Commit Graph

300 Commits

Author SHA1 Message Date
Paolo Cignoni 3d14df75e4 corrected small bug that prevented the loading of tristripped ply files 2009-01-07 14:54:22 +00:00
Paolo Cignoni 6f533063ae uint are not a standard type... 2009-01-07 08:58:00 +00:00
Paolo Cignoni 28c13b2037 removed harmless gcc warnings 2009-01-03 22:44:49 +00:00
Paolo Cignoni fe715961f3 added support of binaries ply files with indices stored as short 2009-01-03 22:42:22 +00:00
Paolo Cignoni 5e1ccc4cfc added missing std:: 2008-12-19 15:52:20 +00:00
ganovelli 70ea5c2057 added support for loading directly polygon meshes.
If you are not using polygon mesh this commit does not change anything.
2008-12-18 18:02:44 +00:00
Paolo Cignoni f644a496ec Removed harmless warnings 2008-12-11 13:56:09 +00:00
ganovelli 7b64489526 added Alloc to support polygon meshes 2008-11-26 17:59:29 +00:00
Paolo Cignoni b5d3a085a8 removed references to a MeshModel type that was leaked here from meshlab... 2008-11-13 10:45:39 +00:00
Paolo Cignoni e587581275 add transposeInPlace and duplicate V(int) 2008-10-29 11:17:11 +00:00
Paolo Cignoni 7befff7bec make point2 derived Eigen's Matrix, and a set of minimal fixes to make meshlab compile
with both old and new version. The fixes include:
- dot product: vec0 * vec1 => vec0.dot(vec1) (I added .dot() to the old Point classes too)
- Transpose: Transpose is an Eigen type, so we cannot keep it if Eigen is used. Therefore
  I added a .tranpose() to old matrix classes, and modified most of the Transpose() to transpose()
  both in vcg and meshlab. In fact, transpose() are free with Eigen, it simply returns a transpose
  expression without copies. On the other be carefull:  m = m.transpose() won't work as expected,
  here me must evaluate to a temporary: m = m.transpose().eval(); However, this operation in very
  rarely needed: you transpose at the same sime you set m, or you use m.transpose() directly.
- the last issue is Normalize which both modifies *this and return a ref to it. This behavior
  don't make sense anymore when using expression template, e.g., in (a+b).Normalize(), the type
  of a+b if not a Point (or whatever Vector types), it an expression of the addition of 2 points,
  so we cannot modify the value of *this, since there is no value. Therefore I've already changed
  all those .Normalize() of expressions to the Eigen's version .normalized().
- Finally I've changed the Zero to SetZero in the old Point classes too.
2008-10-28 00:59:46 +00:00
Paolo Cignoni ab200fc950 Port to eigen2: state of the mess:
* curently nothing change if you don't define VCG_USE_EIGEN
* make Matrix*, Point3 and Point4 derive Eigen::Matrix (still ugly)
* now catching all the dot products to replace them by .dot()
  note that most of meshlab already compile
2008-10-27 19:35:17 +00:00
Massimiliano Corsini e98422ee49 fix tokenizeNextLine 2008-10-27 15:19:28 +00:00
Paolo Cignoni 3c79fae752 Improved robustness of parsing of malformed off 2008-10-16 14:32:37 +00:00
Paolo Cignoni 64ce68dac0 * make EmptyRadius::HasRadius returns false
* make gl/Shader and gl/Program* a bit easier to use:
 - automatic object creation
 - add Uniform() overloads for vcg::Point*f types
2008-10-15 08:02:14 +00:00
Paolo Cignoni fc98a34972 Add an optional per vertex radius property in occ, ocf, and IO mask.
Extend derivation_chain from 10 to 12
2008-10-14 14:58:09 +00:00
Paolo Cignoni a7a400b40e Changed an old FaceType::HasFaceQuality() into the tempory aware version HasPerFaceQuality(mesh) 2008-10-14 06:39:04 +00:00
Paolo Cignoni d944271c2a Removed a few warnings 2008-10-09 16:16:49 +00:00
Paolo Cignoni 40a149964f made the absence of faces in a ply file a "non critical" error. 2008-10-02 21:46:29 +00:00
ganovelli 8acc6a4e2c Removed Similarity from Shot
Problem: Shot was using similarity merely to store
rotation and translation. 
There was an incompatibility in that Similarity::ToMatrix
gives scale*rotation*translation while in Shot
the translation stores the viewpoint and the rotation the orientation of the Shot.

In this version, a small class ReferenceFrame was done to play the role of similarity and MultMatrix and MultSimilarity functions were added to transform the frame by multiplying it for a Matrix44 (or applying a similarity).

NOTE: the file export_ply.ply and import_ply.h must also be updated.

-- only compiled with .net ---
2008-09-26 17:05:49 +00:00
ganovelli c69c140e0a minor changes for gcc compiler 2008-08-04 14:49:02 +00:00
ganovelli cff47a9ac3 Extended comment, changed load and save replacing dangerous write and read of the object mesh as whole with saving of its few members 2008-08-01 10:03:05 +00:00
Marco Callieri 74be2a6f67 revised PTX importer, lot of unused code deleted. new import paramenter structure 2008-07-22 10:00:12 +00:00
Paolo Cignoni ce62053b9c Added correct management of binding material in controller nodes 2008-07-21 13:25:32 +00:00
Paolo Cignoni 0b6af20c93 Corrected texture loading. Now symbolic material binding are respected during the traversal. Still to be cleaned up. 2008-07-20 21:25:09 +00:00
Paolo Cignoni 966d98da5a added management of optional quality 2008-07-19 05:25:55 +00:00
Paolo Cignoni c1c51913d3 Started the restructuring of the Collada parser. Now it is correctly recursive and it is able to get geometry also from controller. 2008-07-15 07:27:08 +00:00
Paolo Cignoni 86c16f8245 Added missing license information 2008-07-12 06:12:46 +00:00
Paolo Cignoni 637dd26b2b removed duplicated file (same file and more recent was in wrap/dae) 2008-07-12 06:11:47 +00:00
Paolo Cignoni 9ca56690ae remove harmless warnings 2008-07-02 13:31:00 +00:00
Paolo Cignoni 9135ed578c exposed binary/ascii support and added progress bar support in the save 2008-07-02 13:30:21 +00:00
Paolo Cignoni 0a712cbbcb removed harmless warnings and added better support for transp materials 2008-07-02 13:28:37 +00:00
Paolo Cignoni 700b8cd26e Removed annoying unsigned vs signed warnings.
Thanks to Alain Boyer for the kind bug submission!
2008-06-29 22:44:44 +00:00
Paolo Cignoni e5572b4f05 added support of internal edge bit for keeping track of triangulated polygonal faces 2008-06-26 08:41:11 +00:00
Paolo Cignoni bd784fabaa Corrected a small bug in the management of negative indexes of obj on non triangular faces 2008-06-14 07:29:31 +00:00
Paolo Cignoni e5857b7925 corrected a small bug causing crashes when loading bad-formed mtl files 2008-06-13 07:05:59 +00:00
Paolo Cignoni bf0e346d81 removed small nasty bug about indexes that in some cases trashed output meshes when in presence of deleted faces 2008-05-29 15:15:19 +00:00
Paolo Cignoni 25dd36a704 updated to the new temporary data structure 2008-05-16 17:44:31 +00:00
Massimiliano Corsini 28a08a4e0c set defaut callback (in save) to null 2008-04-29 11:51:28 +00:00
Paolo Cignoni 9b00cd75ef First Working Version 2008-04-24 04:45:36 +00:00
Paolo Cignoni 03609ba40b removed outdated comment 2008-04-22 14:53:53 +00:00
Paolo Cignoni c693b46f57 added yet another type of face indexes (now 8 different ways!) 2008-04-15 14:12:21 +00:00
Paolo Cignoni 0bdd7975b0 added suppor of color in OFF format. 2008-04-15 10:38:12 +00:00
Paolo Cignoni 4b769a4e8a added yet another combination of unsigned/signed elements in faces specification to comply to mathematica ply's 2008-03-22 10:24:44 +00:00
Paolo Cignoni 1d7ca87fe2 usual experiments in the u3d exporting name files management 2008-03-22 07:27:09 +00:00
Paolo Cignoni 0a8997ef8d removed vertex color and vertex normal from the capabilities of this format. They are not safe 2008-03-19 05:21:57 +00:00
Paolo Cignoni 633e7b97e4 added quality parameter 2008-03-18 11:26:45 +00:00
granzuglia 4725bc5aec added two missing include files:
1) #include <wrap/callback.h>
2) #include <wrap/io_trimesh/io_mask.h>
2008-03-13 08:48:10 +00:00
Paolo Cignoni 66eee15580 added different rules for building the command line for windows and non windows 2008-03-08 17:25:04 +00:00
Paolo Cignoni fa857d5e51 corrected creation of the command line under win 2008-03-06 10:58:40 +00:00