Massimiliano Corsini
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99e6ea5dd6
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add fake poisson-disk sampling
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2008-11-17 12:52:17 +00:00 |
Paolo Cignoni
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5c6c7cafd5
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changed the interface of the texel sampling function. Now width and height of the sampling texture can be different
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2008-11-14 15:12:02 +00:00 |
Paolo Cignoni
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336de84d19
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Added an unbiased montecarlo and a revised (still to be improved) stratified sampling
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2008-11-01 07:22:29 +00:00 |
ganovelli
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7a03d966d3
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corrected small bug in FaceSimilar
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2008-08-14 14:19:29 +00:00 |
Paolo Cignoni
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8f44e94747
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Added missing includes
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2008-07-20 14:34:26 +00:00 |
Paolo Cignoni
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a6f9f33a62
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removed references to the meshlab code (qdebug and leaked mesh types)
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2008-07-03 21:39:37 +00:00 |
Paolo Cignoni
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4e6ff1e97a
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removed harmless warnings
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2008-07-01 09:34:43 +00:00 |
Paolo Cignoni
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86c880176d
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Completed texture sampling method. now you can generate all the texels of a mesh with a uv mapping.
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2008-06-20 23:33:24 +00:00 |
Paolo Cignoni
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79786de3cc
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Almost completed the Sampling Classes now all the classical methods are in. Added a TrivialSampler class to better illustrate the interface of the sampler object.
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2008-06-20 15:11:30 +00:00 |
Paolo Cignoni
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a29f21fa59
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added vertexweighted sampling
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2008-06-04 13:29:04 +00:00 |
Paolo Cignoni
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ca47599bd5
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Added weighted area sampling
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2008-05-29 06:17:09 +00:00 |
Paolo Cignoni
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9657491e07
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First Version of the sampling class (useful for generating point set and metro oriented samplings)
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2008-05-27 21:38:37 +00:00 |