correct use of tetra3 to map entities call funtions (ex Tetra3::VofE in Tetra::VofE)
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@ -109,9 +109,9 @@ void Convert(TetraContainer &tetra,TriangleMeshType &trim)
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for (int i=0;i<4;i++)
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if (ti->IsBorderF(i))
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{
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v0=ti->V(Tetra3<double>::VofF(i,0));
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v1=ti->V(Tetra3<double>::VofF(i,1));
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v2=ti->V(Tetra3<double>::VofF(i,2));
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v0=ti->V(Tetra::VofF(i,0));
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v1=ti->V(Tetra::VofF(i,1));
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v2=ti->V(Tetra::VofF(i,2));
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FaceType f=FaceType();
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f.ClearFlags();
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f.V(0)=v0;
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