correct use of tetra3 to map entities call funtions (ex Tetra3::VofE in Tetra::VofE)

This commit is contained in:
Nico Pietroni 2004-07-15 10:11:50 +00:00
parent 21ddeb28cc
commit 0f8de64388
1 changed files with 3 additions and 3 deletions

View File

@ -109,9 +109,9 @@ void Convert(TetraContainer &tetra,TriangleMeshType &trim)
for (int i=0;i<4;i++)
if (ti->IsBorderF(i))
{
v0=ti->V(Tetra3<double>::VofF(i,0));
v1=ti->V(Tetra3<double>::VofF(i,1));
v2=ti->V(Tetra3<double>::VofF(i,2));
v0=ti->V(Tetra::VofF(i,0));
v1=ti->V(Tetra::VofF(i,1));
v2=ti->V(Tetra::VofF(i,2));
FaceType f=FaceType();
f.ClearFlags();
f.V(0)=v0;