vcglib/vcg/complex/algorithms
Paolo Cignoni 2e18e0650a Added a RequireTriangularMesh 2014-02-19 14:39:30 +00:00
..
create Removed useless include 2014-02-18 20:18:13 +00:00
local_optimization removed a useless loop in the update cycle of the heap of the edges to be collapesed. Stupid bug pointed out by Enrico (thanks!) 2013-01-28 15:42:24 +00:00
parametrization added initial Nrosy interpolation functions 2014-02-16 16:36:22 +00:00
update Refactored selection face from vertices algorithms and added requiremnts for triangular mesh for the algorithm selecting vertices starting from face border flag 2014-02-19 14:38:54 +00:00
attribute_seam.h Include header cleaning and reordering. 2013-11-25 10:01:24 +00:00
autoalign_4pcs.h Removed useless include 2014-02-18 20:18:13 +00:00
bitquad_creation.h Include header cleaning and reordering. 2013-11-25 10:01:24 +00:00
bitquad_optimization.h 2011-04-01 16:25:49 +00:00
bitquad_support.h Many small changes to remove useless annoying warnings. 2014-02-13 15:52:17 +00:00
clean.h Include header cleaning and reordering. 2013-11-25 10:01:24 +00:00
clip.h Added a bunch of 'c' to component members to clarify constant access 2012-11-15 19:07:34 +00:00
closest.h minimal change (useless passing by reference of const intended parameters) 2012-10-11 11:19:37 +00:00
clustering.h Cleaned up a bit for better handling of point clouds 2013-09-11 11:11:10 +00:00
crease_cut.h harmless small refactoring 2013-03-13 14:59:34 +00:00
cylinder_clipping.h Added standard heading comment to the newly added file. 2013-11-28 23:39:45 +00:00
edge_collapse.h Include header cleaning and reordering. 2013-11-25 10:40:33 +00:00
geodesic.h committed a small change to the Geodesic::Visit 2013-11-25 12:46:30 +00:00
halfedge_quad_clean.h Ongoing Rearrangement of filepath 2011-04-01 17:06:03 +00:00
hole.h Removed useless include 2014-02-18 20:18:13 +00:00
inertia.h Excluded from the computation of the mass intergrals the faces with an area that is <= std num limits <scalar>::min() 2013-07-03 21:44:39 +00:00
inside.h 2011-04-01 16:25:49 +00:00
intersection.h changed IntersectionPlaneMesh to deal with different ScalarType rather then just floats 2012-12-10 17:15:55 +00:00
local_optimization.h Rolled back 2011-10-05 15:04:40 +00:00
nring.h Include header cleaning and reordering. 2013-11-25 10:40:33 +00:00
outline_support.h added Outline2VecBBox method 2013-04-03 10:02:19 +00:00
overlap_estimation.h Ongoing Rearrangement of filepath 2011-04-01 17:06:03 +00:00
point_sampling.h Poisson sampling was ignoring the DELETED flag, so when a part of a mesh was deleted but still in memory, would sample it. added a couple of if(!(*vi).IsD()) tests in [InitSpatialHashTable], [ComputePoissonSampleRadii] and [PoissonDiskPruning]. 2014-01-21 14:59:45 +00:00
pointcloud_normal.h in the function used to compute normals for pointclouds, added a check during consensus propagation to avoid flipping normals backface w.r.t. the specified wiewposition. 2014-01-10 13:00:09 +00:00
polygon_polychord_collapse.h Corrected a wrong behavior in case of a polychord having singularities on one side and a regular (ring) border on the other, which must not be collapsed. 2014-02-19 09:32:35 +00:00
polygon_support.h added clear V flag at the beginning of ImportFromTriMesh function 2013-10-03 08:21:08 +00:00
refine.h Removed useless include 2014-02-18 20:18:13 +00:00
refine_loop.h refactored a small piece of code (the update of even vertex in refine during a debug session) 2012-11-27 12:19:09 +00:00
smooth.h Removed useless include 2014-02-18 20:18:13 +00:00
stat.h Added a RequireTriangularMesh 2014-02-19 14:39:30 +00:00
textcoord_optimization.h 2011-04-01 16:25:49 +00:00
voronoi_clustering.h removed a couple of forgotted debug ply exporting calls 2014-02-13 16:30:41 +00:00