Marco Callieri
8b5a56b262
PTX import changes to support LEICA
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order of columns goes counter-clockwise for Leica, but clockwise for FARO, so, when building faces and calculating normal, we have to take care of this.
2018-05-17 17:11:29 +02:00
Marco Callieri
eaff614cb9
added check for save errors
2018-05-09 14:06:32 +02:00
Paolo Cignoni
d8fa7295e7
Added yet another variant of ply ushort/char combination...
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close meshlab bug #290
2018-04-06 11:00:28 +02:00
Paolo Cignoni
95a2c62104
Refactored a bit the obj importer to remove bug caused by meshes with and without textures
2018-04-06 10:33:53 +02:00
Paolo Cignoni
524f8e8a61
Corrected bug in texture saving (vt vs wt clash)
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It does not worked when trying to save per vert tex in a mesh with also per-wedge.
2018-04-05 11:36:19 +02:00
Marco Callieri
9d14fea462
strdup works on linux, _strdup on windows
2018-03-21 12:07:40 +01:00
Marco Callieri
7939a54f1c
warning cleanup
2018-03-21 10:45:12 +01:00
Marco Callieri
302e75772b
formatting
2018-03-15 17:18:54 +01:00
Luigi Malomo
16a5d7b999
corrected importer to handle import of polygonal ply into meshes with polyinfo
2018-03-07 20:12:42 +01:00
Paolo Cignoni
a6e8112b6a
Improved robustness when handling malformed stl files
2018-02-22 19:26:33 +01:00
Paolo Cignoni
70d9050ffc
trying to get rid ofa strange template error on linux.
2018-02-21 08:04:28 +01:00
Marco Callieri
ec9434d2a1
small fix
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For MeshLab, but may be also needed in other cases. We need to store a COPY of the property name, in case the char* that was passed to the function is not persistent. May result ina small leak :(
2018-02-16 18:03:53 +01:00
Marco Callieri
d9720914a3
Merge branch 'devel' of https://github.com/cnr-isti-vclab/vcglib into devel
2018-02-16 11:30:25 +01:00
Marco Callieri
25374bd85a
warning removal
2018-02-16 11:30:18 +01:00
Paolo Cignoni
bf7cf6d5a0
Added saving of per vertex point3 attribute.
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warning: it leaks memory...
2018-02-16 07:29:42 +01:00
Paolo Cignoni
fe69d16df4
Added support of attributes in saving of ply
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with an easy to use AddPerVertexFloatAttribute helper
2018-02-13 19:39:59 +01:00
Paolo Cignoni
d49cf2a97c
harmless clang warning
2018-02-13 19:37:05 +01:00
Marco Callieri
2fdad915cc
mtllib fix
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some tools do not add the mtllib line in the header, and simply call the mtl file like the main object file. Added a fall-back code to cover these cases
2018-02-01 17:45:01 +01:00
Marco Callieri
7ab64d844e
corrected issues in OBJ importer
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- tabs now work as separators in vertices
- per-vertex color presence determination now works correctly
2018-02-01 16:27:05 +01:00
nico
6dd5244ddb
minor warning solved
2017-12-19 00:56:57 +11:00
Luigi Malomo
2a52c8ae8c
thomas minor changes and fixes
2017-11-23 19:14:02 +01:00
Paolo Cignoni
a9e78a1cf5
Corrected small error in the 3ds io wrapper
2017-06-29 11:44:15 +02:00
Luigi Malomo
5f27854447
fixed crash when importing a polygonal ply onto a polygonal mesh
2017-05-30 19:18:57 +02:00
Paolo Cignoni
a745b77c04
Added default initialization of materials in io importer
2017-05-12 18:21:55 +02:00
Paolo Cignoni
66fde513b1
Merge pull request #22 from johnmaf/bugfix/ambient-map
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Don't assign MTL ambient map value to diffuse map
2017-05-12 17:08:04 +02:00
Paolo Cignoni
43f114d237
Heavy refactoring of the OBJ export
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The recent material attribute changes had some issue when exporting
mesh newly created.
2017-05-12 16:23:12 +02:00
John Senneker
d885a45bbd
Formatting
2017-05-12 10:21:22 -04:00
John Senneker
446b0fde06
Don't assign MTL ambient map value to diffuse map.
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This fixes a bug in which a map_Ka statement appears after a map_Kd, in
which case the former will be assigned as the diffuse map of the
imported mesh, when it should be the latter.
2017-05-09 11:52:40 -04:00
Luigi Malomo
066762521a
removed harmless warnings
2017-04-16 16:24:00 +02:00
Paolo Cignoni
d7e9209a4f
Merge pull request #6 from johnmaf/feature/specular-attributes
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Add material attributes in OBJ importer
2017-04-12 10:29:46 +02:00
nico
ec20f3307e
minor changes on field exporting classes
2017-02-24 18:20:09 +01:00
Marco Callieri
c547c56a0d
fix for space in material name, filename, texture
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added support for space in material name, material filename, texture
name
2017-02-21 17:54:47 +01:00
nico
1356db0573
added LoadCSVField function
2017-01-23 16:23:30 +01:00
Paolo Cignoni
96087ff8e5
FaceGrid -> SparseFaceGrid
2016-12-20 09:12:50 +01:00
John Senneker
0ee03d276d
Fix clang compiler errors (">>" -> "> >")
2016-12-12 18:07:20 -05:00
Paolo Cignoni
095a697535
added a check for empty lines in obj (to avoid out of bound accesses)
2016-11-24 18:02:07 +01:00
Paolo Cignoni
62f9ecf602
Harmless warning
2016-11-24 17:13:35 +01:00
Paolo Cignoni
a52d3149b1
Added an enum for opening success (E_NOERROR) common to all the imported
2016-11-24 17:13:34 +01:00
John Senneker
7fdfd7423f
Add back deleted include in obj exporter
2016-11-22 16:44:36 -05:00
John Senneker
dc3f714b34
Add a per-mesh attribute in OBJ importer to hold a
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std::vector<Material>, and a per-face attribute to hold an index into
that vector.
2016-11-22 16:21:57 -05:00
John Senneker
1abba4a694
Initial commit
2016-11-21 18:36:20 -05:00
Paolo Cignoni
f4feeb5d5b
Added support of backslash terminated lines in OBJ
2016-11-18 09:16:52 +01:00
Paolo Cignoni
a42c279255
Corrected various warning in an old importer/exporter
2016-11-10 16:41:51 +01:00
Gianpaolo Palma
16de4693b2
Bug fixed in the loading of the per-vertex and per-face color alpha value
2016-10-28 15:00:24 +02:00
Guido Ranzuglia
20fa52181f
- fixed "if there is color both vertex/face colors are enabled even if there is just one of them" bug
2016-10-13 04:28:00 +02:00
Guido Ranzuglia
9caa217af9
- removed ply error in 3d model with wedge texture coord saved in ascii format
2016-07-25 12:36:23 +02:00
Paolo Cignoni
32333eba24
Huge copyright sanitization of the header files of vcg folder.
2016-06-13 05:29:25 +00:00
granzuglia
c54c85768a
- fixed some minor bugs
2016-05-22 15:40:41 +00:00
Paolo Cignoni
662d0ce811
corrected the FileExtension helper func as suggested in BUG#55
2016-02-24 05:57:27 +00:00
Marco Callieri
dd56766889
added the writing of the DXF header to the exporter, as it is required by a lot of importers (like Blender)
2016-01-05 10:09:02 +00:00