vcglib/vcg/simplex/face/topology.h

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/****************************************************************************
* VCGLib o o *
* Visual and Computer Graphics Library o o *
* _ O _ *
* Copyright(C) 2004 \/)\/ *
* Visual Computing Lab /\/| *
* ISTI - Italian National Research Council | *
* \ *
* All rights reserved. *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
* for more details. *
* *
****************************************************************************/
/****************************************************************************
History
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$Log: not supported by cvs2svn $
Revision 1.4 2004/03/18 16:00:10 cignoni
minor changes
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****************************************************************************/
#ifndef _VCG_FACE_TOPOLOGY
#define _VCG_FACE_TOPOLOGY
#include <vcg/simplex/face/pos.h>
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namespace vcg {
namespace face {
/** \addtogroup face */
/*@{*/
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/** Return a boolean that indicate if the face is complex.
@param j Index of the edge
@return true se la faccia e' manifold, false altrimenti
*/
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template <class FaceType>
inline bool IsManifold( FaceType const & f, const int j )
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{
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if(FaceType::HasFFAdjacency())
return ( f.FFp(j) == &f || &f == f.FFp(j)->FFp(f.FFi(j)) );
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else
return true;
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}
/** Return a boolean that indicate if the j-th edge of the face is a border.
@param j Index of the edge
@return true if j is an edge of border, false otherwise
*/
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template <class FaceType>
inline bool IsBorder(FaceType const & f, const int j )
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{
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if(FaceType::HasFFAdjacency())
return f.FFp(j) == &f ;
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else
return true;
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}
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/// Count border edges of the face
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template <class FaceType>
inline int BorderCount(FaceType const & f)
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{
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if(FaceType::HasFFAdjacency())
{
int t = 0;
if( f.IsBorder(0) ) ++t;
if( f.IsBorder(1) ) ++t;
if( f.IsBorder(2) ) ++t;
return t;
}
else return 3;
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}
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/// Counts the number of incident faces in a complex edge
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template <class FaceType>
inline int ComplexSize(FaceType const & f, const int e)
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{
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if(FaceType::HasFFAdjacency())
{
Pos< FaceType > fpos(&f,e);
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int cnt=0;
do
{
fpos.NextF();
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++cnt;
}
while(fpos.f=&f);
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return cnt;
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}
assert(0);
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return 2;
}
/*Funzione di detach che scollega una faccia da un ciclo
(eventualmente costituito da due soli elementi) incidente su un edge*/
/** This function detach the face from the adjacent face via the edge e. It's possible to use it also in non-two manifold situation.
The function cannot be applicated if the adjacencies among faces aren't define.
@param e Index of the edge
*/
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template <class FaceType>
void Detach(FaceType & f, const int e)
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{
assert(!IsBorder(e));
Pos< FaceType > EPB(&f,e); // la faccia dall'altra parte
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EPB.NextF();
int cnt=0;
while ( EPB.f->FFp(EPB.z) != &f)
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{
assert(!IsManifold(e)); // Si entra in questo loop solo se siamo in una situazione non manifold.
assert(!EPB.f->IsBorder(EPB.z));
EPB.NextF();
cnt++;
}
assert(EPB.f->FFp(EPB.z)==&f);
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EPB.f->FFp(EPB.z) = F(e);
EPB.f->FFi(EPB.z) = Z(e);
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F(e) = &f;
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Z(e) = e;
EPB.f->SetM();
f.SetM();
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}
/** This function attach the face (via the edge z1) to another face (via the edge z2). It's possible to use it also in non-two manifold situation.
The function cannot be applicated if the adjacencies among faces aren't define.
@param z1 Index of the edge
@param f2 Pointer to the face
@param z2 The edge of the face f2
*/
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template <class FaceType>
void Attach(FaceType * &f, int z1, FaceType *&f2, int z2)
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{
//typedef FEdgePosB< FACE_TYPE > ETYPE;
Pos< FaceType > EPB(f2,z2);
Pos< FaceType > TEPB;
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TEPB = EPB;
EPB.NextF();
while( EPB.f != f2) //Alla fine del ciclo TEPB contiene la faccia che precede f2
{
TEPB = EPB;
EPB.NextF();
}
//Salvo i dati di f1 prima di sovrascrivere
FaceType *f1prec = f.FFp(z1);
int z1prec = f.FFi(z1);
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//Aggiorno f1
f->FFp(z1) = TEPB.f->FFp(TEPB.z);
f->FFi(z1) = TEPB.f->FFi(TEPB.z);
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//Aggiorno la faccia che precede f2
TEPB.f->FFp(TEPB.z) = f1prec;
TEPB.f->FFi(TEPB.z) = z1prec;
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}
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template <class FaceType>
void AssertAdj(FaceType & f)
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{
assert(f.FFp(0)->FFp(f.FFi(0))==&f);
assert(f.FFp(1)->FFp(f.FFi(1))==&f);
assert(f.FFp(2)->FFp(f.FFi(2))==&f);
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assert(f.FFp(0)->FFi(f.FFi(0))==0);
assert(f.FFp(1)->FFi(f.FFi(1))==1);
assert(f.FFp(2)->FFi(f.FFi(2))==2);
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}
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// Funzione di supporto usata da swap?
//template <class FaceType>
//inline void Nexts( *&f, int &z )
//{
// int t;
// t = z;
// z = (*f).Z(z);
// f = (*f).F(t);
//}
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/** This function change the orientation of the face. Inverting the index of two vertex
@param z Index of the edge
*/
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template <class SwapFaceType>
void Swap (SwapFaceType &f, const int z )
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{
int i;
SwapFaceType *tmp, *prec;
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int t, precz;
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swap ( f.V((z )%3),f.V((z+1)%3));
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if(f.HasFFAdjacency() )
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{
// TODO!!!
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}
}
// Stacca la faccia corrente dalla catena di facce incidenti sul vertice z,
// NOTA funziona SOLO per la topologia VF!!!
// usata nelle classi di collapse
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template <class FaceType>
void VFDetach(FaceType & f, int z)
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{
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if(f.V(z)->Fp()==this )
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{
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int fz = f.V(z)->Zp();
f.V(z)->Fp() = (face_from_vert_type *) f.F(fz);
f.V(z)->Zp() = f.Z(fz);
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}
else
{
VEdgePosB<FACE_TYPE> x,y;
x.f = V(z)->Fp();
x.z = V(z)->Zp();
for(;;)
{
y = x;
x.NextF();
assert(x.f!=0);
if(x.f==this)
{
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y.f->F(y.z) = f.F(z);
y.f->Z(y.z) = f.Z(z);
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break;
}
}
}
}
/*@}*/
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} // end namespace
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} // end namespace
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#endif