..
create
Corrected a bug in the faux edge creation for box/cube
2014-05-13 10:51:11 +00:00
local_optimization
removed a useless loop in the update cycle of the heap of the edges to be collapesed. Stupid bug pointed out by Enrico (thanks!)
2013-01-28 15:42:24 +00:00
parametrization
removed useless print from voronoi parametrization
2014-03-04 00:53:39 +00:00
update
refactored for shortness and efficiency the heavily used FillEdgeVector that collect all the edges of a mesh
2014-05-13 09:52:17 +00:00
attribute_seam.h
Include header cleaning and reordering.
2013-11-25 10:01:24 +00:00
autoalign_4pcs.h
4pcs: Small optimization (preallocation of vector instead of pushback)
2014-04-18 13:39:52 +00:00
bitquad_creation.h
Include header cleaning and reordering.
2013-11-25 10:01:24 +00:00
bitquad_optimization.h
2011-04-01 16:25:49 +00:00
bitquad_support.h
Many small changes to remove useless annoying warnings.
2014-02-13 15:52:17 +00:00
clean.h
changed some method to work with polygons
2014-04-24 16:08:33 +00:00
clip.h
Added a bunch of 'c' to component members to clarify constant access
2012-11-15 19:07:34 +00:00
closest.h
added a missing RequirePerFaceMark in the Marker Class
2014-04-17 08:51:53 +00:00
clustering.h
Cleaned up a bit for better handling of point clouds
2013-09-11 11:11:10 +00:00
crease_cut.h
harmless small refactoring
2013-03-13 14:59:34 +00:00
cylinder_clipping.h
Added standard heading comment to the newly added file.
2013-11-28 23:39:45 +00:00
edge_collapse.h
Include header cleaning and reordering.
2013-11-25 10:40:33 +00:00
geodesic.h
committed a small change to the Geodesic::Visit
2013-11-25 12:46:30 +00:00
halfedge_quad_clean.h
Ongoing Rearrangement of filepath
2011-04-01 17:06:03 +00:00
harmonic.h
fixed bugs in the harmonic field computing algorithm
2014-03-05 13:14:48 +00:00
hole.h
Removed useless include
2014-02-18 20:18:13 +00:00
inertia.h
Excluded from the computation of the mass intergrals the faces with an area that is <= std num limits <scalar>::min()
2013-07-03 21:44:39 +00:00
inside.h
2011-04-01 16:25:49 +00:00
intersection.h
changed IntersectionPlaneMesh to deal with different ScalarType rather then just floats
2012-12-10 17:15:55 +00:00
local_optimization.h
Rolled back
2011-10-05 15:04:40 +00:00
nring.h
Include header cleaning and reordering.
2013-11-25 10:40:33 +00:00
outline_support.h
added Outline2VecBBox method
2013-04-03 10:02:19 +00:00
overlap_estimation.h
Ongoing Rearrangement of filepath
2011-04-01 17:06:03 +00:00
point_sampling.h
Many Changes to point sampling:
2014-05-15 10:35:08 +00:00
pointcloud_normal.h
in the function used to compute normals for pointclouds, added a check during consensus propagation to avoid flipping normals backface w.r.t. the specified wiewposition.
2014-01-10 13:00:09 +00:00
polygon_polychord_collapse.h
Corrected a silly bug causing the polychord collapse process a strange behaviour (also some crash) when compiled with c++11. Changed also recursive types (forward declarations) avoiding pointers (by using vectors - rather than lists - and indices).
2014-05-04 18:53:31 +00:00
polygon_support.h
Improved polygonal support. Refactored convert tri to poly. Added support for face color and face quality
2014-05-05 23:23:19 +00:00
refine.h
corrected one bug to make the refine predicate do not refine when the edge is perfectly aligned with the distance function (and both or just one value is zero)
2014-05-04 23:33:31 +00:00
refine_loop.h
refactored a small piece of code (the update of even vertex in refine during a debug session)
2012-11-27 12:19:09 +00:00
smooth.h
Refactored Smooth::FaceNormalLaplacianVF
2014-02-19 15:27:01 +00:00
stat.h
Refactored the ComputeFaceEdgeLengthDistribution function. Now it collects info about the edges also complying fauxedges and polygonal meshes.
2014-05-13 10:55:53 +00:00
symmetry.h
resolved some compilation issues
2014-04-07 06:27:28 +00:00
textcoord_optimization.h
2011-04-01 16:25:49 +00:00
voronoi_processing.h
Added the automatic fixing of the constrained vertices after the constrained relaxation.
2014-05-13 15:34:26 +00:00