reverted last committ (done by mistake :) )
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@ -20,7 +20,108 @@
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* for more details. *
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* for more details. *
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* *
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* *
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****************************************************************************/
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****************************************************************************/
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/****************************************************************************
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History
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$Log: not supported by cvs2svn $
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Revision 1.28 2008/09/09 11:13:27 dellepiane
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new functions to handle distortion: should not affect previous stuff. tested but still error prone...
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Revision 1.28 2006/12/21 00:13:27 cignoni
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Corrected a syntax error detected only by gcc.
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Corrected the order of initialization in the constructor to match the declaration order
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Revision 1.27 2006/12/18 16:02:55 matteodelle
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minor eroor correction on variable names
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Revision 1.26 2006/12/18 09:46:38 callieri
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camera+shot revamp: changed field names to something with more sense, cleaning of various functions, correction of minor bugs/incongruences, removal of the infamous reference in shot.
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Revision 1.25 2005/12/12 16:52:55 callieri
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Added Unproject, from 2D local space + Zdepth to 3D camera space. Added ViewportToLocal, inverse of LocalToViewport
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Revision 1.24 2005/12/01 01:03:37 cignoni
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Removed excess ';' from end of template functions, for gcc compiling
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Revision 1.23 2005/10/12 16:43:32 ponchio
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Added IsOrtho...
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Revision 1.22 2005/07/11 13:12:34 cignoni
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small gcc-related compiling issues (typenames,ending cr, initialization order)
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Revision 1.21 2005/07/01 10:55:42 cignoni
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Removed default values from the implementation of SetCavalieri and SetIsometric
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Revision 1.20 2005/06/29 14:59:03 spinelli
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aggiunto:
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- l' enum dei tipi PERSPECTIVE, ORTHO, ISOMETRIC, CAVALIERI
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- inline void SetCavalieri(...)
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- inline void SetIsometric(...)
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- modificato
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- void SetOrtho( .. )
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Revision 1.19 2005/02/22 10:57:58 tommyfranken
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Corrected declaration and some syntax errors in GetFrustum
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Revision 1.18 2005/02/21 18:11:07 ganovelli
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GetFrustum moved from gl/camera to math/camera.h
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Revision 1.17 2005/02/15 14:55:52 tommyfranken
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added principal point
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Revision 1.16 2005/01/18 16:40:50 ricciodimare
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*** empty log message ***
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Revision 1.15 2005/01/18 15:14:22 ponchio
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Far and end are reserved.
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Revision 1.14 2005/01/14 15:28:33 ponchio
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vcg/Point.h -> vcg/point.h (again!)
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Revision 1.13 2005/01/05 13:25:29 ganovelli
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aggiunte conversione di coordinate
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Revision 1.12 2004/12/16 11:22:30 ricciodimare
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*** empty log message ***
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Revision 1.11 2004/12/16 11:21:03 ricciodimare
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*** empty log message ***
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Revision 1.10 2004/12/15 18:45:50 tommyfranken
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*** empty log message ***
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<<<<<<< camera.h
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=======
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Revision 1.8 2004/11/23 10:15:38 cignoni
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removed comment in comment gcc warning
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Revision 1.7 2004/11/03 09:40:53 ganovelli
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Point?.h to point?.h
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Revision 1.6 2004/11/03 09:32:50 ganovelli
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SetPerspective and SetFrustum added (same parameters as in opengl)
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>>>>>>> 1.8
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Revision 1.4 2004/10/07 14:39:57 fasano
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Remove glew.h include
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Revision 1.3 2004/10/07 14:22:38 ganovelli
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y axis reverse in projecting (!)
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Revision 1.2 2004/10/05 19:04:25 ganovelli
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version 5-10-2004 in progress
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Revision 1.1 2004/09/15 22:58:05 ganovelli
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re-creation
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Revision 1.2 2004/09/06 21:41:30 ganovelli
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*** empty log message ***
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Revision 1.1 2004/09/03 13:01:51 ganovelli
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creation
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****************************************************************************/
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#ifndef __VCGLIB_CAMERA
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#ifndef __VCGLIB_CAMERA
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@ -143,23 +244,6 @@ public:
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/// transforms a distorted 2D camera plane point in an undistorted 2D camera plane point
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/// transforms a distorted 2D camera plane point in an undistorted 2D camera plane point
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vcg::Point2<S> DistortedToUndistorted(vcg::Point2<S> d) const;
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vcg::Point2<S> DistortedToUndistorted(vcg::Point2<S> d) const;
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//--------------------------------
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//--------------------------------
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/// import from a different type
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template <class S1>
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Camera<S> Import(const Camera<S1> & cam){
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this->FocalMm = cam.FocalMm;
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this->ViewportPx[0] = cam.ViewportPx[0];
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this->ViewportPx[1] = cam.ViewportPx[1];
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this->PixelSizeMm.Import(cam.PixelSizeMm);
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this->CenterPx.Import(cam.CenterPx);
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this->DistorCenterPx.Import(cam.DistorCenterPx);
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this->k[0] = cam.k[0];
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this->k[1] = cam.k[1];
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this->k[2] = cam.k[2];
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this->k[3] = cam.k[3];
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this->cameraType = cam.cameraType;
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return *this;
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};
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};
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};
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@ -458,8 +542,6 @@ void Camera<S>:: GetFrustum( S & sx, S & dx, S & bt, S & tp, S & nr)
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}
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}
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}
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}
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#endif
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#endif
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