . end ( ) ; + + f ) // Inserisco nell'heap i v di bordo
if ( ! ( * f ) . IsD ( ) )
for ( j = 0 ; j < 3 ; + + j )
if ( ( * f ) . IsB ( j ) )
{
for ( int k = 0 ; k < 2 ; + + k )
{
VertexPointer pv = ( * f ) . V ( ( j + k ) % 3 ) ;
if ( pv - > Q ( ) = = - 1 )
{
pv - > Q ( ) = 0 ;
heap . push_back ( VQualityHeap ( pv ) ) ;
}
}
}
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const ScalarType loc_eps = m . bbox . Diag ( ) / ScalarType ( 100000 ) ;
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while ( heap . size ( ) ! = 0 ) // Shortest path tree
{
VertexPointer pv ;
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std : : pop_heap ( heap . begin ( ) , heap . end ( ) ) ;
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if ( ! heap . back ( ) . is_valid ( ) )
{
heap . pop_back ( ) ;
continue ;
}
pv = heap . back ( ) . p ;
heap . pop_back ( ) ;
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for ( face : : VFIterator < FaceType > vfi ( pv ) ; ! vfi . End ( ) ; + + vfi )
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{
for ( int k = 0 ; k < 2 ; + + k )
{
VertexPointer pw ;
float d ;
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if ( k = = 0 ) pw = vfi . f - > V1 ( vfi . z ) ;
else pw = vfi . f - > V2 ( vfi . z ) ;
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d = Distance ( pv - > P ( ) , pw - > P ( ) ) ;
if ( pw - > Q ( ) = = - 1 | | pw - > Q ( ) > pv - > Q ( ) + d + loc_eps )
{
pw - > Q ( ) = pv - > Q ( ) + d ;
heap . push_back ( VQualityHeap ( pw ) ) ;
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std : : push_heap ( heap . begin ( ) , heap . end ( ) ) ;
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}
}
}
}
for ( v = m . vert . begin ( ) ; v ! = m . vert . end ( ) ; + + v )
if ( v - > Q ( ) = = - 1 )
v - > Q ( ) = 0 ;
}
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/** Assign to each vertex of the mesh a constant quality value. Useful for initialization.
*/
static void VertexConstant ( MeshType & m , float q )
{
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VertexIterator vi ;
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for ( vi = m . vert . begin ( ) ; vi ! = m . vert . end ( ) ; + + vi ) if ( ! ( * vi ) . IsD ( ) )
( * vi ) . Q ( ) = q ;
}
/** Assign to each face of the mesh a constant quality value. Useful for initialization.
*/
static void FaceConstant ( MeshType & m , float q )
{
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FaceIterator fi ;
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for ( fi = m . face . begin ( ) ; fi ! = m . face . end ( ) ; + + fi )
( * fi ) . Q ( ) = q ;
}
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} ; //end class
} // end namespace
} // end namespace
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# endif